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> Pokey Tutorial (Also covers spawning multipart, enemies in general)
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Banana Head
Posted: Nov 3 2006, 11:36 AM
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No idea where to put this, so I'll just stick it here.

This tutorial covers spawning multipart enemies, and pokey movement which supports slopes, and destroying individual segments.

Both MMF2 and MMF1 versions included.

This post has been edited by Banana Head on Nov 4 2006, 12:15 AM

Attached File ( Number of downloads: 32 )
Attached File  Pokeyfinal.zip


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Captain Jeff Silvers
Posted: Nov 3 2006, 11:53 AM
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I'd like to see this for MMF, as I'm somewhat dissatisfied with my current Pokey engine.


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Banana Head
Posted: Nov 3 2006, 11:58 AM
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Here's an exe'd version for you guys without MMF2, I'll have the MMF1 version ready in an hour or two, assuming nothing screws up that is XD

Attached File ( Number of downloads: 29 )
Attached File  Pokey.exe


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Captain Jeff Silvers
Posted: Nov 3 2006, 12:01 PM
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QUOTE (Banana Head @ Nov 3 2006, 10:58 AM)
Here's an exe'd version for you guys without MMF2, I'll have the MMF1 version ready in an hour or two, assuming nothing screws up that is XD

If you do release an MMF version, I'll probably try to combine it with my Pokey engine (so that Pokey's head is always on top, even if it's the segment knocked off).

Awesome engine, by the way. smile.gif


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Banana Head
Posted: Nov 3 2006, 01:23 PM
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This took a lot longer then it should have, since MMF eat it....twice.... Once when i was about half way through, and then again when i had just entered the last ****ing event


So anyway, if the comments dont exactly match the events its because the third time around i didnt bother copying them 1:1 from MMF2. The end result is exactly the same though.

Attached File ( Number of downloads: 8 )
Attached File  pokeyCCA.zip


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Banana Head
Posted: Nov 3 2006, 01:32 PM
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I removed an uneeded extension and replaced the file in the first post with an archive that has the .mfa and the .cca.


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Grant
Posted: Nov 3 2006, 03:33 PM
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This looks very useful, but I happen to use GM6 rather than MMF. :|


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