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> M&L-Styled Overworld Movement Engine
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Treeki
Posted: Oct 13 2006, 08:49 AM
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He's adorable, you can't deny it. :<
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I'm currently making my first engine: an overworld movement engine that works just like those in MLSS. (Except Luigi). Here's what I have so far: Ignore the block (working on a way to make it work properly) and the collision detector below Mario. You can't jump yet.

Attached File ( Number of downloads: 60 )
Attached File  ml_engine.exe


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mr.mario
Posted: Oct 13 2006, 08:53 AM
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and you people thought Mugen coded in GML would never work
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QUOTE (Jouw @ Oct 13 2006, 08:49 AM)
I'm currently making my first engine: an overworld movement engine that works just like those in MLSS. (Except Luigi). Here's what I have so far: Ignore the block (working on a way to make it work properly) and the collision detector below Mario. You can't jump yet.

Mason and Golem have already done this.


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Gmugen: here
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Mecha the Slag
Posted: Oct 13 2006, 09:22 AM
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http://mechaware.net
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QUOTE (mr.mario @ Oct 13 2006, 03:53 PM)
Mason and Golem have already done this.

So?

Someone has probably already done a SMB remake, but I'm doing it anyways, and I don't need your permission. cool.gif


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Ultramario
Posted: Oct 13 2006, 09:24 AM
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Dan Dan Dan!
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QUOTE (mr.mario @ Oct 13 2006, 03:53 PM)
Mason and Golem have already done this.

For GM not MMF.

On topic: Pretty basic. You just made mario able to move around and threw in a background.


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Treeki
Posted: Oct 13 2006, 01:26 PM
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He's adorable, you can't deny it. :<
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This is in progress. The final thing won't be a background and Mario moving around. Here are features I plan to have:
Blocks
Jumping
Moving Platforms

Remember, this is my first engine!


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MegaTailzChao
Posted: Oct 13 2006, 01:33 PM
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So long, and thanks for all the fish.
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Making an engine is basicly the same as making a game, except you're giving it out, open source.

Anyways, pretty good, you have the walking perfect, now we just gotta wait for more...


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Treeki
Posted: Oct 13 2006, 01:49 PM
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He's adorable, you can't deny it. :<
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i'm working on wall collisions right now. this shouldn't take long until the next demo, I planned the code right out from the start to support things like jumping. so this means that it shouldn't be too complicated to add it. (basically make the Height rise as long as the jump button is held down, and add falling, and the ability for Mario to move to a different base height).


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GeneralGuy
Posted: Oct 13 2006, 02:50 PM
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Looks good. wink.gif


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Treeki
Posted: Oct 13 2006, 03:32 PM
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Mario: I can jump!

Shift to jump. You cannot jump onto the block yet (but you will collide with it. For a fun glitch, try and jump onto the block (the collision system will go haywire trying to push Mario out). Don't worry, it won't be in the final engine, this is just because there is no code stopping Mario from falling into a "wall" object.

also, here's a technical description of how my system works:
everything is kept in alterable values.
Mario's X/Y position and the height. at all times, a set of collision detectors on the ground moves around with Mario. every object is placed on the floor, you just specify the height in an alterable value and it's automatically moved up there. for cutscenes and similar, you can easily disable control of Mario's position, direction and animations. and if you need to move an object in the 3D space, you can change it (move around the X and Y it is on the ground, and raise or lower it). the "walls" are just flat tiles on the ground, 2 alterable values define where the wall starts and where it ends (below) for example the one here starts at height 0 and ends at height 32 (which is 32 pixels up from the ground). the collisions are done using the ground CD's, and the height is checked against the wall's height. also, where I've said "ground", this means ground as in the bottom floor. Even if Mario climbs up to level 128, the detectors will still be on level 0.

Attached File ( Number of downloads: 24 )
Attached File  ml_engine.exe


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Captain Chicken Soup
Posted: Oct 13 2006, 03:36 PM
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The jumping is too mechanic imo.
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Treeki
Posted: Oct 13 2006, 03:41 PM
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What can I fix then? sad.gif


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Hatman
Posted: Oct 13 2006, 04:34 PM
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The astro craaag
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It's not half bad. Make the jumping feel more like... you know... jumping.
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FREAK51
Posted: Oct 13 2006, 06:08 PM
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The Jumping seems good to me. Its wierd when he jumps when moving down. It looks like he shadow is moving without him


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