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Mobile Minigame Competition #45, Mario is on the phone, Luigi!
Mecha the Slag |
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'Grats to Alex for getting runner-up, and Guinea+Funky for their third place.
The new theme is MARIO ON THE PHONE!
It's simple; develop a Mario game as it would/could appear on a mobile phone. There are few limitations, although I think most modern mobile phones surpass the colour limits etc.. so basically
RULES 200x200 screen size. Some phones have wider, some taller, but generally they're about 200x200. Keep the size that way, brothers! You can resize the window to 400x400 (or equal) if you want, but then all images in the game has to be resized as well!
Controls are limited to ARROW KEYS and ENTER. On a standard mobile phone, there's the directional keys and the middle "selection"/enter button. What I want is an effect that immitates this. I am not going to consider the allowance of the number keys (which would allow more than 1 selection button) because there are some phones (a little under 50%) that do not support this for applications.
Only MIDI music. Most mobile phones can't support mp3s, oggs or what else you people can produce. Keep the music to annoying, slow-loading midi files!
Keep it simple! This is actually more a guideline than a rule. Most mobile phones can't take the massive effects some people can produce, so keeping it simple should be a good guideline.
The competition ends the 13th of April, which should give you about 3 weeks.
Have fun!
This post has been edited by MechaBowser on Apr 12 2009, 03:32 PM
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