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> Team Fortress 2, and my ideas for it
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BlizzardMan
Posted: Sep 22 2007, 04:39 PM
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So I've been playing copious amounts of Team Fortress 2 lately, and for the most part I think it's an awesome game. Really addicting, really fun. However, it's not perfect, so I thought I'd post what I think should be added/taken out and see if anyone else who's been playing agrees. So, for each class:

Scout: While the scout is good, I think they should have kept the old submachine gun instead of giving him that slow scatter gun. That being said, the scatter gun can be deadly in the right hands.

Soldier: I actually think soldiers can be a little imba sometimes, but their rocket jump kinda sucks now. It's hard to do, and you take quite a bit of damage from it (unless you're really good).

Pyro: These guys really need some buffing up. They're too fragile to do the role they're supposed to, which requires being like 5 ft away from your enemy. They need to give the pyro's flamethrower a LOT more range, maybe double what it is now. Also having them be invulnerable to flames would make sense, but isn't necessary.

Demoman: Pretty solid all around, no major complaints with these guys.

Heavy: Oh man, they need so much more ammo. They could easily use 300 to 350 rounds, 200 just isn't enough.

Engineer: Pretty imbalanced if you ask me. Sentry guns have way too much firepower, even at first level. Dispensers should give metal more slowly as well, otherwise you can just make a dispenser and you get a free level 3 sentry gun almost instantly. Their shotgun, while not all that great, could be taken away; they could probably do fine with just their pistol since they get their one hit killing spanners, which are cheap.

Medic: Although I haven't played them much, they seem pretty fine as far as balance goes. Syringe gun is funny.

Sniper: Again, I don't have much experience with these dudes, but they seem pretty good. Some kind of sensor to tell you when people are near you might be nice for them, since they are just spy bait.

Spy: This is the class I play most, by far. While I like them, they can be frustrating sometimes since friendly fire is almost always disabled, making it easy to pick out spies on your team by just shooting everyone you see. Their knife, while being a 1 hit kill from the back, is complete garbage from any other angle, and making it a little better might be a nice change, since the knife is what at least I use most of the time. Another idea I had was to make it so you could stab out of cloaking, but this would make it a little overpowered. Maybe make it so you can't stab out of disguise, and you move slower cloaked, or something. I dunno, they just seem to be lacking in certain situations. Then again, it's probably just personal bias. Still tons of fun to play as.


So what do you guys think? Agree? Disagree? Despite these flaws it's totally worth it to buy the Orange Box for this.
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Jack Thompson
Posted: Sep 22 2007, 04:43 PM
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i want this game so much


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BlizzardMan
Posted: Sep 25 2007, 12:25 AM
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how did I know this thread would be completely ignored

why does MFGG hate PC games so much >:(
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Trasher
Posted: Sep 25 2007, 12:35 AM
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QUOTE (lobsterninja @ Sep 23 2007, 08:39 AM)
Pyro: These guys really need some buffing up. They're too fragile to do the role they're supposed to, which requires being like 5 ft away from your enemy. They need to give the pyro's flamethrower a LOT more range, maybe double what it is now. Also having them be invulnerable to flames would make sense, but isn't necessary.

Apparently Valve are taking a good hard look at the pyro at the moment.
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Joey
Posted: Sep 26 2007, 06:37 PM
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Spy should be able to attack and stuff while doing that coming out of invisibility animation. It's soooo long. But I love the fact that you take on other players' names.

I've spent the most time being Engineer, and maybe I just suck at it but I don't think it's overpowered. What really sucks is when an Engineer is sitting literally on top of a Dispenser and a Sentry up against a corner. No back stabs, he's constantly being healed, he's constantly fixing his gun and warding off sappers, and only explosives and rockets can really do anything, except those classes will get destroyed by the sentry.

I spend a lot of time as Pyro too, and I find the class to be marvelous, or maybe I'm just weird. I turn entire teams crispy when I sneak to their control point. Also, Pyro's taunts are amazing.

I started using Sniper recently, which is fun during Sudden Death in certain maps. They take good care of Sentries and Heavies.

I also like scout. I find it weird that they count as 2 people at control points, so five scouts would basically turn an entire map blue or red in a minute. Can they climb walls? I've seen it but I haven't tried it or done it, just the double jump.


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BlizzardMan
Posted: Sep 26 2007, 07:44 PM
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I decided I'll get real good as a pyro, since spies will be crap in leagues if they stay as they are now. And I do hope to join a league or something, cause it'd be wicked fun. But yeah, pyros are where it's at atm for me.
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Joey
Posted: Sep 26 2007, 08:00 PM
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I hear people complaining that spies are overpowered with their instant-planting with sappers. I don't happen to think so, since it can be really easy to see who the spy really is when they plant, plus sentries kick a lot of ass.


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BlizzardMan
Posted: Sep 29 2007, 04:25 PM
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Ok been playing a lot since last night, and the update which nerfed Demos (a tiny bit) and buffed Pyros a bunch is awesome. Pyros are a legit offensive class, and now Demos are MUCH more suited to defense.
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Joey
Posted: Sep 29 2007, 06:02 PM
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At first I wasn't sure if the Pyro really was better, or my entire team just sucked at staying NOT on fire.


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Joey
Posted: Sep 30 2007, 10:38 PM
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So I've learned how to use both Sniper and Heavy to their fullest potential. In "Capture the Intel" I have the urge to be a sniper to take out anything coming out of the other base, but there are usually five of those to begin with. So I mainly use Sniper and Heavy for protecting/defending in the "three control points" map.

I learned it's also kind of tough to go very far away from a Dispenser as Heavy, even with a medic. Heavy chews through his ammo like crazy.


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BlizzardMan
Posted: Sep 30 2007, 10:40 PM
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QUOTE (Joey @ Sep 30 2007, 10:38 PM)
I learned it's also kind of tough to go very far away from a Dispenser as Heavy, even with a medic. Heavy chews through his ammo like crazy.

You can pick up the weapons of everyone you kill too.

Snipers are a ***** to kill while playing Pyro. They're really good if you sit back in the tunnels in cp_gravelpit while the rest of your team rushes B or A, or, alternatively, while you defend A or B.
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Joey
Posted: Oct 2 2007, 12:32 PM
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QUOTE (lobsterninja @ Sep 30 2007, 10:40 PM)
Snipers are a ***** to kill while playing Pyro. They're really good if you sit back in the tunnels in cp_gravelpit while the rest of your team rushes B or A, or, alternatively, while you defend A or B.

I usually run around the outer ring of those maps and check tunnels for snipers as a pyro. Once they're on fire they're chopping blocks for your axe. Same goes for Heavies.


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BlizzardMan
Posted: Oct 2 2007, 02:59 PM
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Critical hitting with your flamethrower makes the most satisfying sound.
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Joey
Posted: Oct 2 2007, 05:41 PM
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QUOTE (lobsterninja @ Oct 2 2007, 02:59 PM)
Critical hitting with your flamethrower makes the most satisfying sound.

True this. So does crit hitting with your Heavy's gatling gun. At point blank range. With uber.


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Joey
Posted: Oct 2 2007, 09:52 PM
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Looks like someone found out that if you put a connected exit teleporter under doors, they will not open. Some guy did that to our respawn room one game and we couldn't get out for a few gamemodes.


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BlizzardMan
Posted: Oct 3 2007, 09:52 PM
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http://steamcommunity.com/id/lobsterninja/stats/TF2

I feel like it records my stats wrong, but maybe I'm just blind
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BlizzardMan
Posted: Oct 10 2007, 09:11 PM
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Official game out now! Time to kick some newbie ass.
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Bill Ding
Posted: Oct 10 2007, 09:45 PM
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Bill has the game.
Bill is never leaving this seat again.


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MikeL
Posted: Oct 11 2007, 02:29 AM
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I got it and hahahahahahahhahahha it kicks ass

also hahahahahahahahhahahahaha i am terrible

i play spy
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Jack Thompson
Posted: Oct 13 2007, 08:41 PM
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tf2 is en route


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