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> Bidget Ball: Demo
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Duckboy
  Posted: Jul 16 2006, 03:02 AM
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Colonel... What is this duck thing?
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I'm sure a good number of you have played the demo of my game, as it's been out for a good while. I made the demo, and then not long afterwards, my computer crashed, and I ended up losing everything. I had no backups, and since the only thing about my game that was left was the protected demo... I just decided to forget about it, and canned it.

Well, I'm reviving it again. What is a Bidget? It's nothing. It's mearly there for alliteration.

The point of the game: You have to avoid the ball. It's simple right? Wrong! While it's true you have to avoid that, there's also other obsticles, enemies, and objectives you have to do in each level. Don't expect some sort of fancy engine or anything. I'm far too lazy to learn all the tutorials on making something fancy. Infact, after I'm done with everything, I'm handing it off to my friend Jon (Shadowgoten) to polish up crap like that.

Eventually I will impliment a map screen too. There's not going to be any story. There's no REASON for you to be doing the things you're doing in the game. You just do. The demo only has two objectives. Survive for X number of seconds, and collect X number of coins/star thingies. There will be more objectives, but currently those are the only two. Now for screenshots/info about the demo levels!

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Sapphire River: You take control of Yoshi and Baby Mario, who have to survive for 60 seconds. Besides the ball, you also have to periodically watch out for the sea monster.

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The Mouth: You take control of Toad, who has to collect 10 rings. Besides the ball, you have to avoid the saliva drops that fall every so often, and if you fall into the teeth, then its instant death.

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Green Plains: You take control of Poochie, who has to collect 20 coins from the para-koopa that drops them. Besides the ball, after a certain time has passed, the giant chain chomp will get closer until it finally catches up with you. Get all the coins before that happens!

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Take Notes: You take control of Baby Mario who has to 14 coins. You only have to avoid the ball in this one, but beware of falling off the edge of the paper. If you fall in the water it's instant death.

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Red Hall: The hardest stage of the demo. You take control of Kamek, who must collect 13 star guys. You can get the stars by shooting your magic at the flying enemies. The enemies can hurt you, and there are TWO bidget balls this time. Also, there is lava at the bottom, and if you touch it, it's instant death. After a long while, the lava will raise to a little bit higher, giving you less room to manuver.

Also, for the demo, just hit the "~" button to skip to the next level.

Well enough chat. Here's the demo:
http://www.yousendit.com/transfer.php?acti...F81CBB80689F9B0
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AquaMan
Posted: Jul 16 2006, 03:15 AM
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Ernie bought the lemons from MY store
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Lookin' pretty snazzy, the backgrounds are very well done, as are the effects. On the last level though, Kamek can get stuck up in the HUD area =X


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Mario Gamer
Posted: Jul 16 2006, 03:31 AM
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Another member in a sea of insanity
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Man I loved the old one. I still have it on my dead computer.


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That's all folks
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speedy0156
Posted: Jul 16 2006, 03:46 PM
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Standard Member


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cool, what does the ball do though? i got hit with it many times and didn't die
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BubbleMan
Posted: Jul 16 2006, 03:55 PM
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aka Aku
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I remember this. Take Notes was my favorite.


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Duckboy
Posted: Jul 16 2006, 04:09 PM
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Colonel... What is this duck thing?
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QUOTE (speedy0156 @ Jul 16 2006, 04:46 PM)
cool, what does the ball do though? i got hit with it many times and didn't die

The top left has your health. When the chain chomp gets to your character up there, you'll die.
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Duckboy
Posted: Jul 18 2006, 01:01 PM
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Colonel... What is this duck thing?
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bumpizzle
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