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> NEW Super Mario Bros.: Draggin' Stuff!, Aka Mario Game Maker
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Derrike G.
  Posted: Oct 15 2006, 02:59 PM
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Okay (snaps fingers)

The gameplay is good on the basic levels that were supposed to teach us. but useing OLD smb endpoint and the NEW smb tileset seems a bit meh.

Mario runs a bit slow, you dident incorperate the "butt" bomb, walljump, koopa mario, giga mario, or tiny mario which made the game new in the first place.

the spring is just a skewed sprite, the way the coin dissapeared sorta bothered me. and self programing the warp pipe and such was a bit complicated to jam in one help section and expect people to remember. The doughnut block falls a bit too fast.

The only thing your " Draggin' " is a spring, which unless every level you make depends on the spring is a bit pointless. the "eat-up-the-intire-screen-thing" bothered me a bit, and i couldent verry well load my level after saveing it.

but its no reason to give up :>
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Denmark
Mecha the Slag
Posted: Oct 15 2006, 04:05 PM
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QUOTE (Derrike G. @ Oct 15 2006, 09:59 PM)
The only thing your " Draggin' " is a spring, which unless every level you make depends on the spring is a bit pointless.

Plus Bungee Mushrooms and wierd wheelies. soveryhappy.gif


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