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Minigame Competition - Official Rule Discussion, Contains official MGC rules.
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| QUOTE (Mario Gamer @ Jul 13 2006, 09:45 PM) | | There's no rule for how big a picture can be in the drawing compos, or how many poses you can have in sprite compos. |
It has a much better chance obviously, and it's not that it'd win really, it's that it would scare people to not enter.
| QUOTE | | Seriously, get over it. You have a set amount of time and the freedom to do whatever in the amount of time. It's fair for everyone. |
Except not really. Also, did you consider that maybe it could also help to limit the size? The people who tried to make full games for this time's competition didn't finish in time, so if we made a limit on size, people could actually get their entries in. Are you even considering any of this? You don't sound like you thought this over very well.
| QUOTE | | There's no rule for how big a picture can be in the drawing compos, or how many poses you can have in sprite compos. |
Because those obviously don't determine the quality of them. Bigger games tend to keep people interested in them more then a minigame, and obviously there could be a wide variety of different levels and such, compared to someone else who tried using a minigame as an entry. Maybe you don't see it as a problem, but if you were in the shoes of those who are actually still entering these, you'd have a little more of a understanding of why this raises a problem.
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Ice_Hedgehog22 |
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| QUOTE (King Bobo @ Jul 13 2006, 10:01 PM) | Stuff like that doesn't discourage anyone to stop entering sprite and drawing competitions. You see full wallpaper size drawings with all sorts of colors and sexy shading early on in drawing competitions and people still enter. Most people entering actually seem to be entering for the fun of it. Why can't the minigame competitions be like that too?
Sprite and drawing competitions never had nor needed set rules to thrive. You've just got to pull some interest into the competitions. Don't just do games where Mario is in world A or games where you can only use X graphics. Branch out farther than that. Come up with a concept so out there that people will be watching the topic like hawks. |
There's a difference between art competitions and game making competitions, and I wish you and Mario Gamer would stop comparing them. A lot of work goes into making games, and it's a lot easier to just give up on a game then a drawing. Games require loads of work and patience, and not that drawings don't, but they're much more frustrating to do, since you'll make mistakes now and then, have bugs to fix, change things so it'd be more fun to play, and so much more. Games are truly hard to create, and if anyone made a big platformer as an entry, people would totally be discouraged to enter. You haven't entered a minigame comp, so you really wouldn't understand how it frustrating it is. It's loads easier to drop a game that lacks a second level or something like that as opposed to a sprite that isn't colored yet.
| QUOTE (Kramer the Bird @ Jul 13 2006, 10:03 PM) | | Ah, no. The past is very relevant. See, because full games have always been allowed in these minigame competitions, it goes to show that the slippery slope argument of "If you allow for huge games then people will stop participating" doesn't hold true. |
Except it kind of does, since earlier they were not really being made as much, but now lots of people are trying to do them, and I think you can see there was a huge decrease in people entering. And it's not only that, it's also that people who try to make the big games sometimes just can't finish and give up, after discouraging others, which kind of happened this time. I don't really see what's wrong with people being required to do minigames. Is originality dead or something? Must everyone do a full lengthed platformer?
This post has been edited by Admiral Delmore on Jul 13 2006, 10:11 PM
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Just because I haven't entered the competition, my point is moot? You don't think this applies to fangaming AS A WHOLE? I've dropped many projects for various reasons, but you don't see me entering a topic for a complete, successful fangame expressing how much I loathe the creator for not giving up on his project. Nor do you see me whining about said creator and how much attention he/she is getting.
If a person is going to let something as small as that bother them, they shouldn't be entering a competition. I'm sorry to say. Sure, fangaming is hard. But so is spriting and drawing for some people. Yet you don't see anyone complaining that X member always wins with his superior background skills or Y member winning with their various animations in the sprite competitions.
A great deal of effort does indeed go into games, and while it may be discouraging for someone to do better than you did (or, rather, MORE than you did), it's selfish to throw your efforts away and pout about it. This is how a competition works. It's just the way it is.
This post has been edited by King Bobo on Jul 13 2006, 10:17 PM
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Ice_Hedgehog22 |
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| QUOTE (King Bobo @ Jul 13 2006, 10:15 PM) | Just because I haven't entered the competition, my point is moot? You don't think this applies to fangaming AS A WHOLE? I've dropped many projects for various reasons, but you don't see me entering a topic for a complete, successful fangame expressing how much I loathe the creator for not giving up on his project. Nor do you see me whining about said creator and how much attention he/she is getting.
If a person is going to let something as small as that bother them, they shouldn't be entering a competition. I'm sorry to say. Sure, fangaming is hard. But so is spriting and drawing for some people. Yet you don't see anyone complaining that X member always wins with his superior background skills or Y member winning with their various animations in the sprite competitions.
A great deal of effort does indeed go into games, and while it may be discouraging for someone to do better than you did, it's selfish to throw your efforts away and pout about it. This is how a competition works. It's just the way it is. |
Where did I say any of that? I said that you can't compare this to the other competitions and that it may be a little harder to understand since you haven't entered one since there's a lot that happens that makes it frustrating. Also, a lot of what you just said made no sense again, and thank you for suggesting that I shouldn't enter because of how you see all of this. I'll totally take that into mind.
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| QUOTE (King Bobo @ Jul 13 2006, 10:45 PM) | I am fully aware of that.
And what relevance does that hold to my point? The point is, if nobody would enter a full-game competition, due to the time limit, what makes you think they'd enter the current competition with the same time limit with a full-blown game? They wouldn't.
So there's not a pressing need for this rule... meaning there was no need for rudeness admiral's part with his very first post. I'm not saying it shouldn't be a rule. I just don't think it's all that important nor is it something to get upset about. |
You completely Ignored my point regarding your point...
You're saying that People won't enter a Full-game competirtion.. because they don't have enough time?
THERE IS NO FULL GAME COMPETITION! *Exhales*
There, Now you see, as my Capitalized text clearly States, your point with this is.. well, Pointless and Irrelevant, As we are discussing the rules on making the Minigame Competitions fair to all entrants, Keeping them Mini-game sized keeps with the spirit of the Competition.
Thank you and Good Night.
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