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> Ultramario engine (FINISHED), DOWNLOAD NOW!
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Mario222
Posted: Apr 27 2007, 07:08 PM
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Hello moto


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WHY DOES IT FINISH WHEN THERE ARE SOOO MANY MORE THINGS???
For example:
Flutter, Red Parakoopa, Sludge Bros; Mecha Koopa, etc.
PLEASE DON'T BE DONE!!!!!!

EDIT: BTW, whatever happened to raccon, hammer, and ice mario?

This post has been edited by Mario222 on Apr 28 2007, 08:29 AM


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Kenny
Posted: Apr 27 2007, 07:11 PM
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QUOTE (Mario222 @ Apr 27 2007, 07:08 PM)
sad.gif
WHY DOES IT FINISH WHEN THERE ARE SOOO MANY MORE THINGS???
For example:
Flutter, Red Parakoopa, Sludge Bros; Mecha Koopa, etc.
PLEASE DON'T BE DONE!!!!!!

nope.gif This engine has as many enemies as an official Nintendo-made game, and you are complaining you want more. It gets rude and plain annoying.


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Yuikiko
Posted: Apr 27 2007, 07:16 PM
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QUOTE (Mario222 @ Apr 27 2007, 07:08 PM)
sad.gif
WHY DOES IT FINISH WHEN THERE ARE SOOO MANY MORE THINGS???
For example:
Flutter, Red Parakoopa, Sludge Bros; Mecha Koopa, etc.
PLEASE DON'T BE DONE!!!!!!

Why don't you program them into it?


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Mario222
Posted: Apr 27 2007, 07:28 PM
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Hello moto


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QUOTE (Yuikiko @ Apr 27 2007, 07:16 PM)
Why don't you program them into it?

S**T!
Why didn't I think of that???
huh.gif


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Xgoff
Posted: Apr 27 2007, 07:32 PM
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<):|
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QUOTE (Mario222 @ Apr 27 2007, 06:28 PM)
S**T!
Why didn't I think of that???
huh.gif

oh my god


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Kenny
Posted: Apr 27 2007, 07:34 PM
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QUOTE (Mario222 @ Apr 27 2007, 07:28 PM)
S**T!
Why didn't I think of that???
huh.gif

Jesus christ, learn what an engine is.


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Yuikiko
Posted: Apr 27 2007, 07:44 PM
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Mah Boi, this holiday is what all true emperors Strive For!
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QUOTE (Kenny @ Apr 27 2007, 07:34 PM)
Jesus christ, learn what an engine is.

Really. If the Unreal Engine is being used to make non-FPS games, then you can use the Mario Engine for other things.


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Thunder Bro
Posted: Apr 27 2007, 11:41 PM
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May I have a cookie please?
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QUOTE (Black Squirrel @ Apr 23 2007, 11:06 AM)
Tiny little error, but when those super koopas are hit with a fireball their dying frames resemble those SMW bats.

And you should really do something to tackle that lag. It's the only thing that ruins this engine.

Well people can fix it them selves and it takes alot of programing on each thing that it may cause a slight lag. Also the bats are called swoopers (except they wern't purple then)

Also it seems you took out ice mario even though he could easily be programed back in.

This post has been edited by Thunder Bro on Apr 27 2007, 11:43 PM


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Mario222
  Posted: Apr 29 2007, 12:16 PM
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Hello moto


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Y'know, this engine will always go down in MFGG and game-making history as a very good engine. Maybe even the best, if possible. I am still disapointed that it ends though. It was a good engine for everyone who wanted to make really good games. Even the Ultramario Engine had to end... Sadly all I can say is that I hope you'll come back to this wonderful engine, and for more than just glitches. I am very sad to see this topic fade away.

Also...BUMP!!!!


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Ndsfreak
Posted: Apr 30 2007, 08:33 PM
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QUOTE (Ultramario @ Oct 5 2006, 09:07 AM)
The engine is finished!! Download it HERE!

Drool... laugh3.gif


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Kenny
Posted: May 1 2007, 06:29 PM
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QUOTE (Mario222 @ Apr 29 2007, 12:16 PM)
Y'know, this engine will always go down in MFGG and game-making history as a very good engine. Maybe even the best, if possible. I am still disapointed that it ends though. It was a good engine for everyone who wanted to make really good games. Even the Ultramario Engine had to end... Sadly all I can say is that I hope you'll come back to this wonderful engine, and for more than just glitches. I am very sad to see this topic fade away.

Also...BUMP!!!!

We all know this topic will never die because of n00bs bumping this topic to request that UM either put in wall jumps or some crappy made up enemy they made.


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QUOTE (ZeldaFreak)
Microsoft should reply by sending a picture of bill gates ass to jack
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Ziso
Posted: May 1 2007, 08:29 PM
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Should I be concerned?
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QUOTE (Mario222 @ Apr 27 2007, 08:08 PM)
sad.gif
WHY DOES IT FINISH WHEN THERE ARE SOOO MANY MORE THINGS???
For example:
Flutter, Red Parakoopa, Sludge Bros; Mecha Koopa, etc.
PLEASE DON'T BE DONE!!!!!!

EDIT: BTW, whatever happened to raccon, hammer, and ice mario?

Okay, it is sad that you can't program red para's by your self. Just duplicate the greenies and change the sprites...


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Hohoo
  Posted: May 4 2007, 10:39 AM
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BAN AUTOTUNE
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Here's a glitch:

When you grab a star and go into a cannon pipe, the star power wears off.


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Bigbowsa
Posted: May 4 2007, 07:37 PM
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lol showbiz bowser
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QUOTE (Zisomek @ May 1 2007, 08:29 PM)
Okay, it is sad that you can't program red para's by your self. Just duplicate the greenies and change the sprites...

I think he's talking about paratroopas that don't go off of cliffs like the green ones do.


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Alba Garcia Clerigues
  Posted: May 5 2007, 01:50 PM
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I have played the full version of Ultramario engine. This engine is good and nice.


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Morshu McPhereson
  Posted: May 5 2007, 03:45 PM
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Who's got the sweetest disposition?
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QUOTE (Hello @ May 5 2007, 10:28 AM)
CODE
instance_activate_all();
instance_deactivate_region(view_xview[0],view_yview[0],view_wview[0],view_hview[0],false,true);
instance_activate_object(camera)
instance_activate_object(music)

Try that in Mario's step event. ph34r.gif

I just felt that this needed to be quoted in this topic. The only problem I see with this is that it makes the pipes stop working though. sad.gif
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Treeki
Posted: May 5 2007, 03:54 PM
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He's adorable, you can't deny it. :<
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QUOTE (Mason @ May 5 2007, 03:45 PM)
I just felt that this needed to be quoted in this topic. The only problem I see with this is that it makes the pipes stop working though. sad.gif

Although I'm not best experienced with GM, couldn't activate_object(); be used to activate the pipe objects, as the camera and music objects are?


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Morshu McPhereson
Posted: May 5 2007, 04:10 PM
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Who's got the sweetest disposition?
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QUOTE (Treeki @ May 5 2007, 03:54 PM)
Although I'm not best experienced with GM, couldn't activate_object(); be used to activate the pipe objects, as the camera and music objects are?

Probably. I was too lazy to mess with anything at the moment.
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Hello
Posted: May 5 2007, 07:48 PM
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CODE
instance_activate_all();
instance_deactivate_region(view_xview[0],view_yview[0],view_wview[0],view_hview[0],false,true);
instance_activate_object(mario)
instance_activate_object(music)
instance_activate_object(piper)

Put that code in the camera's step event. nod.gif


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Morshu McPhereson
Posted: May 5 2007, 08:38 PM
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Who's got the sweetest disposition?
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QUOTE (Hello @ May 5 2007, 07:48 PM)
CODE
instance_activate_all();
instance_deactivate_region(view_xview[0],view_yview[0],view_wview[0],view_hview[0],false,true);
instance_activate_object(mario)
instance_activate_object(music)
instance_activate_object(piper)

Put that code in the camera's step event. nod.gif

Pretty cool, but a couple of things still aren't working. I think there's a couple of more instances that need to be activated or something.
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