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Framerates, What framerate would you recom
Xgoff |
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technically it should be the same as (or a multiple of) what a given monitor is using, which will probably be 60 for most people; 60 looks smooth on my crt but jitters like **** on my lcds which are at 75
that's for display at least; game code may or may not run at that rate depending on what kind of game you're doing. but having your redraw rate and execution rate go at different speeds means the screen will probably redraw in the middle of an execution cycle which looks weird because a group of objects that should move at the same time will look broken up
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| QUOTE (FoxGuy(R) @ Sep 23 2009, 08:29 PM) | Experimental success. Frame skipping does effectively work at 120 fps. A game at 120 fps frame skipped to 60 fps looks as smooth as one on 60 hz. Running 60 fps on at 120 hz does no good (atleast on a CRT if not on mine). 120 fps at 120 hz, smooth.
To be specific there is not much difference in 60 and 120 fps in the experiment. 120 fps was smoother at 120 hz.
I saw a smoother parallax scroll. Motion was pretty much smoother.
That all I noticed, obvious but I liked it. My next project (TotMK) is going to have a standard fps of 120. Despite MOST people can't take advantage of the extra 60- frames it does have benefits. One is more accurate responses and etc. Fortunately I am one of those people who can take advantage with a severely outdated monitor.
The game I ran was Super Mario Sky Pop (Aka SMAF1) |
well 60 is usually considered to be the minimum for movement to look smooth to the eye (i don't buy that 30 crap because that's only for tv and it's interlaced anyway)
updating your graphics more often than running the game loop probably isn't going to make things look better, because between x frames nothing's going to move; however, running the game loop more often than the graphics is where you get choppiness
like i said before, you usually get ok results as long as the graphics are being updated at some fraction or multiple of what the current monitor is running at (but of course, no lower than the main loop); if the monitor's on 60, 30 will look fine, though rough, but it shouldn't jitter since the display is being updated at a constant rate and not something like 1-2-1-2-2-2-1-1-2-2-1-2-1-2-2
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