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> A Super Mario Legend., My disfuncanal fan game!
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T-man
Posted: Jul 17 2006, 08:19 PM
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MFGG? As if!
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I originally was gonna get help on this but I had to do it my self. It's a platform RPG type thing. Peach was kidnaped (no duh!) and so was Daisy ( I know I know ur asking why isn't Luigi saving her, I have no answer for that because I never took that into consideration but whocares.) and Mario has to save them. You gotta go through huge villages and citys and dungens to save them. I have a little preview of how it will look but not how the game play's gonna stay. I just started making this so don't worry if it's not good. It'll get better...

Attached File ( Number of downloads: 43 )
Attached File  The_Feel_of_Super_Mario_Legend.exe


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BubbleMan
Posted: Jul 17 2006, 08:28 PM
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aka Aku
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Is this a demo or a test engine or what?


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T-man
Posted: Jul 17 2006, 08:28 PM
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MFGG? As if!
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QUOTE (AkuAkooie @ Jul 17 2006, 08:28 PM)
Is this a demo or a test engine or what?

Just the look of it


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Ultramario
Posted: Jul 18 2006, 03:36 AM
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Dan Dan Dan!
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The camera still follows Mario too lazyly. Like in your last submit.

This post has been edited by ultramario on Jul 18 2006, 03:38 AM


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Ralph89
Posted: Jul 18 2006, 08:19 AM
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I would prefer to talk to people with "Enter" or "Space" instead of using the mouse. Some graphics are also a bit blurred, nevertheless I like your style as it doesn't look like in many other games.


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T-man
Posted: Jul 18 2006, 08:30 AM
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QUOTE (ultramario @ Jul 18 2006, 03:36 AM)
The camera still follows Mario too lazyly. Like in your last submit.

The last attempt to fix f-ed up my last game


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Ultramario
Posted: Jul 18 2006, 08:46 AM
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QUOTE (T-man @ Jul 18 2006, 03:30 PM)
The last attempt to fix f-ed up my last game

Itīs very very simple to fix.

just add higher numbers to areas in red circle, but donīt set them too high.

And in yellow indicates how quikly it follows object (setting it to -1 will move camera straigth behind the object)

This post has been edited by Ultramario on Nov 21 2007, 03:50 AM


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T-man
Posted: Jul 18 2006, 08:55 AM
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QUOTE (ultramario @ Jul 18 2006, 08:46 AM)
Itīs very very simple to fix.

just add higher numbers to areas in red circle, but donīt set them too high.

And in yellow indicates how quikly it follows object (setting it to -1 will move camera straigth behind the object)

Ownage, You cleared it up! It's good now
Now does anyone know how to get customk cursers in the game

This post has been edited by T-man on Jul 18 2006, 09:12 AM


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Ultramario
Posted: Jul 18 2006, 10:00 AM
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Dan Dan Dan!
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QUOTE (T-man @ Jul 18 2006, 03:55 PM)
Now does anyone know how to get customk cursers in the game

Say what?


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SonicTheBro
Posted: Jul 18 2006, 10:01 AM
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QUOTE (ultramario @ Jul 18 2006, 10:00 AM)
Say what?

Curses, like in Paper Mario: TTYD?


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Ultramario
Posted: Jul 18 2006, 10:14 AM
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QUOTE (SonicTheBro @ Jul 18 2006, 05:01 PM)
Curses, like in Paper Mario: TTYD?

Yeah those.


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Derrike G.
  Posted: Jul 18 2006, 10:15 AM
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cursers loke the little arrow that you move around the screen with your mouse.

i dont know how but i saw something on how to do it in flash.
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T-man
Posted: Jul 18 2006, 10:36 AM
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QUOTE (Derrike G. @ Jul 18 2006, 10:15 AM)
cursers loke the little arrow that you move around the screen with your mouse.

i dont know how but i saw something on how to do it in flash.

Yes what he said


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