Yes. I've been working on this for a few days now, and i have 1.5 levels done so far. I will release a demo now. And to meet the Fangame Discussion rules, here's some screens:

Features so far:
* Wii-Mote mode. Use the mouse cursor to move objects such as logs to form bridges, clear paths, and find secrets.
* All counters and events are functional.
* 1 level currently playable.
Controls:
Left / Right arrows: Move
Left / Right + Up arrow: Jump
Shift: Enter Wii Mode.
Backspace: Get cursor
CTRL: Grab object w/ cursor (Hold button and slowly move cursor to easily move object)
Down arrow: Drop / place item with cursor.
Known Problems:
*Sometimes the things you make with the logs will disable you from movement..just keep jumping until it releases you.
*Koopa shellls go up and diagonal instead of the intended side to side...i have no idea why.
* Whem on mushrooms stay in the very center when using the Wii-mote power. For some reason, mario will slip through the platforms for no apparent reason. :<
NOTE!:When you see a red arrow sighn (as seen in picture four on the bottom right corner) Stop and enter Wii mode to see waht you need to do. Also, when on a moving platform. Walk with it. Otherwise, you will fall off.
What i plan on doing:
* Making more uses for the Wii-mote mode. That item box next to the Wiimote's power bar will be used to reserve Witems. You can grab special boxes with your Wii-mote, brake them, and use the item inside. I also plan on making HUGE puzzles with this feature, like reassembling a castle enterence to go inside, or using a pen feature to fin all the boos to open a door (etc)
* Some form of a saving feature.
* A Map screen.
* Minigames.
* Mini-events like 3D sliding minigames and card games.
Please not any problems or errors and hopefully you enjoy it! :>
This post has been edited by Adan on Oct 13 2006, 04:33 PM
Attached File ( Number of downloads: 118 )
Super_Mario_World_2_Demo_1.1.zip