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> 3d Active Object TGA (Texture) Help!, No one answers my other topics??
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red panther
Posted: Aug 13 2006, 12:01 PM
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64 Mario


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You know the drill : Someone tell me how to put TGA's on Models in MMF's 3d Active Object!!
Please and Thank you!!!


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64 Mario's the Name, Nintendo 64's the Game

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Ultramario
Posted: Aug 13 2006, 02:16 PM
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Dan Dan Dan!
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Not again!


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red panther
Posted: Aug 13 2006, 02:20 PM
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64 Mario


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I knew someone would say that!!!!!! Just PLZ!!!!!!!!!!!*crys*


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64 Mario's the Name, Nintendo 64's the Game

Call Me 64 Mario

Better Project : Paper Riley (PM Ripoff with Riley Charactors)

I support MFGG K, Do you??
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Transformer Guy
Posted: Aug 13 2006, 02:44 PM
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Congratulations on the mess you made of things
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I'm starting to like you less and less, no offense.


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Xgoff
Posted: Aug 13 2006, 02:53 PM
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<):|
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As far as I know, it only supports BMPs


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red panther
Posted: Aug 13 2006, 03:24 PM
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64 Mario


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I know its just that I made it a bmp and put these events :
Start of Frame : Open File *Wario.bmp* on Texture
But Nothing!!!!


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64 Mario's the Name, Nintendo 64's the Game

Call Me 64 Mario

Better Project : Paper Riley (PM Ripoff with Riley Charactors)

I support MFGG K, Do you??
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Ultramario
Posted: Aug 14 2006, 07:50 AM
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Dan Dan Dan!
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QUOTE (Transformer Guy @ Aug 13 2006, 09:44 PM)
I'm starting to like you less and less, no offense.

Me too!


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Sir_Gamealot
  Posted: Aug 14 2006, 09:08 AM
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Happy 30th Star Wars!
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Wouldn't it be easier to pay a mere $20 and switch to GM6(registered)?
MMF sounds like it may be a little difficult for you...
Thatgamesguy has made several(over 20 to be exact) tutorials for d3d in GM6 if you need help...


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aka: GMC; lildave2011
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peek-a-boo!
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