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Ultramario engine (FINISHED), DOWNLOAD NOW!
Treeki |
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He's adorable, you can't deny it. :<
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This code fixes pipes:
| CODE | instance_activate_all(); instance_deactivate_region(view_xview[0],view_yview[0],view_wview[0],view_hview[0],false,true); instance_activate_object(mario) instance_activate_object(music) instance_activate_object(piper) instance_activate_object(down) instance_activate_object(up) instance_activate_object(right) instance_activate_object(left) instance_activate_object(nextroom) instance_activate_object(previousroom) instance_activate_object(map) instance_activate_object(pipeobject) instance_activate_object(cannon) instance_activate_object(cannonlimit) instance_activate_object(etype) instance_activate_object(se1) instance_activate_object(se2) instance_activate_object(se3) instance_activate_object(se4) instance_activate_object(se5) instance_activate_object(makevisible) instance_activate_object(markcellingandfloor) instance_activate_object(makelakitugoaway) instance_activate_object(moveitup) instance_activate_object(moveitdown) instance_activate_object(moveitright) instance_activate_object(moveitleft) |
Sorry for it being so huge. There's probably more that doesn't work, but I'm not that good at GM, and probably some of these can be removed. Also, bug I found is that spring in second level can make you go into the pipe, because the collision object isn't detected. If someone knows how, that can be fixed by changing the boundary to a little bigger.
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