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> Isometric Collaboration II: Super Mario World, MARIO CLEAR! TIME BONUS: TWO MONTHS
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SonicProject
Posted: Jul 17 2006, 09:51 AM
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Finkrats that I spit on know not of the cool I have.
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QUOTE (Jouw @ Jul 17 2006, 07:48 AM)
this is half works of art and half works of crap.

Then perhaps you can contribute next time.

Why on earth does it matter if something like this doesn't look spectacular? It was for fun. And just about the only thing our community can do together anymore.


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Draco Icebane
Posted: Jul 17 2006, 09:53 AM
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QUOTE (King Bobo @ Jul 17 2006, 06:51 AM)
Then perhaps you can contribute next time.

Why on earth does it matter if something like this doesn't look spectacular? It was for fun. And just about the only thing our community can do together anymore.

Yeah, I dunno about that whacko, but I'm not asking much -- just break the damn grid.
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SonicProject
Posted: Jul 17 2006, 09:55 AM
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I never got why so many pixel artists are so obsessed with grids.

But meh.


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Draco Icebane
Posted: Jul 17 2006, 09:57 AM
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QUOTE (King Bobo @ Jul 17 2006, 06:55 AM)
I never got why so many pixel artists are so obsessed with grids.

Grids in your pixel art look like ****.

Look at this compilation -- it's hella ****ing blocky, the only exception being that one brownish part that's probably all done by the same guy.
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SonicProject
Posted: Jul 17 2006, 10:00 AM
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Pretty difficult to break the grid when you have absolutely no clue what's going where. It's easier when you're doing the whole thing yourself and know what you're putting where.


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Draco Icebane
Posted: Jul 17 2006, 10:34 AM
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QUOTE (King Bobo @ Jul 17 2006, 07:00 AM)
Pretty difficult to break the grid when you have absolutely no clue what's going where. It's easier when you're doing the whole thing yourself and know what you're putting where.

You are aware you can edit tiles after you've drawn them, right? You're also allowed to edit tiles adjacent to yours if it helps connect them better.
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SonicProject
Posted: Jul 17 2006, 10:35 AM
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QUOTE (Draco Icebane @ Jul 17 2006, 09:34 AM)
You are aware you can edit tiles after you've drawn them, right? You're also allowed to edit tiles adjacent to yours if it helps connect them better.

Doesn't help that I completely suck at editing work that isn't mine.

But you're right.


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Draco Icebane
Posted: Jul 17 2006, 10:36 AM
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QUOTE (King Bobo @ Jul 17 2006, 07:35 AM)
Doesn't help that I completely suck at editing work that isn't mine.

But you're right.

Hey, if you keep trying, you get better at it.

**** you should see my first custom sprites ever. :|

(and compare them to that Thwomp)
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Klobber
Posted: Jul 17 2006, 11:03 AM
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hands off the yo-yo
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I think it looks pretty good myself, and for the ones that aren't so hot, at least they tried and hopefully learned something that will contribute towards making the next one better.

"Break the grid" should probably be emphasized even more next time, maybe explain what you mean for the people who don't understand the concept. And we need to work a bit more on having the areas actually work well together and make sense, instead of having a random choco island here and a random one over there, but still, I think it looks awesome and we can work towards fixing the mistakes made on this one in the SMRPG collab. Good job everyone!
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Mario Gamer
Posted: Jul 17 2006, 03:54 PM
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I also notice how this one isn't a quality made as the other one. But maybe because people vote and vote and vote while you only have 10 or so people actually work on the damn thing. Look at me, I made 27 ****ing squares. That's 1/4th of the entire thing. We need more people like you two who complain to enter and help fix the problem. And part of the reason it's almost completely blocky is because one person did it and then another and if someone steps up and makes it interesting theirs looks out of place.

And as for the colors and such that's all to be fixed today by me. It's something we agreed on at the start so there wouldn't be anymore complaining about colors.


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Someguy
Posted: Jul 17 2006, 04:57 PM
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and oh my god it’s YOURS
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I wish I was a bit of an artist, as this looks fun but my first entry was bland and sucky , and I just aint an artist... Atleast I can watch these, but I wish I could help.


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Mario Gamer
Posted: Jul 17 2006, 05:03 PM
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There. Got Imageshack to work.


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Thunder
Posted: Jul 17 2006, 05:10 PM
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sonic fans are p. gay
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Holy crap awesome, I want to know why this isn't in art board though.


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Duckboy
Posted: Jul 17 2006, 05:23 PM
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Colonel... What is this duck thing?
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Do something about the lava cave area underneath the giant star. It just looks like a painting on the side of the wall.
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Mario Gamer
Posted: Jul 17 2006, 05:53 PM
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I'm not editing anything other then colors.

Besides, if anything your shading is the wrong way Duckboy.


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Mario Gamer
Posted: Jul 18 2006, 03:26 AM
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So any ideas for a new layout?


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zasshou
Posted: Jul 18 2006, 03:32 AM
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There's always a "LOL star road pun", since next is SMRPG... like, a vaguely star-shaped map. i


iunno.


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Raccoon Sam
Posted: Jul 18 2006, 03:59 AM
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You need to get off your high horse.
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Well, Booster's tower is inevitable.


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Mario Gamer
Posted: Jul 19 2006, 04:37 PM
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Since no one else had better ideas. What do you think? Needs to be numbered and colored correctly of course.

Also I know this is much smaller but I think these need to stick to under 60 from now on.

This post has been edited by Mario Gamer on Jul 19 2006, 04:38 PM


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Derrike G.
Posted: Jul 19 2006, 04:38 PM
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looks good to me
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