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> Super Mario Galaxy hardly under Miyamoto's guiding, ? ? ?
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Kaepora Of Rhye
Posted: May 20 2006, 06:58 PM
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The IGN page of Super Mario Galaxy is reporting that the game will be handled by Nintendo's rather small Tokyo Development House, rather than the astronomically sized Nintendo Entertainment Analysis and Development.

To those unaware, many new members of Nintendo interested in game development, are transferred to the Tokyo office, as to where the other research and development houses are comprised of senior members. Nintendo Tokyo EAD is the youngest internal division of Nintendo, and the most recent and only game created by the division was "Donkey Kong Jungle Beat".

It's nice to see that Nintendo is passing on intellectual properties like a full-fledged Mario platformer for rising game developers to work on, instead of just handing them the resources needed to make a new Donkey Kong Bongo game, or a new Wave Race.

This post has been edited by Kaepora Ocelot on May 20 2006, 07:31 PM


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Citrus
Posted: May 20 2006, 07:23 PM
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Due to the comparative size and impressiveness of this game's E3 demo, I'm thinking it was under development for Gamecube for a non-insignificant while.

I'm sure this studio isn't just filled with work experience guys, there has to be some old veterans there too, running the show.


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Dr. Wily
Posted: May 20 2006, 07:26 PM
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Donkey Kong Jungle Beat was amazing. I can't wait to see what they do with this.


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Kaepora Of Rhye
Posted: May 20 2006, 07:27 PM
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QUOTE (Citrus @ May 21 2006, 12:23 AM)
I'm sure this studio isn't just filled with work experience guys, there has to be some old veterans there too, running the show.

Running the show, sure. But most of them are new. To my knowledge, Yoshiaki Koizumi and Takao Shimizu (two people in charge of the development house) both helped work on F-Zero and Starfox 64.

This post has been edited by Kaepora Ocelot on May 20 2006, 07:28 PM


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Citrus
Posted: May 20 2006, 07:29 PM
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QUOTE (Kaepora Ocelot @ May 21 2006, 01:27 AM)
Running the show, sure. But most of them are new. To my knowledge, Yoshiaki Koizumi and Takao Shimizu (two people in charge of the development house) both helped work on F-Zero and Starfox 64.

New blood in the industry is a Good Thing, in my view.


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