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Zero Kirby |
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Well, your local psychic is off to visit your mother!
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| QUOTE (Nova @ Nov 5 2006, 08:20 PM) | | Thats not isometric, An example of an isometric game would be Final Fantasy Tactics advance, Isometric is a 2:1 ratio of pixels, If you've taken Grade 9 math, you know about rise over run, Well It's a run of 2 and a rise of 1. |
I get the idea now, but it is the Download page that said it was Isometric, the title called it isometric, alright? A'ight.
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Falcon Punch is the result of the Sun heating fists. It drives the Blue Falcon. Heating causes destruction of water into the pain, where it then hurts, creating rain. Rain creates flowing water in tears, which can then be converted into other forms through more pain.
My Ref - Full Body Ref (minus the badass hat)
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Super Mario Zero: Game Status (RAZZ Y U STEALING MAH FORMAT BRO) Mario Object: Pretty much finished! Enemy Objects: [||||||||--] Just gonna add Spinies, Bullet Bills and Cheep Cheeps! Boss Fights: None in progress. General Engine: [|||||||||-] Ranking System Complete! Gonna add pipes! Levels Complete: [|---------] Haven't even finished the tutorial!
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Zero Kirby |
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Well, your local psychic is off to visit your mother!
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| QUOTE (Explosive Shroom @ Nov 5 2006, 08:26 PM) | | In any case, this game, as with many games that are based off of other people's engines, does little with the engine and just creates basically an extended version of the engine test with some minor graphical changes (i.e. some black-and-white stuff in level 3). |
Well, true, but seeing as I haven't thought it out completely it could be more than that.
But still, that doesn't mean it can't be fun.
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Falcon Punch is the result of the Sun heating fists. It drives the Blue Falcon. Heating causes destruction of water into the pain, where it then hurts, creating rain. Rain creates flowing water in tears, which can then be converted into other forms through more pain.
My Ref - Full Body Ref (minus the badass hat)
Visit Just Another Just Another Day - The Webcomic!
Super Mario Zero: Game Status (RAZZ Y U STEALING MAH FORMAT BRO) Mario Object: Pretty much finished! Enemy Objects: [||||||||--] Just gonna add Spinies, Bullet Bills and Cheep Cheeps! Boss Fights: None in progress. General Engine: [|||||||||-] Ranking System Complete! Gonna add pipes! Levels Complete: [|---------] Haven't even finished the tutorial!
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Golem |
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Really short legs
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This game runs into a lot of problems, but on a creative level, it's got the same problem as Sonic 3D Blast--it's just wandering around, hoping you bump into the items you need to move on. I think an overhead 2D engine can create good levels, but the design has to be a lot more interesting than this. Either the enemies need to have better AI or the platforming needs to be more demanding. GOSIME is quite the shoe, and for better or for worse, is not a Trisoft engine that anyone can create something fun with--my advice would be to see it as a Zelda game (SegaSonic Arcade is also good role model).
On a technical level, you forgot to check if the gray goombas were goom_jumped objects. As it is, you can be south of the gray goomba and jump up, and as long as you collide with it, it will count as jumping on him. This also creates problems with walking south of the goomba but still colliding with it.
This post has been edited by Golem on Nov 5 2006, 10:28 PM
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Quoth the raven, "~teehee~"
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Dude |
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| QUOTE (BlackRocket 2.0 @ Nov 5 2006, 06:25 PM) | "Super Mario Travels"
If anyone has anything better, post it please. |
Super Mario Stars (lol)
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| CODE | | scouts mom is glados who you will fight in episode 3 but she is really a combine advisor who killed Eli and then almost kills Gordon in Episode 3 but Gordon kills her and the spy is like "**** YOU" And shoots him in the face. suddenly Bill comes up stairs on the boreilas, and the spy is like "SO WE MEET AGAIN AGENT BILLINGTON." And Bill says "BEWMER" And shoots the spy in the face with his medals he won from nam. The end. |
also my ref is my wow character back when i was playing wow nobody cares right
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Zero Kirby |
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Well, your local psychic is off to visit your mother!
![Super Happy Heart Badge [*]](https://archive.mfgg.net/html/badges/shappyheart.gif) ![Minigame Comp Runner Up Badge (1) [*]](https://archive.mfgg.net/html/badges/mcr1.gif) ![Minigame Comp Third Place Badge (1) [*]](https://archive.mfgg.net/html/badges/mct1.gif) ![Secret Santa Badge [*]](https://archive.mfgg.net/html/badges/present.gif)

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| QUOTE (Golem @ Nov 5 2006, 10:28 PM) | This game runs into a lot of problems, but on a creative level, it's got the same problem as Sonic 3D Blast--it's just wandering around, hoping you bump into the items you need to move on. I think an overhead 2D engine can create good levels, but the design has to be a lot more interesting than this. Either the enemies need to have better AI or the platforming needs to be more demanding. GOSIME is quite the shoe, and for better or for worse, is not a Trisoft engine that anyone can create something fun with--my advice would be to see it as a Zelda game (SegaSonic Arcade is also good role model).
On a technical level, you forgot to check if the gray goombas were goom_jumped objects. As it is, you can be south of the gray goomba and jump up, and as long as you collide with it, it will count as jumping on him. This also creates problems with walking south of the goomba but still colliding with it. |
Hmm, that's weird, because they're supposed to be direct duplicates of the standard Goomba. I'll see if I can find out what's wrong. Thanks for the pep talk too
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Falcon Punch is the result of the Sun heating fists. It drives the Blue Falcon. Heating causes destruction of water into the pain, where it then hurts, creating rain. Rain creates flowing water in tears, which can then be converted into other forms through more pain.
My Ref - Full Body Ref (minus the badass hat)
Visit Just Another Just Another Day - The Webcomic!
Super Mario Zero: Game Status (RAZZ Y U STEALING MAH FORMAT BRO) Mario Object: Pretty much finished! Enemy Objects: [||||||||--] Just gonna add Spinies, Bullet Bills and Cheep Cheeps! Boss Fights: None in progress. General Engine: [|||||||||-] Ranking System Complete! Gonna add pipes! Levels Complete: [|---------] Haven't even finished the tutorial!
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