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> Ultramario engine (FINISHED), DOWNLOAD NOW!
Finland
Ultramario
Posted: Dec 11 2006, 01:37 PM
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Engine test updated. Check first post as usual.


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United States
Hello
Posted: Dec 11 2006, 03:22 PM
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QUOTE (ultramario @ Dec 11 2006, 01:37 PM)
Engine test updated. Check first post as usual.

You can only run up walls as small Mario. ph34r.gif


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MegaTailzChao
Posted: Dec 11 2006, 06:01 PM
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QUOTE (EDGE @ Dec 11 2006, 12:06 PM)
oh ok, I think a friend on game maker forum call, bluemario made something like that in his game, not sure if he did that or he just made everything on one room.
Is there such thing as "room_previous" or "last_room" in game maker? cuz you coudl use some kind of thing like that,if the last room as level1 then appear in some specific place, just osem random idea that poped-out in my brain xD

For last room, I think it's room_last. I'm not sure about room_previous, though...


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Uruguay
EDGE
Posted: Dec 11 2006, 06:02 PM
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I tried after I posted and room_last didnt appear as a code, and then I tried room_previous and appeared in blue (as a code).


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Treeki
Posted: Dec 11 2006, 06:15 PM
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where is the life/1up system?
where is the pipe networks?
where is the secondary entrances?
where is the invisible block?
I can't find any of these..


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untitled fangame
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Hello
Posted: Dec 11 2006, 06:37 PM
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When you are holding a shell underwater, you go upwards.


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MegaTailzChao
Posted: Dec 11 2006, 10:58 PM
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QUOTE (Jouw @ Dec 11 2006, 06:15 PM)
where is the life/1up system?
where is the pipe networks?
where is the secondary entrances?
where is the invisible block?
I can't find any of these..

I don't think those are in yet.

QUOTE
When you are holding a shell underwater, you go upwards.

I think that's supposed to happen.


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Uruguay
EDGE
Posted: Dec 11 2006, 11:32 PM
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QUOTE (Jouw @ Dec 11 2006, 06:15 PM)
where is the invisible block?

is invisible so you wont be able to see it nope.gif
There is one thing that I see kind fo weird,it goes kind of fast and the other problems are mainly when holding the shell.


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Finland
Ultramario
Posted: Dec 12 2006, 12:59 AM
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QUOTE (Hello @ Dec 11 2006, 10:22 PM)
You can only run up walls as small Mario. ph34r.gif

THAT'S NOT TRUE! mad.gif

And to Jouw: I apparently uploaded wrong version. I'll try and fix it.


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Treeki
Posted: Dec 12 2006, 03:35 AM
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Okay. I was wondering because those things were missing from the demo. So was an update to the map screen, you said it had been updated but it's the same.


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Finland
Ultramario
Posted: Dec 12 2006, 03:48 AM
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I meant: I was so excited about how well this was working, that I forgot to put the new EXE-file to the ZIP I uploaded. I can't fix it too much before 5 PM.


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Finland
Ultramario
Posted: Dec 12 2006, 10:46 AM
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Ok. Now the correct version is uploaded.


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Uruguay
EDGE
Posted: Dec 12 2006, 11:32 AM
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In The Underground Level when I beat it I jumped and Mario Got Stuck on the top and started walking forward.
Thats Pretty Much th eOnly Thing I found Wrong.
And I also Noticed the Jump by Pressing Enter, thats cool too.


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Zierant
Posted: Dec 13 2006, 10:11 AM
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I found a glitch, when your big/fire mario and run up a pipe he goes straight through it. see pic.

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Finland
Ultramario
Posted: Dec 13 2006, 02:42 PM
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QUOTE (Dialga @ Dec 13 2006, 05:11 PM)
I found a glitch, when your big/fire mario and run up a pipe he goes straight through it. see pic.

That happens if you don't run quick enough. It's fixed in next version.


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Finland
Ultramario
Posted: Dec 16 2006, 08:30 AM
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Update. Added lots of cool stuff.

check first post, like always.


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Netherlands
Neopolis
Posted: Dec 16 2006, 08:41 AM
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The newest update is awesome, but fix the Koopa shells... They keep on bouncing (and maknig the annoying noise) even when they're outside of the view, and when you walk into a wall when holding them they start glitching. They can actually go through walls.


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Guss
Posted: Dec 16 2006, 10:08 AM
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If could make such engines i would sell them for much money, but sorry enough i can't, only sprites ):. But it is great that you're still continue working on this.

BTW: if you climbing with your face to the screen with small mario, he animates the whole time also if you releas up, right, left, or down.


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WolfSkull
Posted: Dec 16 2006, 02:29 PM
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Do you plan on doing Yoshi?


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Treeki
Posted: Dec 16 2006, 02:42 PM
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100th post in this thread.
There's an error when you open Level 2 (but if you click ignore, it goes away and the game works fine).


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untitled fangame
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expected completion: ∞
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