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> Huge Zelda bug, Beware
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OSM
Posted: Nov 27 2006, 09:38 PM
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R.I.P. old MFGG
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http://www.youtube.com/watch?v=XkB53h2M5Pw&eurl=
DO NOT save at this point until you warp the canon, THEN save. Hopefully this problem will be fixed in time for the gcn version.
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MegaMan
Posted: Nov 27 2006, 09:40 PM
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There appears to be no slumber for the malevolent.
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They should just let you warp as a human altogether.

Hey this reminds me of that one glitch in Metroid Prime 2

and getting trapped by a kid in the desert town in Golden Sun

This post has been edited by Ryo on Nov 27 2006, 09:43 PM


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Dr. Wily
Posted: Nov 27 2006, 09:44 PM
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I actually noticed two minor glitches on my own. In the field north of Kakariko Village, if you have the pterodactyl monster things follow you onto the giant stone bridge, their AI glitches up and begins flying into the wall of bridge's gate.

Also, when I was first scaling Death Mountain, a Goron began to roll at me, but then uncurled and assumed the fighting stance. However, Link still stood as if he was about to grabd the Goron and throw him. Only thing I could do was circle and Goron and occasionally he'd walk next to me for a punch. I had to save and reset to get out of it.

I recorded both of these with my VCR, but I have no way to transfer them to PC, sadly.

This post has been edited by CloakBass on Nov 27 2006, 09:45 PM


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MegaMan
Posted: Nov 27 2006, 09:45 PM
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Twilight Princess wouldn't be as memorable without glitches, would it?!?!


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Dr. Wily
Posted: Nov 27 2006, 09:46 PM
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Glitches are nifty as long as they don't cause a serious problem. I wish I got the gold cartridge OOT, that thing was chock full of awesome ones.


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Klobber
Posted: Nov 27 2006, 09:50 PM
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Might as well take the time to mention that in the fourth dungeon there's something that more people than I can count have thought was a glitch. There's a part when you step out of some quicksand and Link is still moving slowly. Everyone and their brother immediately posts that they've found a glitch in TP but

Spoilers:
YOU'RE COVERED BY INVISIBLE RATS, use the wolf senses
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MegaMan
Posted: Nov 27 2006, 09:50 PM
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Haha, I just remembered.

You know that bridge that gets ignited at Lake Hylia?

I passed through it once, although on the way I came in. With one half of a heart left to spare cool2.gif

And I looked back and the fires stopped in the middle of the bridge. Just... firin' it up. Not moving at all.

It was creepy and it blew up the boxes so I reset

This post has been edited by Ryo on Nov 27 2006, 09:54 PM


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Posted: Nov 27 2006, 09:50 PM
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they should release it for Gamecube first...........even know it was a GC title they released it for wii first, lol sucks for them I'm waiting for the GC version better


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Klobber
Posted: Nov 27 2006, 09:52 PM
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hands off the yo-yo
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QUOTE (EDGE @ Nov 27 2006, 10:50 PM)
they should release it for Gamecube first...........even know it was a GC title they released it for wii first, lol sucks for them I'm waiting for the GC version better

At most there's just going to be some bugfixes in the GC version
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Mr. Aforcer
Posted: Nov 27 2006, 10:01 PM
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Haha I find that really funny. He pops in out of no where just to cause him trouble.


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Xgoff
Posted: Nov 27 2006, 10:26 PM
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<):|
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Also it's possible that Nintendo will fix the later TP shipments

like they did with SSBM


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Greliz
Posted: Nov 27 2006, 11:12 PM
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But are there arwings in it

This post has been edited by Greliz on Nov 27 2006, 11:13 PM


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Salad
Posted: Nov 27 2006, 11:21 PM
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QUOTE (Klobber @ Nov 27 2006, 06:50 PM)
Might as well take the time to mention that in the fourth dungeon there's something that more people than I can count have thought was a glitch. There's a part when you step out of some quicksand and Link is still moving slowly. Everyone and their brother immediately posts that they've found a glitch in TP but

Spoilers:
YOU'RE COVERED BY INVISIBLE RATS, use the wolf senses

XD I thought it was a glitch, because I had iron boots on to mess around in the room and then I got attacked by an enemy in the room and flew back, took off the shoes and since the animation for walking is the same I'm like "... what"
I think it's cute that Midna will try to get them off but it kind of blows that she doesn't do that when you're not wolf
oh and the you can't transform into wolf/warp thing is annoying because many times when I can't do it, it's out of people's sight or there's no people around >:(
meanwhile you can transform RIGHT behind this one goron wtf


QUOTE
I actually noticed two minor glitches on my own. In the field north of Kakariko Village, if you have the pterodactyl monster things follow you onto the giant stone bridge, their AI glitches up and begins flying into the wall of bridge's gate.

That happened a lot to me on a lot of places in the world map it's awesome



btw when I first read the title I thought it said "Huge Zelda Hug"


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Posted: Nov 28 2006, 02:11 AM
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This reminds me, will it be possible to fix this bug through WiiConnect24?
I mean, they send a patch to fix it and whatnot and when you turn on your Wii again the bug's fixed.

It could be, I don't actually know.

This post has been edited by Tri on Nov 28 2006, 02:11 AM


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Posted: Nov 28 2006, 02:35 AM
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They can't just patch a non rewritable DVD like they can the Wii firmware, but I feel they could give a download that you can run that would either take you out of the room/dungeon or reset the puzzle or such in your save file, or run automatically whenever TP is running and fix the glitch, kinda like an Action Replay thing.


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Posted: Nov 28 2006, 02:41 AM
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QUOTE (Someguy @ Nov 28 2006, 08:35 AM)
They can't just patch a non rewritable DVD like they can the Wii firmware, but I feel they could give a download that you can run that would either take you out of the room/dungeon or reset the puzzle or such in your save file, or run automatically whenever TP is running and fix the glitch, kinda like an Action Replay thing.

True that =0


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Posted: Nov 28 2006, 02:55 AM
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QUOTE (Klobber @ Nov 27 2006, 10:50 PM)
Might as well take the time to mention that in the fourth dungeon there's something that more people than I can count have thought was a glitch. There's a part when you step out of some quicksand and Link is still moving slowly. Everyone and their brother immediately posts that they've found a glitch in TP but

Spoilers:
YOU'RE COVERED BY INVISIBLE RATS, use the wolf senses

God for like a good minute I had thought the game was throwing a huge glitch at me but then I realized the noises they were making


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Posted: Nov 28 2006, 04:19 PM
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There's another huge, game ending glitch I just found out about...after the second dungeon when you cross the bridge and it gets warped out, if you save and quit before you enter the town, when you reload the file the game will start you on the other side of the bridge with no way to cross it and you won't be able to continue the game.

I'm kind of surprised two huge glitches like this got past them when the game has been in development for so long.
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Posted: Nov 28 2006, 04:30 PM
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QUOTE (Beauty Queen Klobber @ Nov 28 2006, 04:19 PM)
There's another huge, game ending glitch I just found out about...after the second dungeon when you cross the bridge and it gets warped out, if you save and quit before you enter the town, when you reload the file the game will start you on the other side of the bridge with no way to cross it and you won't be able to continue the game.

I'm kind of surprised two huge glitches like this got past them when the game has been in development for so long.

Holy moly. I was considering just saving the game there, but decided to just enter the twilight first. Wow, that was a close one. Better be careful where I save from now on.


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Posted: Nov 28 2006, 04:33 PM
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Wait I completely forgot that part, what was it again

Wait the Eldin Bridge?

This post has been edited by Ryo on Nov 28 2006, 04:34 PM


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