Can anyone fix my shell engine for me?
It works fine, but Mario cannot stop the shell from moving by jumping on it. What can I do? If I move the event that stops the shell AFTER the event that starts the shell moving if the falling animation is playing, Mario will endlessly bounce on a shell that does not move. If I move it before as it is now, he can jump on it, change its direction but not stop it.
(And no, I don't care about you seeing how my engine works, as long as you don't steal it. I'm going to release it open-source anyway when done.)
Attached File ( Number of downloads: 4 )
smdimension.mfa