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> Super Mario Bros. DDX - Extra Topic, "Create Your Own level" Event!
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Guinea
  Posted: Sep 30 2006, 04:20 AM
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This Event ends the 30th of September 2007!

First of all, I think it would be better to have a new topic for this.
Reasons: The old topic is already long and it is mainly about the GAME. This also makes it easier for you to find all the stuff you need and also for me to find all the stuff you do.

So after all, I welcome you to the

"Create Your Own Level" Event
for Super Mario Bros. DDX

What is this event about?
I'm sure you know my game project that already has a demo on the MFGG main site, Super Mario Bros. DDX.
I want to give MFGGers the chance to create their own levels for this game.
When I first mentioned this idea in the main topic, it found big popularity.
So this is the event you have all waited for.

How to take part
In this topic, I will give you a tile sheet that is the basics for your level.
You will use this tile sheet and compile a level in any drawing program (Paint Shop, Photo Shop, Paint, etc)
After you created the level, you can post it in this topic.
When SMBDDX is close to finishing, I will take the best levels and they will make it into the game.
You will find out if your level is in there, when you play the game in the end.

The tile sheet and the rules
First of all, say hello to the tile sheet!
user posted image

So you can use this and follow the following rules:
1) You can use this tile sheet, but you can also use any other SMB style tile sheet.
2) Do not use slopes, because the SMBDDX engine doesn't feature that.
3) You can use water. If you want a certain part in your level featuring water, just mark this part by e.g. drawing a transparent blue rectangle.
4) Generally follow the rules used in THIS (That is for marking your ?-blocks, warps, and stuff)
5) ?-blocks can have: coin, 10-coin, flower, 1-up, vine, mega-shroom, starman, ?-switch, p-switch (default is coin, so don't put bother for marking those =P)
6) the p-switch changes all coins to blocks and the other way round.
7) the ?-switch does random stuff, so please say, what you want it to do.
In a level I have already made with it, it lowers the water level. Of course this is only ONE possiblity.
8) For enemies, check out any sheet. You can include every enemy from SMB, and also any other enemy. I can do them all (nearly), Bloopers, Lakitus and Hammer bros and already done, so you can kinda imagine what you can give me.
9) if an enemy carries any special items, mark this. enemies can include several coins, mushrooms, flowers, 1-ups (coin is default, just like for the ?-blocks)
10) A level should have between 2000 and 4000 pixels of width.
11) A level can be between 240 and X pixels of height.
12) You can make a vertical level. in this case, the upper two sizes reverse.
13) You can do any levels you want, bonus levels are wanted, too. They shouldn't be too long though!
14) You know what Mario can do, when you have played the demo. So please watch out that every level can be played, too. (Don't put in wall-kick passages, for example)


This is basically everything.
If you have any other questions, don't hesitate to ask them.
If you have any sheets that help other MFGGers to make levels, then post them. I will put them in this first post then. Or links to enemy sheets and stuff.

-------------------------------
Help Posted by MFGGers:
Captain Jeff Silver's "How can I make my level design not suck?"

This post has been edited by Guinea on Sep 23 2007, 09:45 AM
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Captain Chicken Soup
Posted: Sep 30 2006, 04:32 AM
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Working on it now
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Treeki
Posted: Sep 30 2006, 04:37 AM
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He's adorable, you can't deny it. :<
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Just a side note: Game Maker is good for this! You can add it as a tileset and design your level in the room without endless copy-paste, copy-paste, etc.


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Finland
Ultramario
Posted: Sep 30 2006, 04:47 AM
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May I sugsest to refer this topic for a little help


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Austria
Guinea
Posted: Sep 30 2006, 05:10 AM
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QUOTE (ultramario @ Sep 30 2006, 11:47 AM)
May I sugsest to refer this topic for a little help

Holy cripes, you're helping wherever you can, huh?
I hope for you that you get some MFGG Award, dude!

The link is put in the main post wink.gif
Thanks for your support.

This post has been edited by Guinea on Sep 30 2006, 05:11 AM
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Black Squirrel
Posted: Sep 30 2006, 06:12 AM
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When you say any other SMB style sprite sheet, does that mean I could use my own custom sheets if I wanted to?


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Finland
Ultramario
Posted: Sep 30 2006, 06:17 AM
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Likely yes, but NO slopes.


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Austria
Guinea
Posted: Sep 30 2006, 06:22 AM
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QUOTE (Black Squirrel @ Sep 30 2006, 01:12 PM)
When you say any other SMB style sprite sheet, does that mean I could use my own custom sheets if I wanted to?

No, I meant, just in case that mine is incomplete.
Or maybe you'd like to make custom tiles. (some of mine are custom, e.g. the switches)

But if you use your own tiles, it would maybe give your level a personal touch ^^
No problem with it, and to be honest I would like a BS-tile level.

But please! I don't want everyone to use BS's tiles!!
You can use your very own tiles if you have them and if not, please stick to those I gave you.
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Ultramario
Posted: Sep 30 2006, 06:25 AM
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QUOTE (Guinea @ Sep 30 2006, 01:22 PM)
You can use your very own tiles if you have them and if not, please stick to those I gave you.

You mean, I can use my custom blocks?

user posted image

This post has been edited by ultramario on Sep 30 2006, 06:32 AM


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Reini
Posted: Sep 30 2006, 06:38 AM
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QUOTE (Guinea @ Sep 30 2006, 04:20 AM)
First of all, I think it would be better to have a new topic for this.
Reasons: The old topic is already long and it is mainly about the GAME. This also makes it easier for you to find all the stuff you need and also for me to find all the stuff you do.

So after all, I welcome you to the

"Create Your Own Level" Event
for Super Mario Bros. DDX

What is this event about?
I'm sure you know my game project that already has a demo on the MFGG main site, Super Mario Bros. DDX.
I want to give MFGGers the chance to create their own levels for this game.
When I first mentioned this idea in the main topic, it found big popularity.
So this is the event you have all waited for.

How to take part
In this topic, I will give you a tile sheet that is the basics for your level.
You will use this tile sheet and compile a level in any drawing program (Paint Shop, Photo Shop, Paint, etc)
After you created the level, you can post it in this topic.
When SMBDDX is close to finishing, I will take the best levels and they will make it into the game.
You will find out if your level is in there, when you play the game in the end.

The tile sheet and the rules
First of all, say hello to the tile sheet!
user posted image

So you can use this and follow the following rules:
1) You can use this tile sheet, but you can also use any other SMB style tile sheet.
2) Do not use slopes, because the SMBDDX engine doesn't feature that.
3) You can use water. If you want a certain part in your level featuring water, just mark this part by e.g. drawing a transparent blue rectangle.
4) Generally follow the rules used in THIS (That is for marking your ?-blocks, warps, and stuff)
5) ?-blocks can have: coin, 10-coin, flower, 1-up, vine, mega-shroom, starman, ?-switch, p-switch (default is coin, so don't put bother for marking those =P)
6) the p-switch changes all coins to blocks and the other way round.
7) the ?-switch does random stuff, so please say, what you want it to do.
In a level I have already made with it, it lowers the water level. Of course this is only ONE possiblity.
8) For enemies, check out any sheet. You can include every enemy from SMB, and also any other enemy. I can do them all (nearly), Bloopers, Lakitus and Hammer bros and already done, so you can kinda imagine what you can give me.
9) if an enemy carries any special items, mark this. enemies can include several coins, mushrooms, flowers, 1-ups (coin is default, just like for the ?-blocks)
10) A level should have between 2000 and 4000 pixels of width.
11) A level can be between 240 and X pixels of height.
12) You can make a vertical level. in this case, the upper two sizes reverse.
13) You can do any levels you want, bonus levels are wanted, too. They shouldn't be too long though!
14) You know what Mario can do, when you have played the demo. So please watch out that every level can be played, too. (Don't put in wall-kick passages, for example)


This is basically everything.
If you have any other questions, don't hesitate to ask them.
If you have any sheets that help other MFGGers to make levels, then post them. I will put them in this first post then. Or links to enemy sheets and stuff.

-------------------------------
Help Posted by MFGGers:
Captain Jeff Silver's "How can I make my level design not suck?"

Hei Guinea,can you seperate the tiles?You know,one in a file,another one in another file,etc.It would be nice.
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Reini
Posted: Sep 30 2006, 06:39 AM
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QUOTE (ultramario @ Sep 30 2006, 06:25 AM)
You mean, I can use my custom blocks?

user posted image

Yours are very old.These are the future.

This post has been edited by Reini on Sep 30 2006, 06:40 AM

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Captain Chicken Soup
Posted: Sep 30 2006, 06:44 AM
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QUOTE (Reini @ Sep 30 2006, 06:39 AM)
Yours are very old.These are the future.

no, yours are stolen
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mr.mario
Posted: Sep 30 2006, 06:56 AM
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and you people thought Mugen coded in GML would never work
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can blocks have vines in them?


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mr.mario's emulated music engine(gamemaker)http://archive.mfgg.net/index.php?showtopic=214636here

Gmugen: here
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Ultramario
Posted: Sep 30 2006, 06:57 AM
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QUOTE (Soup @ Sep 30 2006, 01:44 PM)
no, yours are stolen

nod.gif

QUOTE
can blocks have vines in them?


QUOTE
5) ?-blocks can have: coin, 10-coin, flower, 1-up, vine, mega-shroom, starman, ?-switch, p-switch (default is coin, so don't put bother for marking those =P)


This post has been edited by ultramario on Sep 30 2006, 07:03 AM


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Reini
Posted: Sep 30 2006, 06:58 AM
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QUOTE (ultramario @ Sep 30 2006, 06:44 AM)
no, yours are stolen

Incorrect ultramario.In fact some are recoloured and some of them are added by me.So please.So ultramario,let's see.

5%-stolen
80%-made by me =>that I'm innocent(Don't correct me.)
15%-recoloured

This post has been edited by Reini on Sep 30 2006, 07:00 AM
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Ultramario
Posted: Sep 30 2006, 07:05 AM
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QUOTE (Reini @ Sep 30 2006, 01:58 PM)
Incorrect ultramario.In fact some are recoloured and some of them are added by me.So please.So ultramario,let's see.

5%-stolen
80%-made by me =>that I'm innocent(Don't correct me.)
15%-recoloured

Pretty much everything's stolen and (cheaply) recolored.

less than1/3 is your own work.


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Captain Chicken Soup
Posted: Sep 30 2006, 07:17 AM
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Dont turn this into who stole what kay?
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Ultramario
Posted: Sep 30 2006, 07:18 AM
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My level

hope you can read it.

QUOTE (Soup)
Dont turn this into who stole what kay?

k.

SAME WITH YOU REINI!!

This post has been edited by ultramario on Sep 30 2006, 07:19 AM


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Reini
Posted: Sep 30 2006, 07:20 AM
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QUOTE (ultramario @ Sep 30 2006, 07:18 AM)
My level

hope you can read it.

QUOTE (Soup)
Dont turn this into who stole what kay?

k.

SAME WITH YOU REINI!!

It doesn't work.If that was proof,then it didn't work.
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Ultramario
Posted: Sep 30 2006, 07:22 AM
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QUOTE
It doesn't work.If that was proof,then it didn't work.

???

This post has been edited by ultramario on Sep 30 2006, 07:23 AM


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