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Paper Bowser World, Now found on mfgg.net!
Toodles |
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Awesome.
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 Paper Bowser World is a side-scroller that is based off of those awesome mini stages from Paper Mario 2. In order to try to make the game a little more challenging, Bowser is a little weaker in my game. He only has two sizes, and he can't groundpound. I didn't want the game to be too easy! Also, I've set it up so you can play as Kammy Koopa! Her game is a lot more like classic Mario, since she is so much smaller than Bowser. The game features more than 16 unique levels, as well as variations of those levels for Kammy's game, making a total of 40 levels, overall! Story: Kammy has discovered that Mario, Luigi, and Princess Peach are going on a two-week vacation. Outraged at the thought of going two weeks without being able to kidnap Peach, Bowser sets out to find and kidnap her before she leaves. Meanwhile, Kammy discovers a large black chest. She finds that a person is locked inside the chest. He promises to do something really cool for her if she let's him out... Screenshots (Note: These screens are slightly outdated. The game look a little different.):     More screens on Pages 5, 7, and 9 of this topic! Controls: Left and Right arrows: move Up arrow: jump Space Bar: attack Enter: progress speech/make selections/pause Esc: Return to title screen/ quit the game. F1: View the help file F4: Switch for fullscreen to windowed mode and vice versa Download link: http://www.mfgg.net/index.php?act=resdb¶m=02&c=2&id=5056(NOTE: You will need a fairly fast computer to play Paper Bowser World properly. Otherwise, you may experience some lag, especially during cut-scenes and castle levels.) This post has been edited by Toodles Team on Aug 15 2006, 08:39 AM
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Feel like drawing good 'ol Toodles the Horse? Well, you might want a ref! And, because he's so photogenic, here's another one!
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Toodles |
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Awesome.
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| QUOTE (Peardian @ May 30 2006, 02:10 PM) | Fun! I don't know about the sound effects, though. The "hitting enemy/item block" sound is kinda annoying. |
I thought it was funny myself. I tried to get sounds that are similar to the ones used in the real thing. For the ones that I couldn't find, I just used sounds from other Mario games.
Oh, and to General Papulatus, I'm planning on retouching the smaller sprites. That way, they match the large versions in terms of line thickness, and they won't be so ugly.
And, Duckboy, perhaps I'll add a feature to the title screen (when I add one) that allows you to choose if you want fullscreen or windowed.
Once I complete Kammy's engine, I'll make a new demo.
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Feel like drawing good 'ol Toodles the Horse? Well, you might want a ref! And, because he's so photogenic, here's another one!
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Toodles |
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Awesome.
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| QUOTE (Golem @ May 30 2006, 03:27 PM) | As everybody's said, it's an awesome demo.
As for challenge, couldn't you just make the game harder rather than make Bowser weaker? |
That makes the game harder. I wanted to design the engine similar to the real thing. In the real thing, Bowser can smash everything in his path. Now he can't, and that makes it just a smidge bit more difficult. Bowser's game will still be a piece of cake, though. Kammy's game is going to be a bit harder.
Alse, to Explosive Shroom, I am aware that Bowser's big `ol head can get in the way. He's a much larger character than I like to work with. I tried to make Bowser's mask small enough so that he would feel natural, but still be able to fit into smaller areas. I didn't want the levels to be so wide open that there was nothing in it. I could make it a little larger, though...
This post has been edited by toodles_team on May 30 2006, 03:43 PM
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Feel like drawing good 'ol Toodles the Horse? Well, you might want a ref! And, because he's so photogenic, here's another one!
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