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> Ultramario engine (FINISHED), DOWNLOAD NOW!
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Zero Kirby
Posted: Oct 7 2006, 06:26 PM
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Well, your local psychic is off to visit your mother!
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Awesome engine, can't wait until it's done.

And yeah, do we get to use our own sprites and stuff? Cause this would be great for my game.


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General Engine: [|||||||||-] Ranking System Complete! Gonna add pipes!
Levels Complete: [|---------] Haven't even finished the tutorial!
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Finland
Ultramario
Posted: Oct 8 2006, 02:05 AM
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QUOTE (Zero_Hero789 @ Oct 8 2006, 01:26 AM)
And yeah, do we get to use our own sprites and stuff?

What kind of question is that? Of course!


To mr. mario:
mario's moves: SMW
Power ups: SMB3, but not all of them are in

So it doesn't mimic any particular mario game.


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Mecha the Slag
Posted: Oct 8 2006, 02:09 AM
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http://mechaware.net
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For some reason, it's impossible to push Koopa shells to the left? :o

EDIT: Oh wait, already said sad.gif

This post has been edited by MechaBowser on Oct 8 2006, 02:17 AM


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Ultramario
Posted: Oct 8 2006, 11:14 AM
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Updated! Again?


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Hello
Posted: Oct 8 2006, 11:25 AM
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Mario should go higher when he dies. nod.gif


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frosty
Posted: Oct 8 2006, 11:47 AM
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Nice. Goombas and koopas should die when you hit the block under them! wink.gif


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Kenny
Posted: Oct 8 2006, 02:16 PM
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When you throw a shell at a brick it should break. ph34r.gif


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Ultramario
Posted: Nov 12 2006, 08:14 AM
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Major Update! Check the first post.


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Uruguay
EDGE
Posted: Nov 12 2006, 12:11 PM
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I'll be back...
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o_0 I went inside a pipe and never came out xD
This is coming out great! specially the running on walls nod.gif
Also, in the second level the first koopa, if you jump on it and then on the shell it will hit the block and it wont stop hittinh the block, it would go on and on forever.


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Treeki
Posted: Nov 12 2006, 02:20 PM
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He's adorable, you can't deny it. :<
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The pipe problem, as EDGE said above.
Also: How do you turn around the net block in the second level?
And the worst problem - the music sounds awful! sometimes, the beginning repeats and it crackles a lot. Are the Sparks giving off interference? It happens in both levels.

And when will powrerups be added?


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untitled fangame
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expected completion: ∞
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Ultramario
Posted: Nov 12 2006, 02:52 PM
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QUOTE (Jouw @ Nov 12 2006, 09:20 PM)
How do you turn around the net block in the second level?

Press Ctrl.

QUOTE
And the worst problem - the music sounds awful! sometimes, the beginning repeats and it crackles a lot.

I've now fixed that.

QUOTE
Are the Sparks giving off interference?

If you mean the enemy sparks, they are just in to test how climbing on both sides of fence(s) works.

QUOTE
And when will powrerups be added?

When I'm done with Mario's physics


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Treeki
Posted: Nov 12 2006, 04:09 PM
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He's adorable, you can't deny it. :<
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QUOTE (ultramario @ Nov 12 2006, 02:52 PM)
Press Ctrl.


I've now fixed that.


If you mean the enemy sparks, they are just in to test how climbing on both sides of fence(s) works.


When I'm done with Mario's physics

I only said the sparks about giving interference because of the music. It sounded a lot like what happens when electricity (which is what the sparks are) does somthing weird to the radio.
I tried Ctrl on the net and nothing worked, I'll try again now.

edit: it works now.
one thing though, is it supposed to happen that if you jump off the net and jump back on you're always in front? if you're on the back, you jump off and jump on again you're in the front. in NSMB, it's different - if you're on the front, you'll always be on the front, and if you're on the back, you'll always be on the back (unless you turn on the turner)

This post has been edited by Jouw on Nov 12 2006, 04:13 PM


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untitled fangame
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Hello
Posted: Nov 12 2006, 07:19 PM
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The coin blocks shouldn't give you an infinate amount of coins. ph34r.gif


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EDGE
Posted: Nov 12 2006, 07:31 PM
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I'll be back...
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QUOTE (Hello @ Nov 12 2006, 07:19 PM)
The coin blocks shouldn't give you an infinate amount of coins. ph34r.gif

oh, then thats what happened today.
QUOTE
Also, in the second level the first koopa, if you jump on it and then on the shell it will hit the block and it wont stop hittinh the block, it would go on and on forever.

what I meant there is what Hello just said smile.gif


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Zero Kirby
Posted: Nov 12 2006, 08:18 PM
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Well, your local psychic is off to visit your mother!
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Super cool.


--------------------
Falcon Punch is the result of the Sun heating fists. It drives the Blue Falcon. Heating causes destruction of water into the pain, where it then hurts, creating rain. Rain creates flowing water in tears, which can then be converted into other forms through more pain.

My Ref - Full Body Ref (minus the badass hat)

Visit Just Another Just Another Day - The Webcomic!

Super Mario Zero: Game Status (RAZZ Y U STEALING MAH FORMAT BRO)
Mario Object: Pretty much finished!
Enemy Objects: [||||||||--] Just gonna add Spinies, Bullet Bills and Cheep Cheeps!
Boss Fights: None in progress.
General Engine: [|||||||||-] Ranking System Complete! Gonna add pipes!
Levels Complete: [|---------] Haven't even finished the tutorial!
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Canada
MegaTailzChao
Posted: Nov 12 2006, 08:29 PM
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So long, and thanks for all the fish.
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This is pretty damn good. My only problem is that it seems a little fast, but that's just me. When you release this open source, I'll definitely be poking and prodding around with the source code, seeing as how good some things work...Or something. I'll just shut up now.


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Bormogin
Posted: Nov 12 2006, 09:20 PM
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That game explains that you're good with the moves from Super Mario World.


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Zero Kirby
Posted: Nov 12 2006, 09:26 PM
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Well, your local psychic is off to visit your mother!
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Yep, but since it definitely seems like it uses registered abilities... I probably can't use the engine. But still, awesome.


--------------------
Falcon Punch is the result of the Sun heating fists. It drives the Blue Falcon. Heating causes destruction of water into the pain, where it then hurts, creating rain. Rain creates flowing water in tears, which can then be converted into other forms through more pain.

My Ref - Full Body Ref (minus the badass hat)

Visit Just Another Just Another Day - The Webcomic!

Super Mario Zero: Game Status (RAZZ Y U STEALING MAH FORMAT BRO)
Mario Object: Pretty much finished!
Enemy Objects: [||||||||--] Just gonna add Spinies, Bullet Bills and Cheep Cheeps!
Boss Fights: None in progress.
General Engine: [|||||||||-] Ranking System Complete! Gonna add pipes!
Levels Complete: [|---------] Haven't even finished the tutorial!
PMUsers WebsiteAOLMSN
Top
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Captain Chicken Soup
Posted: Nov 12 2006, 09:37 PM
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teh godly.
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Ultramario
Posted: Nov 13 2006, 01:04 AM
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QUOTE (BlackRocket 2.0 @ Nov 13 2006, 04:26 AM)
Yep, but since it definitely seems like it uses registered abilities... I probably can't use the engine. But still, awesome.

I don't have registered GM.
QUOTE (Hello @ Nov 13 2006, 02:19 AM)
The coin blocks shouldn't give you an infinate amount of coins. ph34r.gif

One glitch I can't seem to fix. I pulled it of the same way as in NSM2 but it doesn't work on this for some reason.

This post has been edited by ultramario on Nov 13 2006, 01:07 AM


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