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> (MMF2) Koopa Shell problems
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Treeki
Posted: Aug 13 2006, 05:03 PM
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He's adorable, you can't deny it. :<
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Can anyone fix my shell engine for me?
It works fine, but Mario cannot stop the shell from moving by jumping on it. What can I do? If I move the event that stops the shell AFTER the event that starts the shell moving if the falling animation is playing, Mario will endlessly bounce on a shell that does not move. If I move it before as it is now, he can jump on it, change its direction but not stop it.

(And no, I don't care about you seeing how my engine works, as long as you don't steal it. I'm going to release it open-source anyway when done.)

Attached File ( Number of downloads: 4 )
Attached File  smdimension.mfa


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Xgoff
Posted: Aug 13 2006, 05:20 PM
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<):|
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QUOTE (Jouw @ Aug 13 2006, 04:03 PM)
It works fine, but Mario cannot stop the shell from moving by jumping on it.

It stops if I jump on it


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(5:25:58 PM) Mikau: xgoff
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Treeki
Posted: Aug 13 2006, 05:31 PM
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He's adorable, you can't deny it. :<
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Oh.. then maybe I forgot to save it.. Can you get it to move again by jumping on it (but not directly in the middle) as in SMB, SMW, etc?


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