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> Mario & Wario 2, Minigame entry!
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rabbitears
  Posted: Nov 27 2006, 11:02 PM
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Epic battle
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EDIT: The finals are coming up and I want people to see this.




Screenshot:
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Race Wario to the end of the level! 3 Levels to play!
Features:
  • Multiplayer!
  • Press Start makes a cameo appearance!
  • 4 Powerups to use!
  • Level select!
I know Wario rides Kuribo's Shoe backwards, but that was intentional.
Wario isn't used to Mario's powerups! laugh3.gif
Umm... well nothing else to say!

Oh yeah in Level 3 Wario gets a head start tongue.gif .
UPDATE: Fixed some buttons, and in Level 3 you can actually win smile.gif

This post has been edited by rabbitears on Dec 10 2006, 06:17 PM

Attached File ( Number of downloads: 75 )
Attached File  MarioWario.zip


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Grant
Posted: Nov 27 2006, 11:25 PM
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John Freeman said
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Pretty interesting game. It's got some glitches, though; some of them concern hitting the corners of blocks and sticking, I believe, though I realize that that is pretty much always a problem to be dealt with in platforming games in GM at least (I don't know what you made this with). There's also a glitch that made me have to exit the game; Mario got stuck against the ceiling in the underground stage when he had several P-wings at a time and jumped really high; I could move him horizontally, but couldn't get him back down.

I'm still working on a mini-game for this comp (which may make it seem strange that I'm pointing out glitches for you XD), and I hope it will be able to compete; this game is no lousy try, that's for sure.


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MegaTailzChao
Posted: Nov 27 2006, 11:26 PM
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Mario moves WAAAAAAAY to slow. D:


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rabbitears
Posted: Nov 27 2006, 11:38 PM
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QUOTE (MegaTailzChao @ Nov 27 2006, 11:26 PM)
Mario moves WAAAAAAAY to slow. D:

It makes the levels longer. nod.gif

And yeah some sticking glitches are there.
I updated it cause in the help file it said in multiplayer to use L and M.
Well I forgot that so I just updated it. cool2.gif

This post has been edited by rabbitears on Dec 2 2006, 01:17 AM


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MegaTailzChao
Posted: Nov 27 2006, 11:59 PM
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QUOTE (rabbitears @ Nov 27 2006, 11:38 PM)
It makes the levels longer. nod.gif

No, it makes the game suck. Seriously, it makes the game WAY to ****ing hard. Especially since Wario and jump perfectly while I'm sitting there sticking to the walls like nobody's buisness. D:


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rabbitears
Posted: Nov 28 2006, 12:02 AM
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I've tested my levels.

Use the powerups! That's why they are there!

Either that or ....well... ohmy.gif
I dunno.

EDIT: Or just use the Level Select!

This post has been edited by rabbitears on Nov 28 2006, 12:04 AM


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MegaTailzChao
Posted: Nov 28 2006, 12:16 AM
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Wait, what?


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Ultramario
Posted: Nov 28 2006, 02:27 AM
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Dan Dan Dan!
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Glitchyness kinda ruins this, but idea itself is neat.


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Miaxis
Posted: Nov 28 2006, 07:59 AM
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hagan bromas
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Good idea,but very glitchy:
1.Mario sometimes get stuck and canīt move
2.Wario sometimes get stuck and I only can win the level biggrin.gif
3.If I have a P-wing and hit a wall from underneath I get stuck
4.This message in the boss battle with the fire thing:
ERROR in
action number 28
of Keyboard Event fo <left> Key
for object obj_mario:

Cannot compare arguments.
But,good idea!

This post has been edited by kapworld on Nov 28 2006, 07:59 AM


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Nini Fan#33;
Posted: Nov 28 2006, 12:58 PM
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I am (And always will be) THE GLITCH MASTER!
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A better screenshot would help...
This game is glitchy but kinda fun.


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rabbitears
Posted: Nov 28 2006, 04:58 PM
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QUOTE (MegaTailzChao @ Nov 28 2006, 12:16 AM)
Wait, what?

Level select. On the title go to either 1-P or 2-P. Then go to Level Select insatead of Story Mode.


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rabbitears
Posted: Nov 28 2006, 06:05 PM
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So, has anyone used the shortcut in the underground level?


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MegaTailzChao
Posted: Nov 28 2006, 06:32 PM
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QUOTE (rabbitears @ Nov 28 2006, 04:58 PM)
Level select. On the title go to either 1-P or 2-P. Then go to Level Select insatead of Story Mode.

Level select has NOTHING to do with what I mentioned.


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rabbitears
Posted: Nov 28 2006, 06:55 PM
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QUOTE (MegaTailzChao @ Nov 28 2006, 06:32 PM)
Level select has NOTHING to do with what I mentioned.

Well just saying "Wait, what?" wasn't much of a help to what you were talking about. I figuered it was the LS, but I was apparently wrong.


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MegaTailzChao
Posted: Nov 28 2006, 07:00 PM
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QUOTE (rabbitears @ Nov 28 2006, 06:55 PM)
Well just saying "Wait, what?" wasn't much of a help to what you were talking about. I figuered it was the LS, but I was apparently wrong.

Well, I had no freaking clue what you were talking about/ Just make Mario move at a decent pace, please.


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rabbitears
Posted: Nov 29 2006, 05:43 PM
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Well, if anybody cares, here are the boss sprites.
user posted image A1exi made Wario, so credit there.


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Frogjester
Posted: Nov 30 2006, 11:52 AM
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How do you beat boss?


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Posted: Nov 30 2006, 05:36 PM
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QUOTE (rabbitears @ Nov 29 2006, 05:43 PM)
Well, if anybody cares, here are the boss sprites.
user posted image A1exi made Wario, so credit there.

Those boss sprites are really sloppy and unshaded. Put some more work into them.


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rabbitears
Posted: Nov 30 2006, 07:27 PM
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EDIT: I updated those sprites. nod.gif


QUOTE (Frogjester @ Nov 30 2006, 11:52 AM)
How do you beat boss?

SPOILERS




















1st Form: Dodge the beams until he gives up.
2nd Form: Jump on him 20 times.
3rd Form: Make him fall off the edge.

This post has been edited by rabbitears on Dec 2 2006, 05:25 PM


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rabbitears
Posted: Dec 10 2006, 06:13 PM
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bump


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