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> Ultramario engine (FINISHED), DOWNLOAD NOW!
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Treeki
Posted: Jan 28 2007, 03:11 PM
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He's adorable, you can't deny it. :<
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also, the blue door in castle (p-switch only door) doesn't work. it takes you into the roof


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Ultramario
Posted: Jan 29 2007, 06:25 AM
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Dan Dan Dan!
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QUOTE (Hello @ Jan 28 2007, 09:55 PM)
Running up walls doesn't work.

My next goal is to fix that.


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Treeki
Posted: Jan 29 2007, 06:41 AM
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He's adorable, you can't deny it. :<
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Another bug: At the end of the first area of the doomship, you get stuck if you jump onto the pipe.


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Hello
Posted: Jan 29 2007, 05:24 PM
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When you break a flip block, you can still stand on top of where it used to be.


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game_devil
Posted: Jan 30 2007, 11:23 AM
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Luigi is the best!!!


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VERY GOOD JOB!!!! Pm me when you are updating the tutorial.


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Ultramario
Posted: Jan 30 2007, 12:33 PM
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All bugs reported on this page are fixed.


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Zero Kirby
Posted: Jan 30 2007, 11:58 PM
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Jeez this engine is awesome.

Oh, and I'm using it not for games... but to make videos. It's still awesome either way.


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Super Mario Zero: Game Status (RAZZ Y U STEALING MAH FORMAT BRO)
Mario Object: Pretty much finished!
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Bigbowsa
Posted: Jan 31 2007, 08:51 PM
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lol showbiz bowser
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This engine is awesome ultramario nod.gif

edit: please make a full engine.

This post has been edited by Bigbowsa on Jan 31 2007, 08:56 PM


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Treeki
Posted: Feb 1 2007, 05:14 AM
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QUOTE (Ultramario @ Oct 5 2006, 09:07 AM)
I'm not planning to add:
  • Banzai Bill

soveryhappy.gif

Anyway, just so this post isn't a waste of space, when are you going to release another public source? And why are there different versions of it floating around? I know Hello's newest game has a newer version because the screenshot has a timer.


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Ultramario
Posted: Feb 1 2007, 05:31 AM
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QUOTE (Jouw @ Feb 1 2007, 12:14 PM)
soveryhappy.gif
Because it's ridiculously easy to program.

QUOTE
when are you going to release another public source?
Not specifically sure about that yet.

QUOTE
And why are there different versions of it floating around? I know Hello's newest game has a newer version because the screenshot has a timer.
Because people with newer versions are inpatient and PM'd me to have newest version of the engine.
Not really a big deal to me

This post has been edited by Ultramario on Feb 1 2007, 05:31 AM


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Treeki
Posted: Feb 1 2007, 05:44 AM
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QUOTE (Ultramario @ Feb 1 2007, 05:31 AM)
Because it's ridiculously easy to program.

Not specifically sure about that yet.

Because people with newer versions are inpatient and PM'd me to have newest version of the engine.
Not really a big deal to me

Yeah, I tried adding banzai bills to the engine for my old game. It took a few minutes. Add sprite, make it move left/right, then when Mario jumps on it, make it fall down and unable to hurt Mario.
I was wondering why if you wouldn't add them, why you would add stuff like goombas. But goombas are in almost every mario game, but banzai bills aren't really needed.
Too bad you're not going to add big boo though. Big boos are awesome. (except when they're chasing you like in the Jungle Ghost House in NSM2, or maybe those were normal boos, I don't remember).

edit: One big glitch I've noticed that is really annoying. Sometimes, when running up slopes, you stop just before the top and then Mario appears to be "floating" for a short time and loses all his speed. Can you please fix it? It's especially annoying in Mario and the Dark Star, where there are a few levels with a lot of platforms where there is a small slope and then one tile of flat space, then a pit.
Like this: /## /## /##

This post has been edited by Jouw on Feb 1 2007, 05:49 AM


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Ultramario
Posted: Feb 1 2007, 05:54 AM
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QUOTE (Jouw @ Feb 1 2007, 12:44 PM)
Too bad you're not going to add big boo though. Big boos are awesome. (except when they're chasing you like in the Jungle Ghost House in NSM2, or maybe those were normal boos, I don't remember).

Big boos act like normal boos. They're only bigger.

QUOTE
edit: One big glitch I've noticed that is really annoying. Sometimes, when running up slopes, you stop just before the top and then Mario appears to be "floating" for a short time and loses all his speed. Can you please fix it? It's especially annoying in Mario and the Dark Star, where there are a few levels with a lot of platforms where there is a small slope and then one tile of flat space, then a pit.

I have to try fixing it. I already got idea how.


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Sonic_Penguin15
  Posted: Feb 11 2007, 05:12 PM
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Since all the funny member title puns are taken!
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Awsome engine!! soveryhappy.gif


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tymime
Posted: Feb 12 2007, 01:56 AM
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QUOTE (Frogjester @ Jan 17 2007, 12:25 PM)
Oh god, now the ultramario engine clones are appearing.

OMG ATTACK OF THE CLONES huh.gif

I think I'll wait until this is completed to try it out.

This post has been edited by tymime on Feb 12 2007, 01:57 AM


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Bigbowsa
Posted: Feb 12 2007, 08:50 PM
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lol showbiz bowser
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I like this engine, but why not add Banzai Bills? It would make the engine a little better.


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Treeki
Posted: Feb 13 2007, 05:52 AM
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He's adorable, you can't deny it. :<
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QUOTE (Bigbowsa @ Feb 12 2007, 08:50 PM)
I like this engine, but why not add Banzai Bills? It would make the engine a little better.

He already said it's because they're easy to program.
They are. Just a bigger bullet bill, and without all the cannon stuff.


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Bigbowsa
Posted: Feb 13 2007, 04:44 PM
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lol showbiz bowser
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I have a question, Ultramario, do you plan on adding a doomship part and a boss battle part to this engine?


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Baconface
Posted: Feb 13 2007, 05:33 PM
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QUOTE (Bigbowsa @ Feb 13 2007, 04:44 PM)
boss battle part to this engine?

He's not planning to do bosses. It's on his not-to-do list.


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DR. Demon Lizardman
Posted: Feb 13 2007, 05:36 PM
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No comment
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QUOTE (Neini @ Feb 13 2007, 05:33 PM)
He's not planning to do bosses. It's on his not-to-do list.

Well at least he is doing the iceflower.


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Bigbowsa
Posted: Feb 13 2007, 05:42 PM
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lol showbiz bowser
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QUOTE (Neini @ Feb 13 2007, 05:33 PM)
He's not planning to do bosses. It's on his not-to-do list.

oops, didn't see that on the list ohmy.gif sorry.

edit: I read too fast.

This post has been edited by Bigbowsa on Feb 13 2007, 05:42 PM


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