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> Ultramario engine (FINISHED), DOWNLOAD NOW!
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Treeki
Posted: May 6 2007, 05:01 AM
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He's adorable, you can't deny it. :<
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This code fixes pipes:
CODE
instance_activate_all();
instance_deactivate_region(view_xview[0],view_yview[0],view_wview[0],view_hview[0],false,true);
instance_activate_object(mario)
instance_activate_object(music)
instance_activate_object(piper)
instance_activate_object(down)
instance_activate_object(up)
instance_activate_object(right)
instance_activate_object(left)
instance_activate_object(nextroom)
instance_activate_object(previousroom)
instance_activate_object(map)
instance_activate_object(pipeobject)
instance_activate_object(cannon)
instance_activate_object(cannonlimit)
instance_activate_object(etype)
instance_activate_object(se1)
instance_activate_object(se2)
instance_activate_object(se3)
instance_activate_object(se4)
instance_activate_object(se5)
instance_activate_object(makevisible)
instance_activate_object(markcellingandfloor)
instance_activate_object(makelakitugoaway)
instance_activate_object(moveitup)
instance_activate_object(moveitdown)
instance_activate_object(moveitright)
instance_activate_object(moveitleft)

Sorry for it being so huge. There's probably more that doesn't work, but I'm not that good at GM, and probably some of these can be removed.
Also, bug I found is that spring in second level can make you go into the pipe, because the collision object isn't detected. If someone knows how, that can be fixed by changing the boundary to a little bigger.


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expected completion: ∞
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Bigbowsa
Posted: May 6 2007, 02:48 PM
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lol showbiz bowser
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Those were nice codes Hello, but when I put it in the engine, I died, and it wouldn't go back to the map screen.


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Morshu McPhereson
Posted: May 6 2007, 03:22 PM
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Who's got the sweetest disposition?
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QUOTE (Bigbowsa @ May 6 2007, 02:48 PM)
Those were nice codes Hello, but when I put it in the engine, I died, and it wouldn't go back to the map screen.

instance_activate_object(deadmario)

...

I'm trying to figure out the complete list of things I have to activate in order to get this to work. I'll post the list when I have it. Thanks Hello and Treeki.
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Bigbowsa
Posted: May 6 2007, 03:45 PM
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lol showbiz bowser
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QUOTE (Mason @ May 6 2007, 03:22 PM)
instance_activate_object(deadmario)

...

I'm trying to figure out the complete list of things I have to activate in order to get this to work. I'll post the list when I have it. Thanks Hello and Treeki.

Um...is that supposed to be in Mario or Camera?


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Morshu McPhereson
Posted: May 6 2007, 03:46 PM
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Who's got the sweetest disposition?
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QUOTE (Bigbowsa @ May 6 2007, 03:45 PM)
Um...is that supposed to be in Mario or Camera?

Figure it out. If Mario is gone when deadmario is there, where is the most logical place to put it? As a matter of fact, where have you been putting all of the other ones?
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Bigbowsa
Posted: May 6 2007, 03:47 PM
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lol showbiz bowser
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QUOTE (Mason @ May 6 2007, 03:46 PM)
Figure it out. If Mario is gone when deadmario is there, where is the most logical place to put it? As a matter of fact, where have you been putting all of the other ones?

Nevermind, I have it figured out.


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Hohoo
  Posted: May 11 2007, 01:40 AM
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BAN AUTOTUNE
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Yet another bump and glitch:

Jump on a donut platform and you will fall through the ground.


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Reference

Mickeysoft Internet Explorer

MKE


cat /usr/share/icons/*/* > /dev/dsp
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NOW IS EXCITING COMING
Johto > Hoenn > Sevii > Sinnoh > Kanto
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Ultramario
Posted: May 11 2007, 02:03 AM
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Dan Dan Dan!
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Just tested. That glitch works only when you're on more than one of them.


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Hoj
Posted: May 11 2007, 03:18 AM
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Regular
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The engine's dead good but it sucks that everyone just uses it now instead of making their own. *Looks at Hello*


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crash
Posted: May 11 2007, 03:21 AM
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warning warning!


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lol laugh.gif


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gaming and destrution is what i do best! i guess?
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urgal101
  Posted: May 15 2007, 04:42 PM
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Uber Nerd


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i cant get mario to move for some reason. he moves a little bit, then freezes...how do i fix this?


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Keyser Soze
Posted: May 15 2007, 04:52 PM
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The Lights are Going Off
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By making your own game...

but seriously, just try downloading it again and using that...


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QUOTE (
Raie @ Sep 18 2009, 08:55 PM)
Keyser you're the best person ever.
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urgal101
Posted: May 15 2007, 04:59 PM
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Uber Nerd


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same thing happened again...


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urgal101
Posted: May 15 2007, 06:12 PM
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Uber Nerd


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fixed it


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Giga
  Posted: Jun 13 2007, 12:31 PM
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The biggest loser on MFGG
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This engine is the best, full stop. soveryhappy.gif


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Do not bother talking to me. I'll probably say something stupid. Not to mention my crappy ref, horrible game making skills, and noobish attitude.
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Ultramario
Posted: Jun 13 2007, 12:34 PM
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Dan Dan Dan!
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C'mon! Did you really have to bump this?


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Guinea
Posted: Jun 13 2007, 12:54 PM
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6
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QUOTE (Ultramario @ Jun 13 2007, 07:34 PM)
C'mon! Did you really have to bump this?

request a lock.
Did the same for AME.

If you want to add new material, you can request an unlock.
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~Smoke~
Posted: Jun 13 2007, 01:11 PM
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OH MAN I ALMOST GOT A HEART ATTACK THERE!
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pretty awesome engine


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Jak
Posted: Jun 13 2007, 01:48 PM
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Standard Member
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Locked by topic makers request.
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