
http://www.sega.com/gamesite/bananablitz/I haven't spent nearly as much time playing this as I should, but so far it seems to be an excellent game and surprisingly well-made for a launch title. The Wii controls take some getting used to after using the GCN controller for the last game, but once you get used to it, it feels like this is the type of control Monkey Ball should've always used. New innovations to the series include end-of-world bosses which fit in surprisingly well with the rest of the game and the introduction of the jump feature, which the developers used to add some more difficulty to the title. The music is also absolutely wonderful. I wish I had an mp3 of the first world's theme to share with you guys, it is fantastic.
Aside from the great single player mode, there are
50 party games. I haven't played very many of them, and quite a few look like one-time-play things, but all the classics are accounted for and there are some great new ones (like a 4-player Monkey Ball FPS game).
Also, the story is more epic than Zelda. Get this:
One day, six adorable monkeys (Aiai, Meemee, Baby, Gongon and newcomers Doctor and Yanyan) are staring at their shiny golden banana bunch, as adorable monkeys are prone to do. When
BAMMM! out of nowhere this
crazy-ass pirate monkey with scissor-claws and a pimp robe bursts in, extends his sinister hand and disperses the banana bunches to each of his 7 deadly henchmen, who guard the bananas at the end of extremely well-designed levels and possess the uncanny ability to produce run-on sentences. "
It's up to us." howl the deranged protagonists and so, these simians embark on the most banana-licious quest this side of Donkey Kong Country.
IGN video review [by none other than that lovable scamp, Matt Casamassina]:
http://media.wii.ign.com/media/824/824977/vids_1.html