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> Ultramario engine (FINISHED), DOWNLOAD NOW!
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Flamy
Posted: Apr 9 2007, 02:34 AM
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yay new sorce


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Posted: Apr 9 2007, 02:37 PM
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Wow, This is really amazing.
Great Job UM.


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Posted: Apr 9 2007, 02:48 PM
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Ultramario, there's something wrong. I see you add the urhin enemy,but the problem is:
it's "urchin" not "urhin" .Fix this mistake, please.
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FireStar
  Posted: Apr 9 2007, 03:27 PM
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Is there a non-complicATED WAY OF REMOVING The spin jump?(just for me,Srry Caps lock)


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Kenny
Posted: Apr 9 2007, 03:30 PM
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QUOTE (Firestar @ Apr 9 2007, 03:27 PM)
Is there a non-complicATED WAY OF REMOVING The spin jump?(just for me,Srry Caps lock)

I've never really used GM (and am starting to learn TGF), but I think you can get rid of it by simply getting rid of the Press Enter event.


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Posted: Apr 9 2007, 03:42 PM
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QUOTE (O-tank(nickname) @ Apr 9 2007, 02:48 PM)
Ultramario, there's something wrong. I see you add the urhin enemy,but the problem is:
it's "urchin" not "urhin" .Fix this mistake, please.

...you...ugh
Cant you fix it? its just a letter...isnt?


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Pucifur
Posted: Apr 9 2007, 04:35 PM
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That would require changing every instance of the word "urchin" in the code. Jus tleave it like it is, no one even knows when it's an .exe.


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Hawt Koffee
Posted: Apr 9 2007, 05:01 PM
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can you make it so its not slow on some computers


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Ultramario
Posted: Apr 10 2007, 01:34 AM
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QUOTE (tommy631 @ Apr 10 2007, 01:01 AM)
can you make it so its not slow on some computers

The only way to do it is to convert it to 30 fps, which is takes a lot of effort.

I'm also posting to inform, that I won't be handing out any newer gm6 files from this moment on.


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Posted: Apr 10 2007, 11:37 AM
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QUOTE (Ultramario @ Apr 10 2007, 01:34 AM)
The only way to do it is to convert it to 30 fps, which is takes a lot of effort.

I'm also posting to inform, that I won't be handing out any newer gm6 files from this moment on.

But you will make a game right?...right? o_0


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Ultramario
Posted: Apr 10 2007, 11:50 AM
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NSM3 will be passed on this engine.


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tymime
Posted: Apr 10 2007, 01:04 PM
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QUOTE (Ultramario @ Apr 10 2007, 01:34 AM)
The only way to do it is to convert it to 30 fps, which is takes a lot of effort.

I'm also posting to inform, that I won't be handing out any newer gm6 files from this moment on.

So what you're saying is that it will no longer be open source, and we're all stuck with a version that will never be up-to-date?

I hope not. sad.gif


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DR. Demon Lizardman
Posted: Apr 10 2007, 01:16 PM
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QUOTE (tymime @ Apr 10 2007, 01:04 PM)
So what you're saying is that it will no longer be open source, and we're all stuck with a version that will never be up-to-date?

I hope not. sad.gif

Probably


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Posted: Apr 10 2007, 01:16 PM
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QUOTE (tymime @ Apr 10 2007, 01:04 PM)
So what you're saying is that it will no longer be open source, and we're all stuck with a version that will never be up-to-date?

I hope not. sad.gif

Well, the last version has lots of stuff on it...Its better cuz if he keeps releasing open sources people will depend on him instead of adding/editing the engine themselves =/


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Ultramario
Posted: Apr 10 2007, 01:35 PM
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QUOTE (tymime @ Apr 10 2007, 09:04 PM)
So what you're saying is that it will no longer be open source, and we're all stuck with a version that will never be up-to-date?

I hope not. sad.gif

I was getting sick of receiving countless PMs from people who want the gm6 file. That's why I updated the "public source".


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SparkleLeviathan96
Posted: Apr 10 2007, 04:38 PM
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For some reason, it seems slow. It's very good, though. Maybe de-activate objects outside of the view?


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Mario222
  Posted: Apr 15 2007, 11:30 AM
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I can't figure out how the door system works.
I've looked through doorer and everything in pipes n doors.
HELP!


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Posted: Apr 15 2007, 12:52 PM
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QUOTE (Mario222 @ Apr 15 2007, 09:30 AM)
I can't figure out how the door system works.
I've looked through doorer and everything in pipes n doors.
HELP!

Oh god

Try reading the events and look for "If there is an object at a position"

That might help!


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Dann Woolf
Posted: Apr 20 2007, 02:09 PM
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Bumped for extreme awesome.


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Posted: Apr 20 2007, 02:12 PM
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QUOTE (Dann Woolf @ Apr 20 2007, 02:09 PM)
Bumped for extreme awesome.

why you bumped this?
He said he wont release any more open source of this, so its kind of useless to bump this.


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