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> What you guys think?
Uruguay
EDGE
  Posted: Aug 28 2006, 05:32 PM
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Well I startd using gamemaker a few days ago and Now I want to know if you guys could test a 2 mini-small demo I made.
Yes they are pretty much short levels, just want to know if the save and load system is good and when you play 2players, please give your opinions, if its bad it doesnt matter, but dont tell me "it sucsk", say "it sucks" and a way to improve it xD.
INFO:
QUOTE
When Start On Main Menu:
Press 1 for 1PlayerMode
Press 2 for 2PlayerMode
Press "Esc" to Exit.

1PlayerMode:
Press "ENTER" for New Game
Press "L" to Load Last Game

2PlayerMode:
Press "ENTER" for New Game
Press "L" to Load Last Game

Controls:
Player1:
ArrowDown= Gets on his Knee (May Fix to Some better Action)
ArrowLeft = Moves Left
ArrowRight = Moves Right
Ctrl = Hold ctrl While walking to Run
Shift = Jump

Player2:
S= Gets on his Knee
A = Moves Left
D = Moves Right
R = Hold R While walking to Run
Space = Jump

Save & Load System = Note that  when you start a Room it will save in the instant you touch the floor of the room you are in, next time you Play Just Press L and it will Let You Start From the last room you were in.
1playerMode and 2playermode have different save folders, that means that the 1player game that was save last wont be delete by a 2player game.


This post has been edited by EDGE on Sep 1 2006, 01:48 PM


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MegaTailzChao
Posted: Aug 28 2006, 05:59 PM
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So long, and thanks for all the fish.
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This belongs in Fan Games section. Anyways, waiting for ****ty Rapidshare to let me download...

EDIT: Dammit, use something else. Rapidshare sucks, it won't let me download.

This post has been edited by MegaTailzChao on Aug 28 2006, 06:01 PM


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Uruguay
EDGE
  Posted: Aug 28 2006, 07:11 PM
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lol sorry it took me too long to answer I was eating xP.
This goes in fangame section? but its not even a demo is just a test to get ideas..........oh snap, yea it does goes there, I remember there is a rule that says "asking for suggestions" so I guess this goes there xD sorry
What you suggest I upload the Test in?


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MegaTailzChao
Posted: Aug 28 2006, 07:19 PM
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Use MFGG's uploading system.


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Uruguay
EDGE
Posted: Aug 28 2006, 07:30 PM
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like this? attaching the file to the post?

EDIT: Some screenshots:
Title:
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Multiplayer:
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This post has been edited by EDGE on Aug 30 2006, 04:19 PM


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Glukom
Posted: Aug 28 2006, 07:34 PM
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OFF TO JOIN THE NAVY
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I was able to download! soveryhappy.gif
Anyway, I think it's very basic, but the controls are smooth.


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MegaTailzChao
Posted: Aug 28 2006, 07:36 PM
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Wow, that's fun. I like running back and forth. Wii!


Oh, and if you jump while in the air, you hear the sound play again. I suggest fixing that.

This post has been edited by MegaTailzChao on Aug 28 2006, 07:37 PM


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Uruguay
EDGE
Posted: Aug 28 2006, 07:37 PM
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yea, I think Im gonna add some shooting(megaman style) and some switches and stuff, Im working on the climbing animation and stuff,thanx for the reply ^-^


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Uruguay
EDGE
Posted: Aug 30 2006, 04:21 PM
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ok, Fixed soem stuff, now you can climb,when jumping on enemy it makes sound, more enemies.
Still have to fix the jumping sound problem, just try it out, it has one level on the player1 mode and one level in the player2 mode, just to show how the game is gonna be.

This post has been edited by EDGE on Sep 1 2006, 01:48 PM


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pistons1121
Posted: Aug 30 2006, 06:03 PM
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I'm liking the engine, but the moving platforms move too fast in my opinion.
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T-man
Posted: Aug 30 2006, 06:12 PM
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MFGG? As if!
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Woa thats great! but Would you mind telling me how to program those two cameras for 2p mode thanks!


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Out of Order
Posted: Aug 30 2006, 06:55 PM
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woahoh oh my god what the **** was that
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Actually, although I'm not sure you made it, could I take a look at that engine?


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EDGE
Posted: Aug 30 2006, 07:08 PM
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o_0 I didnt say I made it tongue.gif I used tutorials from here http://gmqa.sitesled.com/index.htm and asked for help in here http://forums.gamemaker.nl/ (my nick in there is "mugensur")
About the split-screen http://forums.gamemaker.nl/index.php?showtopic=238267&hl=
The title screen is sucky but if you want to know how to make one this is a good engine that you can learn from http://mfgg.net/index.php?act=resdb¶m=02&c=4&id=5026



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MegaTailzChao
Posted: Aug 30 2006, 10:22 PM
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Yet again, you did well. Bravo!


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EDGE
  Posted: Aug 31 2006, 12:44 PM
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Hey guys thanx for the comments ^-^.
I was thinking on adding a Health System, here is my first try http://www.youtube.com/watch?v=w_Q747DtH3Y does it look better? I thought that the other way was kind of wack, since if an enemy touches you once you lose, with a health system it could be better, waht you think of the health idea? (I know I have to fix the position of the health bar xD)


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Ultramario
Posted: Aug 31 2006, 12:54 PM
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Dan Dan Dan!
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This is good! You're probably giving X an ability to shoot. And when you turn around while running you reaccelerate insanely fast.


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Uruguay
EDGE
Posted: Aug 31 2006, 12:58 PM
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........I didn understand..............so you are saying when he turns around it goes too fast? if thats what you meant then I'll add that to the things I have to fix.

This post has been edited by EDGE on Aug 31 2006, 12:59 PM


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Ultramario
Posted: Aug 31 2006, 01:01 PM
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Dan Dan Dan!
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When you turn around and go to other direction, you accelerate faster than usual.


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SonicProject
Posted: Aug 31 2006, 01:20 PM
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That health system is horrid and will lead to frustration.

No game ever has a character just stand there and let enemies pass through them until they're dead.


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Apologies for the nostalgia.
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KeVsTeR6
Posted: Aug 31 2006, 01:23 PM
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Now who said that link was too serious?


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huh not bad and not good in some ways but othere than that..........well i dont kno.

(Btw MegaTailsChao i love ur tag where zelda player passes by. can i use it as well please? we can trade)

This post has been edited by KeVsTeR6 on Aug 31 2006, 01:24 PM
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