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> Mario wreck 2?, Is it the sequel to Mario wreck?
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Frogjester
Posted: Nov 11 2006, 10:05 AM
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2 colours are all I need
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Some of you may remember that
when I joined I made a game
called Mario wreck.
You could throw Veggies and stuff but it was incredibly
buggy. I made a new one. I made it faster.
No more wall glitches and you can walk with veggies.
Also includes phantos(If you want the engine PM me wink.gif ).

This post has been edited by Frogjester on Nov 11 2006, 10:39 AM

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Attached File  Mario_wreck_2.exe


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Ultramario
Posted: Nov 11 2006, 12:49 PM
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Dan Dan Dan!
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Works fairly well.

The things I'd like to note, will probably get fixed later on.

-Mario grabs veggies/keys automatically.
-You don't get hit by phanto.
-While Mario is carrying objects, they... (too hard to explain)


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Frogjester
Posted: Nov 11 2006, 12:54 PM
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QUOTE (ultramario @ Nov 11 2006, 12:49 PM)
Works fairly well.

The things I'd like to note, will probably get fixed later on.

-Mario grabs veggies/keys automatically.
-You don't get hit by phanto.
-While Mario is carrying objects, they... (too hard to explain)

He does that because when I check for objects at
positions he picks them out the ground.
Phanto doesn't hit Mario cause In haven't made him. wink.gif
I think you where going to say they lag?
Am I right?


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Ultramario
Posted: Nov 11 2006, 01:10 PM
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Dan Dan Dan!
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QUOTE (Frogjester @ Nov 11 2006, 07:54 PM)
I think you where going to say they lag?
Am I right?

Well. They move a bit from their desired place when you move

And for automatic pick up: Mario is supposed to pick up when you press button.


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Frogjester
Posted: Nov 11 2006, 02:13 PM
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QUOTE (ultramario @ Nov 11 2006, 01:10 PM)
Well. They move a bit from their desired place when you move

And for automatic pick up: Mario is supposed to pick up when you press button.

Can you help?
His origin is 8,8 and
when I do if theres an object at position object stalk
he picks it up from any random place, even in the air.
If you want I can PM you the gm6.


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Frogjester
Posted: Nov 11 2006, 02:35 PM
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New! No automatic picking up!


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Attached File  Mario_wreck_2.exe


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Zero Kirby
Posted: Nov 11 2006, 03:06 PM
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When Mario falls into the gap, he doesn't die. Why?


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Frogjester
  Posted: Nov 11 2006, 03:09 PM
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QUOTE (BlackRocket 2.0 @ Nov 11 2006, 03:06 PM)
When Mario falls into the gap, he doesn't die. Why?

Wait, I haven't programmed it all yet!


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Miaxis
Posted: Nov 11 2006, 03:10 PM
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hagan bromas
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Is there anything to play????I only can pick up the veggies and the key and jump the ?Blocks.
Is this an engine or a game?


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Frogjester
Posted: Nov 11 2006, 03:21 PM
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QUOTE (kapworld @ Nov 11 2006, 03:10 PM)
Is there anything to play????I only can pick up the veggies and the key and jump the ?Blocks.
Is this an engine or a game?

A game, but that was a
beta test/engine test.


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MegaTailzChao
Posted: Nov 11 2006, 05:32 PM
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Just a small tip, but when the object follows Mario, make it go at his y plus his vspeed, that way they don't lag behind. Also, if you use hspeed for movement, do the same as what was said, but with his x and hspeed.

And please
don't type
like this. Thank you.


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Frogjester
Posted: Nov 12 2006, 03:55 AM
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I'll get the bugs fixed, but any comments on the actual game? Cause almost no one
has commented on it.

This post has been edited by Frogjester on Nov 12 2006, 03:59 AM


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MegaTailzChao
Posted: Nov 12 2006, 03:59 AM
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So long, and thanks for all the fish.
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Looks fun so far. I like being abe to throw things at those damn Goombas for once!


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Frogjester
Posted: Nov 12 2006, 04:01 AM
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QUOTE (MegaTailzChao @ Nov 12 2006, 03:59 AM)
Looks fun so far. I like being abe to throw things at those damn Goombas for once!

I like mindless Goomba killing! They caused me so much pain when I first played Mario bros 1 sad.gif


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Golem
Posted: Nov 12 2006, 04:38 AM
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Really short legs
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IMO, it's hard to comment on the game until you've seen some levels showing how the designer intends to use what he/she has.


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Frogjester
Posted: Nov 12 2006, 07:46 AM
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QUOTE (Golem @ Nov 12 2006, 04:38 AM)
IMO, it's hard to comment on the game until you've seen some levels showing how the designer intends to use what he/she has.

I'm planning on using the keys for levels were there's phantos chasing you. Also the veggies are for making bosses a little more than just jumping on them. I'll try to complete the first world. At the end of a level there'll be a pot, you go down it and then fight a huge phanto by throwing a key at it.


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Frogjester
Posted: Nov 12 2006, 03:44 PM
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New, full world 1!

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Attached File  World1.zip


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Golem
Posted: Nov 12 2006, 04:04 PM
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Really short legs
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You might want to consider making Mario quicker about pulling up vegetables. While there is a strategic aspect to him taking a while, it can get annoying to wait for him to pull it up if he takes too long.

The level was pretty bare-bones, though still fun. The main thing is that the boss battles need to be better programmed--it seems impossible to avoid the Phanto if he corners you, so in order to beat him, you have to stand in one place under him and press Ctrl until he dies. I have to say, though, it was gratifying to kill a Phanto with a key.

All in all, work on making the bosses more interesting and avoidable, and keep up the stage design.

This post has been edited by Golem on Nov 12 2006, 04:05 PM


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Frogjester
Posted: Nov 13 2006, 02:42 AM
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K, this Is fixed, includes rest of world 1

This post has been edited by Frogjester on Nov 13 2006, 02:49 PM

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Attached File  Mario_wreck_2.zip


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Frogjester
Posted: Nov 13 2006, 03:11 PM
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QUOTE (Golem @ Nov 12 2006, 04:04 PM)
You might want to consider making Mario quicker about pulling up vegetables. While there is a strategic aspect to him taking a while, it can get annoying to wait for him to pull it up if he takes too long.

The level was pretty bare-bones, though still fun. The main thing is that the boss battles need to be better programmed--it seems impossible to avoid the Phanto if he corners you, so in order to beat him, you have to stand in one place under him and press Ctrl until he dies. I have to say, though, it was gratifying to kill a Phanto with a key.

All in all, work on making the bosses more interesting and avoidable, and keep up the stage design.

I've added an end of world boss, wiggler. He's actually quite fun, he follows you around and you throw veggies at him.


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