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> MMF2, Today =D
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Banana Head
Posted: Jun 30 2006, 05:57 AM
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<3
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MMF2 should go on sale sometime today, so everyone talk about how awesome its going to be.


I stayed up till 5AM hoping to get it before i went to bed, but so far no luck, and i really need sleep now =(


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Someguy
Posted: Jun 30 2006, 05:58 AM
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and oh my god it’s YOURS
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I'm gonna go check the price, perhaps I can convince my parents to let me get it, I have MMF 1.5 so perhaps I can upgrade! Then again.... would it mess up all the work on Thingio, which has gone from TGF to MMF already?


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Slam
Posted: Jun 30 2006, 06:00 AM
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Signifigantly under 9,000
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Pfft.

I didn't even sleep this/last night.

It had nothing to do with MMF2, but whatever.


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Citrus
Posted: Jun 30 2006, 06:07 AM
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not dead yet
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I'm not really excited. I might pick it up when I'm suddenly in a game-making and money-spending mood.

heh

Pinball movement sounds cool...


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Posted: Jun 30 2006, 06:17 AM
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I dunno, but has anyone heard any rumors about what features and new objects MMF2 will contain... I would really like to know soem of that before getting it :-P


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jasonorme666
Posted: Jun 30 2006, 07:38 AM
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Metal-Geo
Posted: Jun 30 2006, 08:08 AM
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Go Team Venture!!


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People are really excited about the AO resizing/rotating in runtime. Jeff told me it takes lots of CPU to do this. So, keep in mind when making a game. Don't rotate/resize TOO much and TOO big active objects. Your computer might blow up.

That depends of course on what kind of a computer they tested this. :P


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Posted: Jun 30 2006, 09:42 AM
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it like... RELEASED
download the demo now! xD


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Naoshi
Posted: Jun 30 2006, 09:44 AM
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Metal Man is weak to his own weapon =(
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Yeah, they even changed the website's layouts XD


*downloads those 3 versions*


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Mr. Odd
Posted: Jun 30 2006, 09:49 AM
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I cant wait to warez buy it!


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dsguru
Posted: Jun 30 2006, 09:52 AM
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QUOTE (Dburnell01 @ Jun 30 2006, 09:49 AM)
I cant wait to warez buy it!

99euros isn't that much, it's just i can't get the money to them. <_>
at least i dunno how to i'm a noob at payment stuff.


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MagnetMan
Posted: Jun 30 2006, 09:54 AM
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...I can find anything about upgrading sad.gif


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Shadowgoten
Posted: Jun 30 2006, 10:07 AM
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$119 for MMF2...not bad at all.


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Naoshi
Posted: Jun 30 2006, 10:12 AM
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Metal Man is weak to his own weapon =(
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I'm using MMF2 now biggrin.gif


I like how I can make the toolbar's just like TGF/CNC.


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Posted: Jun 30 2006, 10:35 AM
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I gonna download the demo right now, also the website had a complete makeover (didn't knew that). Once I have enough money, I'll buy it... biggrin.gif

This post has been edited by Stixdude on Jun 30 2006, 10:36 AM
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Posted: Jun 30 2006, 10:37 AM
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I'll probably get it for Christmas since they're likely going to have holiday discounts

Hopefully having MMF1.5 discounts it at least $20


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(5:25:58 PM) Mikau: xgoff
(5:26:00 PM) Mikau: guess what
(5:26:04 PM) Xgoff: chicken butt
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Xgoff
Posted: Jun 30 2006, 10:54 AM
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<):|
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QUOTE (Metal-Geo @ Jun 30 2006, 07:08 AM)
People are really excited about the AO resizing/rotating in runtime. Jeff told me it takes lots of CPU to do this. So, keep in mind when making a game. Don't rotate/resize TOO much and TOO big active objects. Your computer might blow up.

I did this with a default AO:

Always
--> Set Angle of "Active" by: Angle ( "Active" ) + 1, Quality=0
--> Set X Scale of "Active" by: XScale ( "Active" ) + 1, Quality=0
--> Set Y Scale of "Active" by: YScale ( "Active" ) + 1, Quality=0

and it ran fast as hell


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This post may contain original research or unverified claims.
Please disregard the above information and contact an administrator.

DISCLAIMER: by sending me (xgoff) a private message, you agree to the directives and their terms specified henceforth:
DIRECTIVE 1 (APPLE): i may or may not reply promptly or at all; and there are no guarantees to the usefulness of the reply. i may not acknowledge whether i have even received your private message
DIRECTIVE 2 (CHILE CON CARNE): as per my view, "private" applies only to the initial transaction, and the material of your message may or may not be made public at my discretion; as this will more than likely be a post in the CCC or IRC, you may not be able to view it
DIRECTIVE 3 (FEATHER DUSTER): you must address me (xgoff) as "Sir Master Xgofficus his Highest and Most Awesome the Third"; failure to comply with this term may invoke one or both of the above directives, and i will leave a burning bag of **** on your doorstep
DIRECTIVE 4 (BOOTSTRAP): if you have read this disclaimer, please private message me promptly, in compliance with the above terms, so i can ensure you are capable of following directions you idiot
this concludes the test of the emergency disclaimer system, your scheduled programming will now continue. satisfaction guaranteed, and 100% cash back available under certain circumstances; restrictions may or may not apply within your place of residence
NOTICE: these directives and their terms may change at any time, without notice; as a private message transaction to myself assumes an understanding and full compliance of the above, you should ensure you are fully aware of the above terms at any point before sending a private message; any message received is assumed to have been sent in compliance with the above

QUOTE
(5:25:58 PM) Mikau: xgoff
(5:26:00 PM) Mikau: guess what
(5:26:04 PM) Xgoff: chicken butt
(5:26:09 PM) Mikau: **** you
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Posted: Jun 30 2006, 11:00 AM
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QUOTE (Xgoff @ Jun 30 2006, 10:54 AM)
I did this with a default AO:

Always
--> Set Angle of "Active" by: Angle ( "Active" ) + 1, Quality=0
--> Set X Scale of "Active" by: XScale ( "Active" ) + 1, Quality=0
--> Set Y Scale of "Active" by: YScale ( "Active" ) + 1, Quality=0

and it ran fast as hell

I know, i did some stress tests myself (with alpha transparancy) and the speed is very nice.
also the custom fps is god

i find a way to buy this i will. can you send cash in an envelope? x3


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Naoshi
Posted: Jun 30 2006, 11:36 AM
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Metal Man is weak to his own weapon =(
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The hell? How come whenever I click "run application/frame" and NOTHING happens?

This post has been edited by Naoshi on Jun 30 2006, 11:37 AM


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Nicholas Ainsworth
Posted: Jun 30 2006, 11:38 AM
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cue fanfare
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QUOTE (Citrus @ Jun 30 2006, 06:07 AM)
Pinball movement sounds cool...

Whoa, seriously?

Now I can remake that pinball game I made years ago.


And I think I just s**t a brick because I read Jason's MMF2 specs topic. I'm definitely putting buying this under consideration.

This post has been edited by Kitsune Yamato on Jun 30 2006, 11:44 AM


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