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> Super Mario Bros. DDX - Extra Topic, "Create Your Own level" Event!
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Metal-Geo
Posted: Oct 9 2006, 01:07 PM
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Go Team Venture!!


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I don't think anyone can really be bothered right now. sad.gif

This post has been edited by Metal-Geo on Oct 9 2006, 01:07 PM


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WolfSkull
Posted: Oct 9 2006, 05:25 PM
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Nope. For I have made a level. Sorry for my lack of enemies and blocks. You can add them in.

This post has been edited by Hyper Link on Oct 9 2006, 05:27 PM

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Ultramario
Posted: Oct 9 2006, 11:58 PM
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Dan Dan Dan!
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QUOTE (Hyper Link @ Oct 10 2006, 12:25 AM)
Nope. For I have made a level. Sorry for my lack of enemies and blocks. You can add them in.

No offense, but thatīs kinda boring design. sad.gif


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mr.mario
Posted: Oct 10 2006, 07:33 AM
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and you people thought Mugen coded in GML would never work
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someone should make a remake of SSBM's adventure mode stage 1.


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Cinossu
Posted: Oct 10 2006, 03:11 PM
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Inverted with Love
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Long time no post for me.. here be a level. :O
http://rubbish.hapisan.com/ddx_lvl.png

The Red line starts at an invisible ? block with a ? button in it. The only "new" item is a poison mushroom. I thought it'd make things interesting. :3

This post has been edited by Cinossu on Oct 10 2006, 03:12 PM


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WolfSkull
Posted: Oct 10 2006, 03:39 PM
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QUOTE (ultramario @ Oct 10 2006, 12:58 AM)
No offense, but thatīs kinda boring design. sad.gif

sad.gif I suck at level design...so I don't know why I even tried...


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Ultramario
Posted: Oct 10 2006, 11:54 PM
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QUOTE (Cinossu @ Oct 10 2006, 10:11 PM)
Long time no post for me.. here be a level. :O
http://rubbish.hapisan.com/ddx_lvl.png

The Red line starts at an invisible ? block with a ? button in it. The only "new" item is a poison mushroom. I thought it'd make things interesting. :3

That rocks!! soveryhappy.gif


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Captain Chicken Soup
Posted: Oct 11 2006, 05:14 AM
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QUOTE (Cinossu @ Oct 10 2006, 03:11 PM)
Long time no post for me.. here be a level. :O
http://rubbish.hapisan.com/ddx_lvl.png

The Red line starts at an invisible ? block with a ? button in it. The only "new" item is a poison mushroom. I thought it'd make things interesting. :3

That kicks ass
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mr.mario
Posted: Oct 11 2006, 07:40 AM
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and you people thought Mugen coded in GML would never work
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QUOTE (Cinossu @ Oct 10 2006, 03:11 PM)
Long time no post for me.. here be a level. :O
http://rubbish.hapisan.com/ddx_lvl.png

The Red line starts at an invisible ? block with a ? button in it. The only "new" item is a poison mushroom. I thought it'd make things interesting. :3

WOW! I'd do anything to have you help design levels in super mario stars(I can program but I suck at levels)


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SparkleLeviathan96
Posted: Oct 11 2006, 02:41 PM
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QUOTE (Cinossu @ Oct 10 2006, 03:11 PM)
Long time no post for me.. here be a level. :O
http://rubbish.hapisan.com/ddx_lvl.png

The Red line starts at an invisible ? block with a ? button in it. The only "new" item is a poison mushroom. I thought it'd make things interesting. :3

You win. Only thing left to say is that that beat my stage by far... sad.gif


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Guinea
Posted: Oct 15 2006, 06:15 AM
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QUOTE (Cinossu @ Oct 10 2006, 10:11 PM)
Long time no post for me.. here be a level. :O
http://rubbish.hapisan.com/ddx_lvl.png

The Red line starts at an invisible ? block with a ? button in it. The only "new" item is a poison mushroom. I thought it'd make things interesting. :3

O_O
Wow.



Keep them coming, guys!
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Captain Chicken Soup
Posted: Oct 15 2006, 08:18 AM
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Will all levels get in?
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Ultramario
Posted: Oct 15 2006, 09:13 AM
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Dan Dan Dan!
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QUOTE (Soup @ Oct 15 2006, 03:18 PM)
Will all levels get in?

I doubt it.


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Guinea
Posted: Oct 16 2006, 10:09 AM
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QUOTE (ultramario @ Oct 15 2006, 04:13 PM)
I doubt it.

Me too.
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Ultramario
Posted: Mar 13 2007, 02:02 PM
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Yep, Guinea gave permission to bump this topic.

Instructions:
1. ALL cheep cheeps go forward, not back and forth
2. Third pipe has a secret and you'll re-enter the level from the sixth pipe.
3. P-switch (which is hidden in invisible block) is not really P-switch, Instead it stop pipes from blowing air.
4. The final pipe is the exit (obviously)
5. Yes, those boxes with skull and crossbones are Torpedo Teds.

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Guinea
Posted: Mar 13 2007, 02:08 PM
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QUOTE (Ultramario @ Mar 13 2007, 09:02 PM)
Yep, Guinea gave permission to bump this topic.

Instructions:
1. ALL cheep cheeps go forward, not back and forth
2. Third pipe has a secret and you'll re-enter the level from the sixth pipe.
3. P-switch (which is hidden in invisible block) is not really P-switch, Instead it stop pipes from blowing air.
4. The final pipe is the exit (obviously)
5. Yes, those boxes with skull and crossbones are Torpedo Teds.

I like it.
This shows that the race is not yet over!

What I find interesting about this one is, that it has pretty much ONLY stuff that is not yet programmed, like Torpedo Teds, bubble pipes and those up-down moving purple things.
Not sure if I can do it all, since it might take some extra time to make the graphics for those. But never say never.
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MegaTailzChao
Posted: Mar 13 2007, 05:26 PM
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So long, and thanks for all the fish.
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My god UM, that level looks HARD.


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Bigbowsa
Posted: Mar 13 2007, 07:52 PM
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lol showbiz bowser
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QUOTE (Ultramario @ Mar 13 2007, 02:02 PM)
Yep, Guinea gave permission to bump this topic.

Instructions:
1. ALL cheep cheeps go forward, not back and forth
2. Third pipe has a secret and you'll re-enter the level from the sixth pipe.
3. P-switch (which is hidden in invisible block) is not really P-switch, Instead it stop pipes from blowing air.
4. The final pipe is the exit (obviously)
5. Yes, those boxes with skull and crossbones are Torpedo Teds.

I'd hate to play that level, looks hard.

Awesome level design UM, I'm not going to make mine now because yours blew mine away!


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Treeki
Posted: Mar 13 2007, 07:53 PM
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He's adorable, you can't deny it. :<
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QUOTE (Ultramario @ Mar 13 2007, 02:02 PM)
Yep, Guinea gave permission to bump this topic.

Instructions:
1. ALL cheep cheeps go forward, not back and forth
2. Third pipe has a secret and you'll re-enter the level from the sixth pipe.
3. P-switch (which is hidden in invisible block) is not really P-switch, Instead it stop pipes from blowing air.
4. The final pipe is the exit (obviously)
5. Yes, those boxes with skull and crossbones are Torpedo Teds.

Why does that remind me of Super Princess Peach's subrella levels? It has the urchins and the Torpedo Teds. Awesome level design. But as other peopel said, it looks hard.


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SparkleLeviathan96
Posted: Mar 13 2007, 09:22 PM
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Wow, UltraMario, that's a awesome level! I need to work on my level-making abilities... A lot of you guys seem to be very creative! I can't wait to see which levels end up being in SMB:DDX... ph34r.gif


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