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> Goomba Vs Mario Demo, My new MGC #28 Entry
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Mr. M
Posted: Jul 29 2007, 01:16 AM
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I decided to work on one of my other ideas for the minigame comp and withdraw my old one.

My new idea I've been working on for a couple of days is Goomba Vs Mario. It's based off of Mario Vs Donkey Kong, I've been wanting to make a MvsDK fangame and I decided to star goomba instead for the comp.

The gameplay is basically like MvsDK's gameplay, you get the key and take it to the door. There's not going to be a second part to each level after you take the key to the door. it's just hgetting the key to the door.

I plan to make 3-5 levels. And a boss if I have time. I need time to fix bugs and glitches in it. I may perhaps turn it into a full game after the comp though.

Right now I only have this one level, I made it mainly for testing purposes but I may perhaps leave it as it is in the complete version, well with of course new things I want to add.

I have put in:
  • The Key (I had to make a crappy one because I don't have the key sprite on hand)
  • The Door
  • Conveyor belts
  • Garbage Cans
  • Platforms
  • Ladders
  • Spikes
  • A HUD
To be added:
  • Title Screen
  • Enemies
  • Game over screen
  • Disentegrating bridges/platforms
  • Switches to change Conveyor Direction
  • 1ups
  • Other MvsDK things
  • Mini marios (maybe)
  • More levels
  • Score
  • Level/Player High scores (maybe)
Glitches I am aware of:
  • If you jump under the conveyor belts you start moving like you are on top of it and you are stuck
  • The garbage cans stick to anything on impact
  • For some unknown reason I got stuck on the ladder while going up and down it. I was just floating there, could have had something to do with collison detection when getting off the ladder. Try to stay in the center of the ladder when going up.
  • You can get stuck on the ladder if you try to get off around the top when your head is above the platform or almost above it but the rest of your body isn't, however, you're supposed to go a little farther to get down anyway so don't try that. I'll try to fix it though.
I may be forgetting some but those are all the ones I am aware of.

Oh and something I have in here that's not MvsDK-like is the Key following behind you (well that's kinda like a mini mario) and being able to pick up stuff while you have the key, seeing as it's behind you.

Controls:

Left and Right Arrow Keys: Move
Shift - Jump
Control (while on top of garbage can) - Pick up
Spacebar - Throw garbage can. Would be control again but I had issues with the programming
Up arrow - Climb up ladder
Down Arrow - Climb down ladded

Screens:

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Starting out

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Can floating above you. It would be upside down but I had problems making that work.

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Tossing the can

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Finish

This is a very short level, I don't know if I could call this game a demo really, more like a test.

Enjoy! Please comment and give me some constructive criticsim instead of just saying "OMG this game sucks"

This post has been edited by Mr. M on Jul 29 2007, 01:32 AM

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Attached File  goombavsmario.exe


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flipiberke
Posted: Jul 29 2007, 07:31 AM
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I have to say, the idea was the same as I first wanted to do for the compition (but I canceled it). The idea is great, the engine is nice to but there are some things I want to mention.

First:

*The garbage can is way to high above Goomba's head
*The background is horrible stretched


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LuckyZapper
Posted: Jul 29 2007, 07:44 AM
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Yea, it is pretty glitchy.

But nice idea.



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Posted: Jul 29 2007, 08:56 PM
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pretty fun i actually liked it! i cant wait for more levels keep it up MR.M


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Mr. M
Posted: Jul 29 2007, 11:04 PM
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QUOTE (flipiberke @ Jul 29 2007, 08:31 AM)
I have to say, the idea was the same as I first wanted to do for the compition (but I canceled it). The idea is great, the engine is nice to but there are some things I want to mention.

First:

*The garbage can is way to high above Goomba's head
*The background is horrible stretched

1. I know, I plan to fix that as best as I can
2. How would I go about making it look better and still cover the whole screen? That's a dilemma I'm having.

QUOTE (YoshbotX000)
Yea, it is pretty glitchy.

But nice idea.

More or less because of TGF2's crappy platform movement and other various problems and because masks aren't working for me.

QUOTE (paper_man)
pretty fun i actually liked it! i cant wait for more levels keep it up MR.M

Thanks biggrin.gif

This post has been edited by Mr. M on Jul 29 2007, 11:07 PM


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XutaWoo
Posted: Jul 30 2007, 12:56 AM
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this didn't go as planned
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Please make the Pickup and Throw button the same. And to get make the background fill the entire screen, make a gradiant on top and fill the rest with stuff that fit with the house.


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LuckyZapper
Posted: Jul 30 2007, 11:53 AM
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QUOTE (XutaWoo @ Jul 30 2007, 01:56 AM)
Please make the Pickup and Throw button the same. And to get make the background fill the entire screen, make a gradiant on top and fill the rest with stuff that fit with the house.

He said he had issues with the programming


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Alba Garcia Clerigues
  Posted: Jul 30 2007, 12:34 PM
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When I beat this mini game, this game closes itself.


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Ultramario
Posted: Jul 30 2007, 12:44 PM
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QUOTE (Alba Garcia Clerigues @ Jul 30 2007, 08:34 PM)
When I beat this mini game, this game closes itself.

Was that really worth mentioning?


You need to add more stuff to be able to get the level design interesting. The better/bigger the engine is, the better the level design can be.

Use your imagination!

This post has been edited by Ultramario on Jul 30 2007, 12:44 PM


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