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> How do I enter codes like this?
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Starpower
Posted: Aug 10 2006, 01:46 PM
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user posted imageI always had trouble entering codes like this into my AR D:


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Mecha the Slag
Posted: Aug 10 2006, 02:02 PM
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http://mechaware.net
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*Note this code is not vertified by ARC as working*

This post has been edited by MechaBowser on Aug 10 2006, 02:03 PM


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Nnnkingston
Posted: Aug 10 2006, 02:03 PM
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"Know what I have to say to that? Go suck a ****!"
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where did you get these?


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Starpower
Posted: Aug 10 2006, 02:08 PM
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QUOTE (Nnnk @ Aug 10 2006, 02:03 PM)
where did you get these?

Internet lolololol


http://arcentral.net/ssbm/SSBM.html



And yes, I know that but I do I have to enter all of the numbers that they showed? Because they all won`t fit in one thingy, some overlap and I have to make a new space to enter the rest of the codes.


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MegaTailzChao
Posted: Aug 10 2006, 07:17 PM
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So long, and thanks for all the fish.
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I know, it's a Hexidecimal code. Why is it there, why isn't it an AR code?
o_0
That's no good.


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OrangeNova
Posted: Aug 10 2006, 07:28 PM
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Basically Take the code and whereever it says XX put in the Coresponding Numbers.

Example;
CODE
P1 Play as hammer
044E7858 20000000
42451170 032A0001
42451170 10BC4270


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Banana Head
Posted: Aug 10 2006, 07:57 PM
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<3
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http://arcentral.net/FAQs/GCNcrypt_Tutorial.php

That took all of three seconds to find, on the same site that code came from =P


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Kaiser Yoshi
Posted: Aug 10 2006, 07:59 PM
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Valoo go RAWR
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Those are "unencrypted" codes, more commonly known as GameShark codes. They need to be encrypted before an Action Replay will take them.Action Replay codes have 13 digits (4-4-5), and GameShark codes have 16 (8-8). They leave modifier-type things in GameShark format on the site so people can easily change them, provided they know how do do so.

You can register on ARC's forums and have them encrypt it for you; the encryption topic is a sticky in the "Hacking and Action Replay Guide" forum.

Alternately, you can download GCNCrypt and learn to do it yourself. >_>


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Starpower
Posted: Aug 10 2006, 10:34 PM
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QUOTE (YoshiMonarch7 @ Aug 10 2006, 07:59 PM)
Those are "unencrypted" codes, more commonly known as GameShark codes. They need to be encrypted before an Action Replay will take them.Action Replay codes have 13 digits (4-4-5), and GameShark codes have 16 (8-8). They leave modifier-type things in GameShark format on the site so people can easily change them, provided they know how do do so.

You can register on ARC's forums and have them encrypt it for you; the encryption topic is a sticky in the "Hacking and Action Replay Guide" forum.

Alternately, you can download GCNCrypt and learn to do it yourself. >_>

I have no clue what a GCNcrypt is so I think I`ll stick with the forum idea XD Many thanks for the helps, guys! biggrin.gif


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WHAT DOES IT MEAN?!
My Sheets:

Battle Sheet- By NObody

A lil bit of my history:

http://wiki.mfgg.net/index.php/Starpower
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