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> open source paper mario engine
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mr.mario
Posted: Aug 2 2006, 12:13 PM
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and you people thought Mugen coded in GML would never work
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the reason I made this is because my "stars" level desiner went on a trip and that put production on halt, anyhow.

heres a screen:user posted image
Okay currently it's a side-scroller so it sould be called, Super Paper Mario engine
but will feature standered PM later press F1 for controls and credits enjoy.

This post has been edited by mr.mario on Aug 2 2006, 12:47 PM

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Attached File  Paper_Mario_World.zip


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mr.mario's emulated music engine(gamemaker)http://archive.mfgg.net/index.php?showtopic=214636here

Gmugen: here
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Itokazu
Posted: Aug 2 2006, 12:32 PM
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Redesigning Character
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Can you make it Standalone? It seems that I need GM6 to run this, and I use MMF2 >_<.
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Mecha the Slag
Posted: Aug 2 2006, 12:38 PM
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http://mechaware.net
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Yah. Build an executeable, please.


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mr.mario
Posted: Aug 2 2006, 12:41 PM
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and you people thought Mugen coded in GML would never work
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okay, the reason it wasn't standalone is because it's supposed to be an open sourece engine.

Attached File ( Number of downloads: 36 )
Attached File  Paper_Mario_World.zip


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mr.mario's emulated music engine(gamemaker)http://archive.mfgg.net/index.php?showtopic=214636here

Gmugen: here
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Sploder
Posted: Aug 2 2006, 03:27 PM
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Standard Member
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maybe you should have told everyone what maker it was for in the first post...
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mr.mario
Posted: Aug 2 2006, 03:31 PM
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and you people thought Mugen coded in GML would never work
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well the screenshot does show the GM logo.


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mr.mario's emulated music engine(gamemaker)http://archive.mfgg.net/index.php?showtopic=214636here

Gmugen: here
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T-man
Posted: Aug 2 2006, 03:41 PM
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MFGG? As if!
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Pertty good...


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mr.mario
Posted: Aug 2 2006, 03:58 PM
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and you people thought Mugen coded in GML would never work
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I got a screen of the engine in standerd mode.

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Attached Image


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mr.mario's emulated music engine(gamemaker)http://archive.mfgg.net/index.php?showtopic=214636here

Gmugen: here
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mr.mario
Posted: Aug 3 2006, 10:57 AM
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and you people thought Mugen coded in GML would never work
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Update, I now have one RPG battle how you do it is click the command you want, (only jump is currently useable,) then click the closest highest Goomba, they can't fight back as of yet. 2 hits will kill them, the demo is open source meaning only GM6 users will ba able 2 play,

P.S. I'd apprieciate it if someone would help me program this.

Attached File ( Number of downloads: 61 )
Attached File  Paper_Mario_World.zip


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mr.mario's emulated music engine(gamemaker)http://archive.mfgg.net/index.php?showtopic=214636here

Gmugen: here
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MegaTailzChao
Posted: Aug 3 2006, 04:08 PM
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So long, and thanks for all the fish.
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It's okay I guess, and I have an important notice for you: NEVER EVER [B]EVER[B] use "Move in a direction" for player movement. Trust me, we all hate it. Use "Change the object's position" instead. it works MUCH better.

Oh, and I highly suggest making a platformer or something before tackling a big project like this. Paper Mario is a complicated series.


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The Golden Spiny
  Posted: Jun 3 2007, 05:07 AM
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Sought by Lakitus everywhere. Moustache-head can't touch me&


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I got the Goombas to retaliate! Once you attack them, they come up to you and make some kind of motion at you. It does 10 damage. soveryhappy.gif But only 1 attacks per turn. tongue.gif I attatched the modified engine.
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Ultramario
Posted: Jun 3 2007, 05:09 AM
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Dan Dan Dan!
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****in' 10 month bump!!


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OmegaK
Posted: Jun 3 2007, 05:28 AM
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Hey look its that girl that doesn't move her arms
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QUOTE (The Golden Spiny @ Jun 3 2007, 11:07 AM)
I got the Goombas to retaliate! Once you attack them, they come up to you and make some kind of motion at you. It does 10 damage. soveryhappy.gif But only 1 attacks per turn. tongue.gif I attatched the modified engine.

user posted image
b&


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