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> Paper Mario World 2
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GeneralGuy
Posted: Oct 22 2006, 12:21 PM
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Game Title: Paper Mario World 2.
Complete:Yes.
Release Date:(Submitting to main site today.)
Game Type: Platform.
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Information:

1. This is the second game of the 2/10 "Paper Mario World" by superadammario.
2. There's 9 levels, not including the 3 bosses.
a. Kammy Koopa.
b. Doopliss.
c. Petey Piranha and Master Heart.

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3. The graphics are an acceptable mixture of different things, including YI and SMB3.
4. There's more than 20 different enemies. All from Paper Mario.

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5. You must use the hammer to damage enemies and defeat bosses. But I programmed the bosses, so you can see how good the hammer is.
____________________________________________________________________
Engine and Mario's Controls:

1. The engine was made by me, which took some time.
2. Mario's controls were also made by me. You can still jump, but you must use the hammer to damage enemies.

Shift-Jump.
Arrows-Move/Croutch down.
Ctrl-Hammer.

3. Because of how the engine is, you can create some combos and moves with the hammer.
____________________________________________________________________
Storyline:

After Mario defeated the Shadow Queen, Grodus lost power of the X-Nauts. They left for GlitzVille, while he went back to the moon base. Tubba Blubba's Heart had recovered at that time and went to see Grubba's plan. When he got there, Grubba was gone. With anger, he took control of the X-Nauts to continue his plan. He first took over the Mushroom Kingdom and then stole Princess Peach. You set out to find her with Luigi and the koopa explorer.
____________________________________________________________________
If you have any comments, please tell me. nod.gif

This post has been edited by GeneralGuy on Oct 23 2006, 03:12 PM

Attached File ( Number of downloads: 110 )
Attached File  PMW2.ZIP


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Hatman
Posted: Oct 22 2006, 12:23 PM
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The astro craaag
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Does it have those infamous "cutscenes"?
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Rage
Posted: Oct 22 2006, 12:24 PM
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Phillip Banks
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i thought there was already a paper mario world 2 a long time ago sad.gif (it never appeared on the main site from what I recall)


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Mariotroid
Posted: Oct 22 2006, 12:26 PM
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What is love?
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Sounds good, I can't wait to download!


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Toodles
Posted: Oct 22 2006, 12:31 PM
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Awesome.
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You're attempting a bold thing by making a sequal to such an infamous fangame. laugh3.gif I look forward to playing it.


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Feel like drawing good 'ol Toodles the Horse? Well, you might want a ref! And, because he's so photogenic, here's
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Ultramario
Posted: Oct 22 2006, 12:57 PM
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Dan Dan Dan!
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I can tell from the screenshot, that this is going to be far better than the prequel.


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Captain Jeff Silvers
Posted: Oct 22 2006, 01:47 PM
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Admins Can Do That!™
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Does superadammario actually know you're making PMW2?


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Big Boo Fan
Posted: Oct 22 2006, 02:59 PM
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well, we're screwed.
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PRESS ENTAH TO CONTINUE.


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MegaTailzChao
Posted: Oct 22 2006, 03:48 PM
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So long, and thanks for all the fish.
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It's not a true sequal to Paper Mario World unless it has those squeaky voices in the story inbetween levels. Does it?


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Blab
Posted: Oct 22 2006, 04:01 PM
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I hope there are cutscenes. With narrations.
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Henford
Posted: Oct 23 2006, 04:23 AM
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mythbuster.....
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It has to be really crap. Making a PMW game with a good engine would suck.

I wanna see lava tiles overlayed on top of grass!


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Captain Jeff Silvers
Posted: Oct 23 2006, 04:58 AM
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QUOTE (Henford @ Oct 23 2006, 04:23 AM)
It has to be really crap. Making a PMW game with a good engine would suck.

I wanna see lava tiles overlayed on top of grass!

And the thing is, if it is actually crappy enough to be a true PMW sequel, it likely won't be accepted to the site.


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Black Squirrel
Posted: Oct 23 2006, 05:20 AM
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It's not that good of an engine. It's the TGF platform movement with 'normal' levels made up of Josiah's graphics, no cutscenes of any sort (In fact it doesn't have much to do with the original at all), and annoying gameplay as one hit will restart the whole game.


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Ultramario
Posted: Oct 23 2006, 05:27 AM
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Dan Dan Dan!
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QUOTE (Black Squirrel @ Oct 23 2006, 12:20 PM)
and annoying gameplay as one hit will restart the whole game.

That sucks!


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GeneralGuy
Posted: Oct 23 2006, 07:19 AM
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There's passwords to continue if you die and the game uses "custom" movement. I worked on this for a LONG time.


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Avi
Posted: Oct 23 2006, 02:19 PM
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SAVE THE TREES plz kthx.
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Okay... why would you call it "Paper Mario World 2" if it actually attempts to be decent, and has nothing to do with the original whatsoever? That's almost a disgrace to the original, true version. :p

QUOTE (Henford)
It has to be really crap. Making a PMW game with a good engine would suck.

I wanna see lava tiles overlayed on top of grass!


That's the idea!


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GeneralGuy
Posted: Oct 23 2006, 02:43 PM
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But if I were to do that, you know that it wouldn't get accepted. nope.gif


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Avi
Posted: Oct 23 2006, 02:44 PM
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SAVE THE TREES plz kthx.
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That's not the point. XD

I just think you should have called it something other than "Paper Mario World 2."


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GeneralGuy
Posted: Oct 23 2006, 02:48 PM
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I actually don't think it's that good myself, but it would be able to get accepted. nod.gif

Dodge The Shyguys was worse than PMW, yet King Piranha Plant made a good game. You guys don't have a problem with that. But when I made Paper Mario World 2, you guys say that it's a bad game. nope.gif

This post has been edited by GeneralGuy on Oct 23 2006, 02:52 PM


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Avi
Posted: Oct 23 2006, 02:57 PM
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SAVE THE TREES plz kthx.
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How could we say it is a bad game when we haven't even played it? XD We just think that, by the description of the game, it somehow doesn't make a proper sequel to PMW. Though I'm guessing if you called it something else people wouldn't have a problem.

Btw, I never played DTSG2 *downloads*


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