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> Mario's broom escape, for minigame comp. #19
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mr.mario
Posted: Oct 27 2006, 04:14 PM
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and you people thought Mugen coded in GML would never work
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not done yet, if you have any suggestions please let me know of them, the story and controls are explained in the game, if you want to team up let me know, that is all.

This post has been edited by mr.mario on Oct 27 2006, 04:59 PM

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Attached File  mario__s_broom_escape.zip


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MegaTailzChao
Posted: Oct 27 2006, 04:21 PM
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So long, and thanks for all the fish.
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Holy crap, that was fast...Gotta try this...

Also, could you please ZIP it instead of just uploading the EXE?


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Explosive Shroom
Posted: Oct 27 2006, 04:29 PM
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Fear the tiny bomb.
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"Zipped folder invalid or corrupted."
Try reuploading it--something probably went wrong.


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mr.mario
Posted: Oct 27 2006, 05:10 PM
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and you people thought Mugen coded in GML would never work
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fixed


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Golem
Posted: Oct 27 2006, 06:38 PM
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Really short legs
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The interesting part is getting to hit the huge boo behind Mario, but it's much too hard to do to focus the game on it at all. You might want to try making it easier without taking away the challenge of aiming the star with the boo--something I admit I can't think of any way to do.

Aside from that, the game is pretty uninteresting, just avoiding boos/blocks and pressing space. If you continue to work with it, though, what you have now could be the good base of a game.

This post has been edited by Golem on Oct 27 2006, 06:40 PM


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flipiberke
Posted: Oct 28 2006, 02:35 AM
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Filiberke+Flip=Flipiberke!
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Fast, but decent. If you continue to work on it, it will be a great game.

This post has been edited by flipiberke on Oct 28 2006, 04:36 AM


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mr.mario
Posted: Oct 28 2006, 09:48 AM
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and you people thought Mugen coded in GML would never work
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I will, erm any ideas?


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Frogjester
Posted: Oct 28 2006, 10:12 AM
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2 colours are all I need
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Can I team up?


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Ultramario
Posted: Oct 28 2006, 12:30 PM
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Dan Dan Dan!
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High scores don't get recorded.


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Zonorx
Posted: Oct 28 2006, 02:26 PM
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Hey why is mario running from big boo?He should be runnig from king boo he's more scary.


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Ultramario
Posted: Oct 28 2006, 02:41 PM
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Dan Dan Dan!
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QUOTE (Zonorx @ Oct 28 2006, 09:26 PM)
Hey why is mario running from big boo?He should be runnig from king boo he's more scary.

That makes no damn difference!


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mr.mario
Posted: Oct 28 2006, 04:27 PM
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and you people thought Mugen coded in GML would never work
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QUOTE (ultramario @ Oct 28 2006, 12:30 PM)
High scores don't get recorded.

if you hit control, it erases them, and Vex check your PM's.


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Marth
Posted: Oct 30 2006, 04:36 PM
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the one who hates him self the one the people hate the one who w
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i really like this nice job! i love the music where'd you get it?


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Mariotroid
Posted: Oct 30 2006, 04:59 PM
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What is love?
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It's pretty fun I must admit! But the big boo is a simple resize, which makes it look bad.


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mr.mario
Posted: Oct 30 2006, 05:22 PM
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and you people thought Mugen coded in GML would never work
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maybe I'll add thins like mega mushrooms, which make stars larger and make them strong enough to smash trough blocks.


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mr.mario
Posted: Oct 30 2006, 08:46 PM
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and you people thought Mugen coded in GML would never work
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well, unless Dark Kamek would like to help with this I belive I'm done,

Attached File ( Number of downloads: 12 )
Attached File  mario__s_broom_escape.exe


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Captain Chicken Soup
Posted: Oct 30 2006, 08:49 PM
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Hot Member
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Mr.Mario you should think about a better idea over the next few weeks.
Then you will improve.
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mr.mario
Posted: Oct 30 2006, 08:50 PM
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and you people thought Mugen coded in GML would never work
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play the new demo, it is an improvement.


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Golem
Posted: Oct 30 2006, 09:17 PM
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Really short legs
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The demo has a lot more style (better graphics, more frames for Mario) than the original, but the gameplay is worse. The delay on shooting a star is awkward, and the boo AI seems worse--he just stays at the top of the screen.


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mr.mario
Posted: Oct 30 2006, 09:22 PM
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and you people thought Mugen coded in GML would never work
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QUOTE (Golem @ Oct 30 2006, 09:17 PM)
The demo has a lot more style (better graphics, more frames for Mario) than the original, but the gameplay is worse. The delay on shooting a star is awkward, and the boo AI seems worse--he just stays at the top of the screen.

when you hit space, the boo moves upward to avoid getting hit, owell back to work I guess.


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