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Minigame Comp 50 entry, Blue baby Bowser boss
Soiyeruda |
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Because retarded looking women is fun. :S
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| QUOTE (mrmario @ Sep 7 2009, 03:01 AM) | OK, i might do that.
Does anyone like the overall graphics and gameplay, though? |
Like Datt said, the battle gets pretty boring half way through. You're more or less, just trading 1-2 HP blows between each other, using two different attacks (which, as you actually said, are basically the same thing, except Jump is vertical while Koopa Slide is horizontal).
The Koopa Shell attack could probably use a different method of getting an "Ok" rather than just hitting at the exact moment the attack hits. Heck. You could even do something like give a charge meter, and when you let go in the right spot, it does extra damage, and upon hitting the enemy, it deals extra damage.
Basically, add extra attacks (so you aren't just blocking the same ones), but give them variety. Baby Bowser shouldn't just be about shooting fireballs of various colors. He could be doing ground pounds, or throwing bombs.
Last thing: Why give the attack and guard buttons different buttons? I think it would be far more convenient just to put them on a single button.
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