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mr.mario
  Posted: Jul 18 2006, 11:14 AM
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and you people thought Mugen coded in GML would never work
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I like working on multiple projects and heres my other one i've been on for awile
the story is that ships have been appering all over the Lylat system and one day as the great fox was flying by a medical shp both ships got attacked! Krystal and Slippy stayed at the great fox and when the demo starts Fox & Falco render aid to the medical ship.

http://www.uploadtemple.com/view.php/1153238199.zip


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Ultramario
Posted: Jul 18 2006, 11:20 AM
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Dan Dan Dan!
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Boooriiing!


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Draco Icebane
Posted: Jul 18 2006, 11:38 AM
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What the hell

I have no idea what was going on
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mr.mario
Posted: Jul 18 2006, 01:30 PM
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and you people thought Mugen coded in GML would never work
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QUOTE (ultramario @ Jul 18 2006, 11:20 AM)
Boooriiing!

Is not... everyone else who's played it says it rocks.


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Golem
Posted: Jul 18 2006, 01:37 PM
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Really short legs
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The engine works, though I'd like to be able to move left and right as well as up and down.

The real problem, however, is enemy design. The enemies just appear and shoot straight ahead--they never appear in interesting patterns, they never do anything interesting, and they don't lock on to you. Wolf is somewhat better, but also ends up being cheap--I'm pretty sure there's no way to avoid getting hit. (This comment assumes you weren't going for the sort of game design that knows you're going to get hit, and asks you to just minimize how much you get hit and maximize how much Wolf gets hit. This doesn't seem to happen in a lot of games, though.) He seems to move on a path, which is a good start for enemy design, and makes for a good first boss, but you've got to make sure later bosses are more interesting (have other attacks and such).


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mr.mario
Posted: Jul 18 2006, 01:39 PM
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and you people thought Mugen coded in GML would never work
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QUOTE (Golem @ Jul 18 2006, 01:37 PM)
The engine works, though I'd like to be able to move left and right as well as up and down.

The real problem, however, is enemy design. The enemies just appear and shoot straight ahead--they never appear in interesting patterns, they never do anything interesting, and they don't lock on to you. Wolf is somewhat better, but also ends up being cheap--I'm pretty sure there's no way to avoid getting hit. (This comment assumes you weren't going for the sort of game design that knows you're going to get hit, and asks you to just minimize how much you get hit and maximize how much Wolf gets hit. This doesn't seem to happen in a lot of games, though.) He seems to move on a path, which is a good start for enemy design, and makes for a good first boss, but you've got to make sure later bosses are more interesting (have other attacks and such).

you can avoid his attacks by barrel rolling with B.


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Ultramario
Posted: Jul 18 2006, 01:40 PM
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Dan Dan Dan!
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QUOTE (mr.mario @ Jul 18 2006, 08:30 PM)
Is not... everyone else who's played it says it rocks.

Itīs my option.

I played it less than a minute and got bored.


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Draco Icebane
Posted: Jul 18 2006, 01:48 PM
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QUOTE (mr.mario @ Jul 18 2006, 10:30 AM)
Is not... everyone else who's played it says it rocks.

****, who's played it..?

Anyways, I don't recall there being anything mentioning barrel-rolling with B, nor do you need it because you can fly between Wolf's gunshots and take no damage.

This game makes no sense.

And is boring.

And boo.

But you'll get better at it if you make another game that's more complicated
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Ultramario
Posted: Jul 18 2006, 01:50 PM
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QUOTE (Draco Icebane @ Jul 18 2006, 08:48 PM)
****, who's played it..?

Anyways, I don't recall there being anything mentioning barrel-rolling with B, nor do you need it because you can fly between Wolf's gunshots and take no damage.

This game makes no sense.

And is boring.

And boo.

But you'll get better at it if you make another game that's more complicated

See it now double M?


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Draco Icebane
Posted: Jul 18 2006, 01:55 PM
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QUOTE (ultramario @ Jul 18 2006, 10:50 AM)
See it now double M?

What?

My name's not Marco Micebane and I am not a cat why are you calling me double m
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Ultramario
Posted: Jul 18 2006, 02:13 PM
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QUOTE (Draco Icebane @ Jul 18 2006, 08:55 PM)
What?

My name's not Marco Micebane and I am not a cat why are you calling me double m

I talked to "Mr. Mario".


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Draco Icebane
Posted: Jul 18 2006, 02:14 PM
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QUOTE (ultramario @ Jul 18 2006, 11:13 AM)
I talked to "Mr. Mario".

oh okay

oh

but dude I'd be a cool cat
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Guinea
Posted: Jul 19 2006, 03:11 AM
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I have to agree with Mr Icebane and Mr Ultramario.

This game represents what a game normally should not be like.
Let me start off with mentioning that the first level as it is called, is nothing else than shooting a small number of enemy ships that stop moving after some time.
The fact that you can not move back and forth, but only up and down adds a new factor of boringness to it.
Finally after browsing one minute through space, which seemed far more than that, due to said boringness, the level ends all of a sudden and you are confronted with Wolf, the endboss.
The endboss does nothing else than flying the same path over and over again.
This and the fact that you can't seem to hit him or that he has infinite lives makes this fight seem to last to infinity.
Additionally, evading his shots is so easy that you can't even die accidently but only on purpose.

My last point is, that Mr Icebane was indeed right, when he said that he would be a cool cat.

So you see, this game is boring and the guys who have played your game and said it rocks, where most probably your parents or your three year old brother.

I want to close this post by saying that this game IS indeed boring, yes. But not inimprovable. Work on it, and you might get more voices speaking for you than those of your relatives.

Yours sincerely,
James, the reviewing butler of Guinea's (who was so bored that he needed to send his butler to post this for him)
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