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> Super Mario Bros. DDX - Extra Topic, "Create Your Own level" Event!
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Mecha the Slag
Posted: Oct 1 2006, 08:16 AM
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QUOTE (Hello @ Oct 1 2006, 03:14 PM)
Is this good? smile.gif

I don't think there were Coins -> Blocks / Blocks -> Coins events in Super Mario Bros.


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Marth
Posted: Oct 1 2006, 08:21 AM
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QUOTE (Hello @ Oct 1 2006, 08:14 AM)
Is this good? smile.gif

that's awsome what size is that room


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you're like some crazy toy with a pull string that has 18000 random phrases that's on a mad out of control rampage all over the city

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Finland
Ultramario
Posted: Oct 1 2006, 08:32 AM
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QUOTE (Dark Kamek @ Oct 1 2006, 03:21 PM)
that's awsome what size is that room

Right click Properties is invented.


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Captain Chicken Soup
Posted: Oct 1 2006, 08:55 AM
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Heres mine

Attached File ( Number of downloads: 72 )
Attached File  DDX_Level.gm6
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Blab
Posted: Oct 1 2006, 10:59 AM
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Mazetastic

I suggest a longer time limit on this level if you add it.

This post has been edited by Blab on Oct 1 2006, 11:02 AM

Attached File ( Number of downloads: 45 )
Attached File  DDXLevel.gm6
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Austria
Guinea
Posted: Oct 2 2006, 09:07 AM
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Heh. This time you have all submitted a lot of levels!
But I'm not quite happy with some of those, since they lack something.
One or two I have seen now, are just a collection of tiles that don't really match together.

If you feel adressed, then retry.
If not, wait and find out that you were adressed.

Mostly nice work though!
Keep them coming!
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Player 2
Posted: Oct 2 2006, 09:52 AM
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I'm going to go to breakfast right now--but when I come back, you'll have your levels.


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SparkleLeviathan96
  Posted: Oct 2 2006, 02:23 PM
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Heh, I made mine. A few notes:

1: Since the level is taller than most levels, can you make the level view scroll like your 1-3?

2: All the sprites are supossed to be yours, I had to improvise.

3: Red letters means you can't go through them, like you can't go through the first pipe. BTW, Mario starts on the first pipe.

4: Transparent blocks like the ones for the stairs means that you can't scroll any further. That includes the view.

5: The blue ? switch (or P, I forget) works just like SMB3, makes coins into bricks and vice-versa.

6: The yellow ? switch makes the invisible pipe and dud plocks appear.

7: There are no clouds. Feel free to add them wherever you like.

8: No platforms are jump-throughable.

9: All cheep-cheeps are flying ones, like in SMB's 1-3.

10: You can swim in all of the water.

11: The brick with coins holds 10 coins.

Sorry for the notes... see my next posts for the level.

This post has been edited by SparkleLeviathan96 on Oct 3 2006, 02:39 PM


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Player 2
Posted: Oct 2 2006, 07:14 PM
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Okay. Photobucket was being a dick, telling me ever so subtly that my level was too long by sizing it down. I also had to JPG it, because, again, PB is a dick. So, it may be blurry and confusing, but this level is divided in halves--left and right sides, respectively.

user posted image

The level starts simply enough--bridging across an oasis into various bricked ruins. There's a Koopa Troopa in a small crevace that guards a ten-coin block and a 1-up, if you can get to them. It also requires some professional jump-duck skills to get to it.

The Question button activates the other one further in, which, in turn, collapses that brick wall blocking your path, save for one brick that ends up being a fireflower.

Promoting jump skills even firther, a pit forces you to either start from higher up or run (mor eor less) in order tog et to where you need to be. Yet another jumpskill prize awaits you if you can siccessfully hit that far left 1-up box. The mushroom, in reward, will always travel to safety on the right.

Timing, jumpskill, and ducking patience are required in the next sect, as a platform slides under a small opening to a Bullet Bill-infested brick maze going upward. this part isn't impossible, but requires the player to be involved in "dodgeball" of sorts. Also, a Red Koopa Troopa makes things difficult, as the only angle you can stomp it at is from the left, and that kicks the shell right. Hopefully, you were able to keep the flower.

If you're fast enough, you might have caught that right-moving 1-Up.
A hidden Spent Brick allows you to keep moving (platform across the pit)--and enemy-hopping is required to boost onto the bricks and blocks to progress fromt here. A bunch of goombas on a pile of bricks await you, and beyond them, a flag endzone leading to an ancient pyramid.


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Out of Order
Posted: Oct 2 2006, 07:40 PM
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woahoh oh my god what the **** was that
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Man, thats pretty nice.


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SparkleLeviathan96
  Posted: Oct 2 2006, 07:40 PM
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QUOTE (Player 2 @ Oct 2 2006, 07:14 PM)

user posted image

*sigh* It's a heck of a lot better than mine. Great job, though!

This post has been edited by SparkleLeviathan96 on Oct 3 2006, 02:43 PM


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OrangeNova
Posted: Oct 2 2006, 09:32 PM
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QUOTE (SparkleLeviathan96 @ Oct 2 2006, 08:40 PM)
*sigh* It's a heck of a lot better than mine.
P.S. Wow, no one looked at my level.

Save it as a BMP not GM6, not everyone has Game maker.


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MegaTailzChao
Posted: Oct 2 2006, 11:22 PM
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So long, and thanks for all the fish.
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Hmm...I should give this a shot...But not right now...


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Austria
Guinea
Posted: Oct 3 2006, 12:01 PM
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Nice ones.
Player 2's level is impressive, although it looks a bit claustrophobic, if you know what I mean. You don't really have a lot of space to move.

Other than that it is definitely nice.
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Player 2
Posted: Oct 3 2006, 12:14 PM
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This I realise. I also know that it is slightly misaligned, but it's jsut the gist of it. Mainly--you have to be quick on your feet and not dawdle. It should also be noted, in case one was wondering, that the palm trees and cacti are in the background.

I also didn't want too much empty space. :p

Maybe next, I'll do the pyramid's interior.

This post has been edited by Player 2 on Oct 3 2006, 12:20 PM


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Guinea
Posted: Oct 3 2006, 12:24 PM
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QUOTE (Player 2 @ Oct 3 2006, 07:14 PM)
This I realise. I also know that it is slightly misaligned, but it's jsut the gist of it. Mainly--you have to be quick on your feet and not dawdle. It should also be noted, in case one was wondering, that the palm trees and cacti are in the background.

I also didn't want too much empty space. :p

Maybe next, I'll do the pyramid's interior.

Heh, I'm sure it isn't a problem to have a level or two that are like this.
It really makes you move constantly. wink.gif
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Black Squirrel
Posted: Oct 3 2006, 12:26 PM
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QUOTE (Ishida @ Oct 3 2006, 03:32 AM)
Save it as a BMP not GM6, not everyone has Game maker.

Never ever ever save as a .bmp if you're posting it online.

.png or .gif, and only post a .gif if it won't screw up your colours by converting to 256.


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Austria
Guinea
Posted: Oct 3 2006, 01:06 PM
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QUOTE (Black Squirrel @ Oct 3 2006, 07:26 PM)
Never ever ever save as a .bmp if you're posting it online.

.png or .gif, and only post a .gif if it won't screw up your colours by converting to 256.

Personally, I prefer them in .gif or .png format anyways.
Don't like gm6's and gmd's so much.
It's more work to translate that to a level then. Especially with the gmd's.

You can do screenshots of your level, if you did it it GM. thanks.
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SparkleLeviathan96
  Posted: Oct 3 2006, 02:38 PM
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I felt really guilty:
http://img61.imageshack.us/my.php?image=slevelak7.gif
Same rules follow. Made some changes to the level itself, though, so more things make sence, it's less empty, and mistakes are fixed! =D Hope that's better, sorry if it gets really confusing!, and I hope you like it!

This post has been edited by SparkleLeviathan96 on Oct 3 2006, 02:50 PM


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Ultramario
Posted: Oct 9 2006, 12:59 PM
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Dan Dan Dan!
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NOOOO!! THIS TOPIC MUSTN'T DIE!!

Seriously, did people really stop posting levels?


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