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> Color Rules, 8-bit, 16-bit, 32-bit, ect.
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bEEtle
Posted: Sep 2 2006, 11:16 AM
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I figured this was an art question... if it isn't I'm sorry. Anyways what are the color limitations of specific bit games? like 8-bit? is that only 8 colors in the entire game? if so does that mean a single sprite, lets say mario, can he have all the colors or only 2 or 3? if someone could help me out that would be sweet.


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Littlink
Posted: Sep 2 2006, 11:19 AM
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hip 2b square
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8-bit can have up to 4 colors per sprite (including transparent)
32-bit can have...was it 32 or 16?
64-bit can handle...
...
...yeah right...

Move this to the help forum.


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Canada
bEEtle
Posted: Sep 2 2006, 11:34 AM
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well... that kinda helped


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X Gamer 66
Posted: Sep 2 2006, 12:04 PM
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8 Bit sprites can only have four colors per sprite, including a transparent/background color. Also, 8 Bit sprites must have dimensions (a width and a height) which are multiples of 8, because the tiles in 8 Bit games are 8x8 or something like that. So a proper size for an 8 Bit sprite would be 16x32 etc.

16 bit I'm not sure of, but I'm guessing only 8 colors per sprite, including transparency/background.

32 bit is 16 colors per sprite including transparency/background.

Hope that helps. ohmy.gif


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Belgium
Frario
Posted: Sep 2 2006, 12:21 PM
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No
2bit= 2colors
8bit= 4 colors incl trans
16bit = 16 colors including trans
32= 16 colors including trans
64bit = these aren't sprites anymore, but textures. Dunno if there's a speficic limit.
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bEEtle
Posted: Sep 2 2006, 12:38 PM
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so for ANY sprite in the game I could add (if it's a 32bit game) 16 colors to a sprite? like even a simple grass tile or something.


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Frario
Posted: Sep 2 2006, 12:51 PM
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yup
Backgrounds have a waaaaaay larger limit tough.

Nes backgrounds were like 16 colors
Gba snes genesi = dunno, but it's alot.
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Citrus
Posted: Sep 2 2006, 01:14 PM
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not dead yet
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QUOTE (Frario @ Sep 2 2006, 06:21 PM)
No
2bit= 2colors

Wouldn't 2 bit mean 4 colours?

#[00, 01, 10, 11] = 4

Assuming we're talking bits per pixel for colour

1 bit would be 2 colours.


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Finland
Raccoon Sam
Posted: Sep 2 2006, 03:02 PM
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1 Bytes Per pixel (-) = 2 colors — 1 color and transp.
2 Bytes Per pixel (NES) = 4 colors — 3 colors and transp.
4 Bytes Per pixel (SNES, GBA) = 16 colors — 15 colors and transp.
8 Bytes Per pixel (SNES Mode7 Objects, Super Mario All-Stars Choose a game, for example.) = 32 colors - 31 colors and transp.
16 Bytes Per pixel (Nintendo 64) = 256 Colors.
24 and 32 Bytes Per pixel are not yet used in games.


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Treeki
Posted: Sep 2 2006, 04:08 PM
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So the DS is 64-bit? Good to know.


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Raccoon Sam
Posted: Sep 2 2006, 04:29 PM
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You need to get off your high horse.
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Actually DS uses its sprites mostly as 4 Bytes Per pixel.
The 3D models use 8bpp Textures though, as far as I'm aware.


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