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> Super Mario Bros. Stars
 
should I add a buddy change system.
Yes,Yoshi [ 0 ]  [0.00%]
Yes,Wario [ 0 ]  [0.00%]
Yes,Waluigi [ 0 ]  [0.00%]
Yes, all of them [ 2 ]  [50.00%]
No,stay with Luigi all the time [ 2 ]  [50.00%]
no, remove it entrely [ 0 ]  [0.00%]
Total Votes: 4
 
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mr.mario
Posted on Jul 17 2006, 11:31 AM
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and you people thought Mugen coded in GML would never work
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http://www.uploadtemple.com/view.php/1153152287.zip ENGINE TEST ONLY

theres the Link anyhow the storyline is that Peach has been kidnapped and is held in Bowsers castle. Unfortunetly for the Mario Bros. the gate has an 7 key lock on it, and they must travel 7 worlds to get them and then beat a final 8th world(inside bowsers castle) to win.

features:
an unlockable 9th world(Peaches castle)
a health system
a buddy system (in current demo)
tag-team moves
moves-driven melee attacks

thats all I've got if you want to contribute feel free.

credit shockstuff:tiles NoBody:sprites

This post has been edited by mr.mario on Jul 17 2006, 11:35 AM


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TouchFuzzyGetDizzy
Posted on Jul 17 2006, 11:45 AM
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Am I a creature or a Dust Ball?


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Questions:
1.Is this your own engine?
2.The No Body Sprites are awsome but try the YI style(I can give SP's sheet of mario.)
3.The system you have is nice but luigi falls through the floor.


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Am I a creature or a Annoying Dust Ball?


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Ultramario
Posted on Jul 17 2006, 11:45 AM
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Dan Dan Dan!
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I believe Shockstuff and NOBody weren´t asking for credits, but never mind.

This post has been edited by Ultramario on Mar 4 2007, 12:47 PM


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mr.mario
  Posted on Jul 17 2006, 11:49 AM
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and you people thought Mugen coded in GML would never work
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QUOTE (TouchFuzzyGetDizzy @ Jul 17 2006, 11:45 AM)
Questions:
1.Is this your own engine?
2.The No Body Sprites are awsome but try the YI style(I can give SP's sheet of mario.)
3.The system you have is nice but luigi falls through the floor.

1. yes
2. okay that would work
3. it's never happend to me.


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TouchFuzzyGetDizzy
Posted on Jul 17 2006, 11:51 AM
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Am I a creature or a Dust Ball?


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I dont mean gone forever for luigi but just sinks a little and gos back up.


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mr.mario
Posted on Jul 17 2006, 11:55 AM
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and you people thought Mugen coded in GML would never work
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I think it's just a bug, I'll fix it if I can figure out whats wrong.


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TouchFuzzyGetDizzy
Posted on Jul 17 2006, 11:56 AM
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Am I a creature or a Dust Ball?


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Set gravity for him and stop him from going all over.


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mr.mario
Posted on Jul 17 2006, 12:02 PM
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and you people thought Mugen coded in GML would never work
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he has gravity, here my object information (object1,mario object2,theground object3,Luigi)

Information about object: object0

Sprite: sprite2
Solid: true
Visible: true
Depth: 0
Persistent: false
Parent: <no parent>
Mask: <same as sprite>

Create Event:
set the gravity to 1.5 in direction 270

Collision Event with object object1:
set variable leap to 0
set the vertical speed to 0

Other Event: Intersect Boundary:
move to position (xprevious,yprevious)
set variable jump to 0

Key Press Event for <Left> Key:
set the sprite to sprite1 with subimage 0 and speed 1
set speed relative to 14 and direction to 180

Key Press Event for <Up> Key:
if leap is not equal to 1
set the sprite to sprite5 with subimage 0 and speed 1
set speed relative to 16 and direction to 90
set variable leap to 1

Key Press Event for <Right> Key:
set the sprite to sprite0 with subimage 0 and speed 1
set speed relative to 14 and direction to 0

Key Release Event for <Left> Key:
start moving in directions 000010000 with speed set to 0
set the sprite to sprite3 with subimage 0 and speed 1

Key Release Event for <Right> Key:
set the sprite to sprite2 with subimage 0 and speed 1
start moving in directions 000010000 with speed set to 0
______________________________________________________

Information about object: object1

Sprite: sprite4
Solid: false
Visible: false
Depth: 0
Persistent: false
Parent: <no parent>
Mask: <same as sprite>

Collision Event with object object2:
for all object2: set the vertical speed to 0
______________________________________________________

Information about object: object2

Sprite: sprite8
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent: <no parent>
Mask: <same as sprite>

Create Event:
set the gravity to 1.5 in direction 270

Step Event:
if x is larger than xprevious
set the sprite to sprite6 with subimage -1 and speed 1
else
if x is smaller than xprevious
set the sprite to sprite7 with subimage -1 and speed 1

Begin Step Event:
perform a step towards position (object0.x,object0.y) with speed 14 stop at solid only

Collision Event with object object1:
move to position (x,yprevious)

Other Event: Intersect Boundary:
move to position (xprevious,yprevious)


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Black Squirrel
Posted on Jul 17 2006, 12:18 PM
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QUOTE (TouchFuzzyGetDizzy @ Jul 17 2006, 05:45 PM)
2.The No Body Sprites are awsome but try the YI style(I can give SP's sheet of mario.)

Why would he suddenly want to change sprite styles?

Anyway, the idea is good, but the engine/scrolling itself doesn't seem too impressive at the moment.


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mr.mario
Posted on Jul 17 2006, 12:20 PM
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and you people thought Mugen coded in GML would never work
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QUOTE (Black Squirrel @ Jul 17 2006, 12:18 PM)
Why would he suddenly want to change sprite styles?

Anyway, the idea is good, but the engine/scrolling itself doesn't seem too impressive at the moment.

don't worry it'll improve.


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