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Minigame Competition - Official Rule Discussion, Contains official MGC rules.
Guinea |
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Current Discussion: -
---------------------------------------------------------------------------------------------------- Old Discussions: Allow or not allow multiple entries? Suggestions from myself:
1) The Drawing Competition Rules clearly state: Only ONE entry per member. Stick to this? 2) Allow multiple entries, but members vote for the game, rather than the member. This would lead to split votes and would reduce a members chances rather than increasing them. 3) Allowing multiple entries sounds unfair to me, since one could do two games, totally different and just catch the votes of both. A Competitor should decide which of his entries enters the competition. If a Competitor doesn't state which one he wants to send into the race, the latter one is automatically the official.
If you have other suggestions, post them in this topic.
Discuss.
--- Seeing the problems in current MGC#14 and the request about official rules, I thought I'd handle that. In the following post, I will propose rules. If YOU are not happy with those rules, you can comment on them.
Before MGC#15 starts, these rules must be accepted by the majority of people and admins and mods and whatever is needed to make the rules official. ----------------------------------------------------------------------------------------------------
Here we go:
Definition of Vocabulary - Competitor: The person or persons who work on one entry. - Competition Maker: The person who made the current competition. - Competition Entry: The game of one or more persons. - Runner-Up: Second place winner of a competition.
Minigame Competition - Basic Rules - You are NOT allowed to use previously made engines That includes engines of your own, tutorials, open source engines - You are allowed to build teams of TWO I think that making a game alone is the original sense of the competition, but there are some people who cannot sprite and some who cannot program. The competition would be accessable to those with this rule. I made the number of team members TWO, because it would be unfair to have 5 people enter and all five getting badges. - Duration, topic and responsibility all go to the Competition Maker. see "The Competition Maker" for more information
The Competition Maker - The Competition Maker is the winner of the previous Minigame Competition. - If a person wins twice in a row, the Runner-Up is the Competition Maker. - The Competition Maker has to define TOPIC and DURATION of the new competition. see "Topics" and "Duration" for more information - The Competition Maker has the full responsibility for the MGC he set up. The Competition Maker has to PM the Badgemeister to hand out the badges for the winners of the previous competition, to have the topic stickied, to answer to people's questions, to finish the competition, to collect the entries in one post, to set up the "Final Voting Topic", to end the final voting topic. - If the Competition Maker doesn't have the time to be responsible for the MGC at any time, he shall ask anyone, preferably the Runner-Up, to take over the responsibility until the Competition Maker returns. - If the Competition Maker disappears without having the chance to ask anyone for taking over the responsibility, a member who has the time (preferably the Runner-Up) can do it for him. The time limit until somebody can take over the Competition is three days.
Duration - The Competition Maker has the right to choose a limit between two weeks and two months. Depends on the following factors: complexity of topic, time of the year (exam time, holidays, etc) - The competition should end on Sunday midnight to give Competitors the chance to use the weekend for polishing their Entry. - Top Five voting should be 3 days and begin with the end of the limit. - Final Voting should take place right after the Top Five voting in a new topic which is NOT a Poll.
Topics - The Competition Maker has the right to choose a topic. - A topic should not be used twice. - A topic should be wide-ranged enough to have different games and not just one same game from different people.
Game Size - An Entry should not be bigger than 4MB. This is better for the downloading people. Everything you can do within those 4MB shall be allowed. * This is not really a rule, but a guideline. If your game is bigger, it still counts.
Voting - Top Five Voting takes place immediately after the competition finishes. - Top Five Voting takes place in the competition topic. - Before the Top Five Voting starts, the Competition Maker needs to collect the entries in one post and to add "VOTING TIME" to the topic's title, to make it easier for the voters. - If the number of Entries is less than six, the Top Five Voting can be left out. - Final Voting takes place immediately after the Top Five Voting finishes. - Final Voting takes place in a seperate topic, created by the Competition Maker. - You're not allowed to vote for yourself, neither in Top Five, nor in Final.
This post has been edited by Guinea on Dec 6 2008, 09:19 AM
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SonicProject |
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| QUOTE (Guinea @ Jul 9 2006, 11:56 AM) | - You are NOT allowed to use previously made engines That includes engines of your own, tutorials, open source engines |
I'm sorry to bump this topic but I feel like I have to explain why I disagree with this rule. There is more to making games than making engines. Not everybody's good at making engines either. You can build a game with All Mario Engine, for example, and still end up with garbage if you don't put it together right. You can also build a game with platform movement and end up with an entertaining minigame that surpasses the rest. Super Mario Epic 2 is an example of platforming movement where the game is so entertaining, it doesn't matter that Jeff used platforming movement.
This rule, while good-intended, just limits who can enter the competition. I think that's something you should avoid if you want the minigame competitions to grow. If people start feeling outclassed by someone who's using All Mario Engine, they're really just going to have to step up their game and make themselves stand out. That is the purpose of a competition, after all.
Also, we've had problems with long competitions. They just drag. People stop looking at them after so long. 2 months is too much.
This post has been edited by King Bobo on Jul 13 2006, 01:24 PM
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  Apologies for the nostalgia.
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Draco Icebane |
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| QUOTE (Guinea @ Jul 9 2006, 09:56 AM) | | - Competitior: The person or persons who work on one entry. |
Entrant?
| QUOTE | | - Competition Maker: The person who made the current competition. |
Competition Host sounds much better.
| QUOTE | | - The Competition Maker has the right to choose a limit between two weeks and two months. |
Two months?! That's a gigantic damn game.
| QUOTE | | - A topic should not be used twice. |
... in a reasonable amount of time, of course.
| QUOTE | | - A topic should be wide-ranged enough to have different games and not just one same game from different people. |
And yet not so wide-ranged that it becomes difficult to compare the games in question
| QUOTE | Game Size - An Entry should not be bigger than 2MB. This is better for the downloading people. Everything you can do within those 2MB shall be allowed. |
You're going to give us a two-megabyte limit but let us work for two months? That's bullcrap.
| QUOTE | | - You're not allowed to vote for yourself, neither in Top Five, nor in Final. |
And why the hell not?
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ShadowMan |
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| QUOTE (Guinea @ Jul 9 2006, 01:56 PM) | - You are NOT allowed to use previously made engines That includes engines of your own, tutorials, open source engines |
Again, I'm completely disagreeing like everyone else. By not allowing already-made engines, you're hugely restricting the contest. That counts out almost every single novice imagineable.
I also have to disagree with the 2 MB rule. More developed engines would be fairly large in size. At this point, the engine alone of Luigi's Game is about 2 MB. Size can come not only from the graphics and sound, but also from the coding. If a game has a lot of complicated code work done, that'll break the 2 MB limit. You also have to factor in that people have different types of compression methods. Someone might have a game that's 2.5 MB zipped, but in .rar format, it could be below the 2 MB. It's an unfair limit that doesn't take a multitude of things into account.
If you want more people to enter minigame competitions, you want to make it as accessable as possible. The rules right now are too many and too restrictive.
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