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> Ultramario engine (FINISHED), DOWNLOAD NOW!
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Dann Woolf
Posted: Jan 17 2007, 09:25 AM
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Bump because this wins and I noticed something odd.

When Goombas walk into a pipe, instead of turning around, they "teleport" on top of the pipe and keep moving in the same direction. How do I fix this?


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Ultramario
Posted: Jan 17 2007, 12:17 PM
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QUOTE (Dann Woolf @ Jan 17 2007, 04:25 PM)
When Goombas walk into a pipe, instead of turning around, they "teleport" on top of the pipe and keep moving in the same direction. How do I fix this?

Use solid block. Use it for walls and pipes. But I recommend using collision block to make floors and one way platforms.


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Frogjester
Posted: Jan 17 2007, 12:25 PM
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Oh god, now the ultramario engine clones are appearing.


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Ultramario
Posted: Jan 17 2007, 12:42 PM
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QUOTE (Frogjester @ Jan 17 2007, 07:25 PM)
Oh god, now the ultramario engine clones are appearing.

At least they are better than trisoft engine clones ohmy.gif


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DR. Demon Lizardman
Posted: Jan 17 2007, 12:54 PM
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QUOTE (ultramario @ Jan 17 2007, 12:42 PM)
At least they are better than trisoft engine clones ohmy.gif

You know, he's right. Trisoft is just a beginners engine but this is for more advanced people in my opinion. nod.gif


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Frogjester
Posted: Jan 17 2007, 02:56 PM
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QUOTE (ultramario @ Jan 17 2007, 12:42 PM)
At least they are better than trisoft engine clones ohmy.gif

Yes but engines should be used as coding reference, not just reskins or edits.


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DR. Demon Lizardman
Posted: Jan 17 2007, 03:05 PM
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QUOTE (Frogjester @ Jan 17 2007, 02:56 PM)
Yes but engines should be used as coding reference, not just reskins or edits.

Well you could always edit the coding a little bit to make it more exciting.


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Frogjester
Posted: Jan 17 2007, 03:16 PM
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QUOTE (the real wart @ Jan 17 2007, 03:05 PM)
Well you could always edit the coding a little bit to make it more exciting.

Exactly but most people forget this, same with the trisoft engine.


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Dann Woolf
Posted: Jan 17 2007, 03:28 PM
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It doesn't matter, in my opinion, if the graphics remain completely unchanged, or only slightly so. What matters is level design. What I'd like to see is quality levels made with this engine, it doesn't matter if the original tilesets are used.


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Ultramario
Posted: Jan 18 2007, 01:12 AM
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QUOTE (Dann Woolf @ Jan 17 2007, 10:28 PM)
It doesn't matter, in my opinion, if the graphics remain completely unchanged, or only slightly so. What matters is level design. What I'd like to see is quality levels made with this engine, it doesn't matter if the original tilesets are used.

Me too.


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Hohoo
  Posted: Jan 20 2007, 04:28 AM
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BAN AUTOTUNE
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If I make a long pipe warping from a place to another in the same room, the game slows down harshly! Why?


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Ultramario
Posted: Jan 20 2007, 05:18 AM
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QUOTE (hohoo @ Jan 20 2007, 11:28 AM)
If I make a long pipe warping from a place to another in the same room, the game slows down harshly! Why?

Let me take a look.


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O-tank(nickname)
Posted: Jan 20 2007, 08:05 AM
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QUOTE (hohoo @ Jan 20 2007, 04:28 AM)
If I make a long pipe warping from a place to another in the same room, the game slows down harshly! Why?

That didn't happened a lot.Ank the parakoopas are jumping a bit slow.
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Kenny
Posted: Jan 20 2007, 08:31 AM
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My first game ever will absolutly be made with this engine.


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GeneralGuy
Posted: Jan 20 2007, 08:34 AM
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Almost looks like Nintendo made it. Good job!


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Hohoo
  Posted: Jan 24 2007, 11:45 AM
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A goomba shoe would be nice...

This post has been edited by hohoo on Jun 9 2007, 05:17 AM


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cat /usr/share/icons/*/* > /dev/dsp
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Ultramario
Posted: Jan 28 2007, 10:55 AM
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Ho! New engine test!

This includes the gigantic spikes from Super Mario World.


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Treeki
Posted: Jan 28 2007, 10:56 AM
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Nice! You added more stuff!
Also, it's not a "boboboo". I'm still downloading, but I think what you want is a "podoboo". It's a flame that comes out of lava.


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Ultramario
Posted: Jan 28 2007, 10:59 AM
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I mean the flame that jumps on ground.

Also, this version should run faster.

This post has been edited by Ultramario on Jan 28 2007, 11:00 AM


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Hello
Posted: Jan 28 2007, 02:55 PM
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Running up walls doesn't work.


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