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> Is This How You Sprite?, [Updated: Running Sprite C&C Time]
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Mrs. Aforcer
Posted: Nov 2 2009, 08:27 PM
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UPDATE #4
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Medaf said the last version looked like a zombie and advised I space out the arms a bit.

Also, Xgoff, tried to fix the hair -- your thoughts?

UPDATE #3
Idle animation:

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UPDATE #2
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Does this fix the problem at all of the hair and the skin blending?

UPDATE #1
Medaf's Ice Cream World 2 mock-up:

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Thoughts?

ORIGINAL POST
I tried spriting.

Am I doin' it right?

Tips and pointers please.

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I feel like I may have used too many colours. Or maybe made it too high-contrast. Should I have a black outline around the whole sprite? I dunno -- I figured you guys might.

This post has been edited by Mrs. Aforcer on Nov 5 2009, 03:16 AM


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Salad
Posted: Nov 2 2009, 08:30 PM
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I'm not really too familiar with spriting (I've been guilty of using 5000 colors myself) but from an aesthetic point of view that is really cool! It looks a bit blocky though, is that intentional?


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Mrs. Aforcer
Posted: Nov 2 2009, 08:32 PM
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QUOTE (Salad @ Nov 2 2009, 08:30 PM)
I'm not really too familiar with spriting (I've been guilty of using 5000 colors myself) but from an aesthetic point of view that is really cool! It looks a bit blocky though, is that intentional?

A little bit, yes.

At least blocky in the sense of using simple shapes and avoiding fully rounded edges. Is that what you mean?

And, yeah, I'm guilty of the same thing, too, which is why I'm trying to practice colour conservation or whatever it's called.

This post has been edited by Mrs. Aforcer on Nov 2 2009, 08:33 PM


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LuigiFan
Posted: Nov 2 2009, 08:34 PM
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oh f that's awesome


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Demonlemon
Posted: Nov 2 2009, 08:36 PM
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the ears look a littl jagged, other than that they're quite nice


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Mikau
Posted: Nov 2 2009, 08:36 PM
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as i've said, yeah this is p. cool, except the middle colors are like... hard to explain why they're odd, but...


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Mrs. Aforcer
Posted: Nov 2 2009, 08:39 PM
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QUOTE (Demonlemon @ Nov 2 2009, 08:36 PM)
the ears look a littl jagged, other than that they're quite nice

Oh hey they do.

Didn't notice that until just now...


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Fez
Posted: Nov 2 2009, 08:46 PM
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Quite cool.

My critique, if valid:
A black outline or not is totally up to you and your style. Try experimenting!
A couple outlining things look really off. The ear furthest away from us is very wonky, especially the shading on it. A couple other outlines on the hair and arms are also jagged.
Some serious AAing also would be nice, and would improve its look.

Actually, AAing isn't really needed in this style. It might look nice though.

This post has been edited by Fez on Nov 2 2009, 09:09 PM


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VinnyVideo
Posted: Nov 3 2009, 08:59 AM
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I prefer right cornerback


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These are nice. How did you do them?


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Funky
Posted: Nov 3 2009, 10:53 AM
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no more
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Nude warning plz

awesome sprites don't stop


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Thingy
Posted: Nov 3 2009, 10:57 AM
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QUOTE (LuigiFan @ Nov 3 2009, 02:34 AM)
oh f that's awesome

This.

Awesome first try.


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Elyk
Posted: Nov 3 2009, 11:07 AM
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the helmet shine looks out of place but everything else looks nice


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Link2005
Posted: Nov 3 2009, 11:08 AM
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QUOTE (Funky @ Nov 3 2009, 05:53 PM)
Nude warning plz

Oh sorry I forgot that dolls are 18+ user posted image

However, these looks nice, but in the middle one it looks a little strange.
I dunno why...sorry for my not-so helpful comment. user posted image


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Mrs. Aforcer
Posted: Nov 3 2009, 11:46 AM
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Thanks for your input, Fez, I'll see what I can do about AAing next time. I had mixed feelings about how it would look so I decided not to use it here.

Plus I'm not totally sure how to do it properly

Can someone clue me in?

QUOTE (VinnyVideo @ Nov 3 2009, 08:59 AM)
These are nice. How did you do them?

Originally I was going to use Paint, but I switched over to PhotoShop because I get completely befuddled whenever I can't create a new layer to use.

Which is why me and Paint never really got along.

QUOTE
Nude warning plz

awesome sprites don't stop

It's not really nude; it's a base.

QUOTE
the helmet shine looks out of place but everything else looks nice

Hmmm... doesn't it? I wasn't really sure how to tackle that and in retrospect I think the shading made it look flat.

Somehow I don't think that design was really meant to translate into this style.

QUOTE

However, these looks nice, but in the middle one it looks a little strange.

Yeah, I know, it's probably me least favourite of the three (or two, I guess, since the first is just a base)


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Nystre
Posted: Nov 3 2009, 12:00 PM
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the hair shouldn't have that dark defining outline seperating it from the head, using darker outlines inside the sprite in general tends to make things seem like seperate pieces instead of blending properly


edit: the backmost part of her hair shouldn't be a straight line either-- remember, just because you're working in blocks doesn't mean you can't make things more curvy and flowy

This post has been edited by Nystre on Nov 3 2009, 12:04 PM


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Shawn
Posted: Nov 3 2009, 01:53 PM
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best spriter on mfgg itt

i love it. make mrs a's ice cream world


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ChaosEmerl
Posted: Nov 3 2009, 01:58 PM
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spriting is art, there are no rules.


Just do what looks good.

In other words, do more of this.


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Mrs. Aforcer
Posted: Nov 3 2009, 02:30 PM
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QUOTE (Nystre @ Nov 3 2009, 12:00 PM)
the hair shouldn't have that dark defining outline seperating it from the head, using darker outlines inside the sprite in general tends to make things seem like seperate pieces instead of blending properly


edit: the backmost part of her hair shouldn't be a straight line either-- remember, just because you're working in blocks doesn't mean you can't make things more curvy and flowy

Hmm... but that was sort of the intention. I mean, I see what you're trying to say -- it makes the hair seem separate from the head, but at the same time, I feel like if I didn't put something in there the blonde hair and the light skin would kinda blend together, which I also didn't want. I'll play around with some more colours, though; I feel like I might have been a littlee too stingy with my colour conservation on these sprites, which resulted in, well, these sorts of problems.

Does anybody have a rough idea of approximately how many colours one should use in a sprite of this size? Or does it even matter?

As for the shape of the hair, I may round it out a bit, but in general the back of her hair is kind of flat. That's just sort of her deign.

QUOTE
i love it. make mrs a's ice cream world

Ah, you see, you're one step ahead of me, here.

I was planning on trying my hand at game-making after I finish making a few sprite animations, but I'm going to be honest -- I'm completely lost as to how to design, code, etc. a game. I've looked at a good handful of GM tutorials, and frankly they confused me even more.

After I finish some sprite animations, maybe then I'll get to that step, but before any game-making happens, I'm a'need someone to hold my hand and teach me the basics because I'm just short of retarded when it comes to game making.

QUOTE
spriting is art, there are no rules.

Surely there must be some rules!?


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Alex
Posted: Nov 3 2009, 02:38 PM
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QUOTE (Mrs. Aforcer @ Nov 3 2009, 08:30 PM)
I was planning on trying my hand at game-making after I finish making a few sprite animations, but I'm going to be honest -- I'm completely lost as to how to design, code, etc. a game. I've looked at a good handful of GM tutorials, and frankly they confused me even more.

After I finish some sprite animations, maybe then I'll get to that step, but before any game-making happens, I'm a'need someone to hold my hand and teach me the basics because I'm just short of retarded when it comes to game making.

I got the impression that you're good at logic/maths. Programming consists of logic. The only other thing is that you have to remember what different things are called, and I guess that's easier to you than for me, since most "real words" in programming languages are in American English.

QUOTE
Surely there must be some rules!?

No, only guidelines really.


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Mrs. Aforcer
Posted: Nov 3 2009, 02:56 PM
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QUOTE (Alex @ Nov 3 2009, 02:38 PM)
I got the impression that you're good at logic/maths. Programming consists of logic. The only other thing is that you have to remember what different things are called, and I guess that's easier to you than for me, since most "real words" in programming languages are in American English.

I'm good at logic, and decent at math up until a certain point (I'm looking at you, AP Calculus) -- but they're not really things I enjoy, so I never bothered to learn much about either one. I know game programming is a lot about logic and math, I just don't know how to apply that knowledge in a way that, y'know... makes games.

Which is why I need help. A lot of help.

QUOTE
No, only guidelines really.

I don't even really know what the guidelines are though...


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