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> MMF2, June 30th
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dsguru
Posted: Jun 22 2006, 03:11 AM
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I need that, movement sdk sounds awesome.
also alpha transparancies in active objects and the layers allow me to use my unused idea's :P


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Mecha the Slag
Posted: Jun 22 2006, 04:28 AM
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I'm SO getting this!
It'll stop SSBF from laggin, have alpha channels and so on!
It's a MUST have!
(Only 8 days left! user posted image )


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staggy11
Posted: Jun 22 2006, 05:58 AM
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I'd really love to buy this, but I can't afford it.

So, like many otherpeople, I'm just going to have to wait a few extra days for a warez copy.


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Stixdude
Posted: Jun 22 2006, 06:57 AM
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That looks absolutely amazing. I gotta buy it once it comes out, but will it be the same price like the other MMF?

*EDIT* Oh wait, it's unknown. Nevermind then...

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Retriever II
Posted: Jun 22 2006, 08:00 AM
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QUOTE (Draco Icebane @ Jun 22 2006, 03:44 AM)
As awesome as it is it's really not hard to replicate in TGF, and especially not in MMF.

It makes a world of a difference for organization though.


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Cutman
Posted: Jun 22 2006, 08:03 AM
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Zoom in and out on the level editor? YES PLEASE


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Mecha the Slag
Posted: Jun 22 2006, 09:09 AM
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QUOTE (Cutman @ Jun 22 2006, 02:03 PM)
Zoom in and out on the level editor? YES PLEASE

Whoa?
You can already do that.
Just press F2 or F3 (I think it was)


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TouchFuzzyGetDizzy
Posted: Jun 22 2006, 09:14 AM
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... dry.gif

This post has been edited by TouchFuzzyGetDizzy on Jun 22 2006, 09:16 AM


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SonicProject
Posted: Jun 22 2006, 09:41 AM
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QUOTE (wingedyoshi @ Jun 21 2006, 11:40 PM)
I have the demo of the games factory 2. I bought a book called "Make Amazing Games in Minutes", just to test it out. It was buggy as heck! I went to test my static engine (you know, using the sensor things, that are connected to a main object), and as soon as the bottom sensor touched the ground, the program had a fatal error sad.gif I tried it again, and again, but it just kept producing the same result sad.gif I'm sure they fixed it by now though. The scale function was pretty sweet though smile.gif

...You realize that was a VERY early demo right?


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Xgoff
Posted: Jun 22 2006, 09:46 AM
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QUOTE (King Bobo @ Jun 22 2006, 08:41 AM)
...You realize that was a VERY early demo right?

wasn't it a beta from like a year ago

that would explain why

This post has been edited by Xgoff on Jun 22 2006, 09:46 AM


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Naoshi
Posted: Jun 22 2006, 09:54 AM
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QUOTE (TouchFuzzyGetDizzy @ Jun 22 2006, 10:14 AM)
... dry.gif

If you don't care for clickteam products (knowing that you're a game maker user. Not saying all GM users don't care for MMF and such), then why bothering with the topic and posting nothing but a smilie?


@wingedyoshi: The admins at the clickteam board said the demo was rushed and it was only an early version.


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Posted: Jun 22 2006, 09:55 AM
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We should start a countdown.

Anyone know where I can preorder MMF2?
(IF it is possible)

This post has been edited by MechaBowser on Jun 22 2006, 09:58 AM


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Xgoff
Posted: Jun 22 2006, 10:05 AM
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I'm hoping that MMF2 now uses the limitations of the computer it's running on rather than its own limitations

ie things like huge active objects don't slow down anymore


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jasonorme666
Posted: Jun 22 2006, 10:10 AM
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QUOTE (MechaBowser @ Jun 22 2006, 02:55 PM)
We should start a countdown.

Anyone know where I can preorder MMF2?
(IF it is possible)

There is no pre-order available yet.

Just keep watching the clickteam site.


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SonicProject
Posted: Jun 22 2006, 10:12 AM
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Why does that site say to download if it's not available yet? The updaters must be lazy.


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jasonorme666
Posted: Jun 22 2006, 10:13 AM
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QUOTE (King Bobo @ Jun 22 2006, 03:12 PM)
Why does that site say to download if it's not available yet? The updaters must be lazy.

Well there is a old BETA version of TGF2 which comes with a book.

But the download itself for MMF2 will no doubt be out shortly after MMF2 is released.


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Black Squirrel
Posted: Jun 22 2006, 10:18 AM
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Looks a lot like GameMaker... Regardless I'll stick with my TGF for now... it's not like I make that many games anymore anyway.


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SonicProject
Posted: Jun 22 2006, 10:19 AM
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QUOTE (Black Squirrel @ Jun 22 2006, 09:18 AM)
Looks a lot like GameMaker...

...What?

No seriously, what?

Have you even USED GameMaker?


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Cutman
Posted: Jun 22 2006, 10:25 AM
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QUOTE (MechaBowser @ Jun 22 2006, 02:09 PM)
Whoa?
You can already do that.
Just press F2 or F3 (I think it was)

Oh well I never had MMF. Only CNC


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wingedyoshi
Posted: Jun 22 2006, 01:42 PM
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QUOTE (King Bobo @ Jun 22 2006, 09:41 AM)
...You realize that was a VERY early demo right?

Figured it was. They didn't even have the pinball movement yet. But like I said, I'm sure they fixed it by now smile.gif I also remember I had trouble updating the program. The update would download, but whenever I ran the updated version, it would crash sad.gif

Screenshots!
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finally more fire buttons!
user posted image
Multiple movements thingy
user posted image
Sound options

anybody have any requests?

This post has been edited by wingedyoshi on Jun 22 2006, 02:09 PM


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