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> 3d collision demo, part of my 3d mario game engine
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sindii
  Posted: Sep 25 2006, 09:37 AM
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I've not been around much or done much work as of late but these last couple of days i've been working on my collisions for my mario engine and stuck a little demo together.
Not as good as the mario 128 demo but im gonna get it better smile.gif

It has marios running around in 3d which respond with cool collisions, similar to my old demo. You control one of them
Im trying to have characters respond in wicked ways when you run or bump them.


This post has been edited by sindii on Sep 25 2006, 10:00 AM
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Ultramario
Posted: Sep 25 2006, 09:40 AM
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More info or this'll get locked!


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Mecha the Slag
Posted: Sep 25 2006, 09:41 AM
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Yeah, you need some materials atleast.

(Believe me, I don't want this topic locked soveryhappy.gif )


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EDGE
Posted: Sep 25 2006, 09:42 AM
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sounds nice, do you have some pics of it?


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sindii
Posted: Sep 25 2006, 09:43 AM
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Edit: Can someone host the file for me?

This post has been edited by sindii on Sep 25 2006, 09:48 AM
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Mecha the Slag
Posted: Sep 25 2006, 09:53 AM
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QUOTE (sindii @ Sep 25 2006, 04:43 PM)
Edit: Can someone host the file for me?

Sure, I can!

But, ehh, do you have MSN or anything?


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EDGE
Posted: Sep 25 2006, 09:53 AM
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EDIT: NVM mecha offered help already

This post has been edited by EDGE on Sep 25 2006, 09:55 AM


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sindii
Posted: Sep 25 2006, 09:56 AM
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I can email you the zip/rar, it's less than 1mb?
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Mecha the Slag
Posted: Sep 25 2006, 09:58 AM
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QUOTE (sindii @ Sep 25 2006, 04:56 PM)
I can email you the zip/rar, it's less than 1mb?

Sure, go for it!

MechaBowser@hotmail.com


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sindii
Posted: Sep 25 2006, 09:59 AM
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cheers, should be with you shortly.
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Mecha the Slag
Posted: Sep 25 2006, 10:05 AM
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Wow, it's really wierd and tend to lag randomly.

Good though!

CLICK HERE FOR TEH LINK!

... why do the Marios get hurt when they touch eachother? O_o

EDIT: Amazing though, what you can put into 1 MB soveryhappy.gif

This post has been edited by MechaBowser on Sep 25 2006, 10:07 AM


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sindii
Posted: Sep 25 2006, 10:09 AM
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They don't get hurt, they are just bumping into each other, the red flash just shows that.
The demo will lag abit on older systems because you have 22 rigged marios ( reflections are actual marios) with over 40 bones( though will have 16 cos that was the default max biped) and full collisions.
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EDGE
Posted: Sep 25 2006, 10:12 AM
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looks great, can you jump?


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sindii
Posted: Sep 25 2006, 10:23 AM
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There is an old demo about in these boards, think that had jumping and a level.
When the engine is done it will have jump and loads of other stuff.
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EDGE
Posted: Sep 25 2006, 10:36 AM
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oh, are you talking about the one with luigi, mario and a koopa on it?


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Mecha the Slag
Posted: Sep 25 2006, 10:39 AM
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QUOTE (EDGE @ Sep 25 2006, 05:36 PM)
oh, are you talking about the one with luigi, mario and a koopa on it?

YES HE IS


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sindii
Posted: Sep 25 2006, 10:39 AM
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Yeah that might be it, dunno if it had jumping.
Jumping does work i just don't stick it in this demo.
It was a collision stress test.
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Mecha the Slag
Posted: Sep 25 2006, 10:41 AM
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QUOTE (sindii @ Sep 25 2006, 05:39 PM)
Yeah that might be it, dunno if it had jumping.
Jumping does work i just don't stick it in this demo.
It was a collision stress test.

Well, for one, it's an awesome test, and probably the best (graphically) ever done on MFGG.

Secondly, your first demo did have jumping wink.gif


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Shaw
Posted: Sep 25 2006, 12:24 PM
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May I ask, what was this made with?
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Jacobthehero
Posted: Sep 25 2006, 03:45 PM
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You should make Mario 128 *Tech Demo*

That'll be cool

i think it has jump and Sqeezy 3D Board Monopoly Style and mario can push other mario off

I saw a clip! soveryhappy.gif


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