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Got ideas?, Help contribute to SM:SQ 2
WolfSkull |
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Rawr
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Cheese Mountain-Cheese Blocks When the level starts, the star is right in front of you. When you approch it, it flies into a block of cheese. Then a bunch of blocks of cheese keep falling from the sky and you have to find the block of cheese that has the star in it before you get buried under the blocks. Obviously, you have a time limit. Is this good? PS: The engine is better now! Keep up the good work,  PSS: Also, the blocks of cheese are moving around in circles so it'll be hard to get! This post has been edited by Hyper Link on Dec 1 2006, 05:37 PM
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Dude |
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Boss Chuckie Cheese Level: Cheese Bridge Giant monster made of cheese blocks. Trys to squish you with it's hands You have to melt his head with fire balls. You always have firepower but the firepower doesn't count has a powerup. You would jump on his hands, jump, and shoot a fireball at his head for damage. EDIT MAN: | QUOTE | | Also, anyone got any ideas about what I could do to add something like the mountain in Bob-omb Battlefield? I can't walk around a mountain in 2D! |
Fake it. Make it scroll up and right with you going down a level if you fall.
This post has been edited by Dude on Dec 1 2006, 05:44 PM
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| CODE | | scouts mom is glados who you will fight in episode 3 but she is really a combine advisor who killed Eli and then almost kills Gordon in Episode 3 but Gordon kills her and the spy is like "**** YOU" And shoots him in the face. suddenly Bill comes up stairs on the boreilas, and the spy is like "SO WE MEET AGAIN AGENT BILLINGTON." And Bill says "BEWMER" And shoots the spy in the face with his medals he won from nam. The end. |
also my ref is my wow character back when i was playing wow nobody cares right
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WolfSkull |
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| QUOTE (Jouw @ Dec 1 2006, 05:40 PM) | I'll probably change that to something like you have to solve some weird puzzles to get to the block of cheese. Why? This is the 3rd time that same suggestion has been rehashed by different people in this topic. And thanks for the comment about the engine. I still have a lot to program. Also, anyone got any ideas about what I could do to add something like the mountain in Bob-omb Battlefield? I can't walk around a mountain in 2D! also, I need a title screen for this... |
...How am I the 3rd person? I havn't seen anyone say this suggestion. But anyway, on with the stars!
Bowser's Castle-Wart Strikes Back
When the level starts, you see Wart standing with his back turned. When you approach him, he turns around, startled. He then says that he's going to blow up the castle and steal the throne from Bowser. Only one problem: He's going to do it with Mario in it! When you engage him in combat, he sets the timer on the bomb and throws it somewhere. You won't be able to hurt Wart by jumping on his head or anything like that, and there are NO vegitables this time. You need to stun him by throwing blocks at him, then you need to jump INTO him. He falls on the ground, where you can jump on his stomach and damage him. After you have defeated Wart, you have to go and shut off the bomb by jumping on it. After it is off, it'll break and reveal the Star. Again, it's obvious that you have a time limit.
This post has been edited by Hyper Link on Dec 1 2006, 05:54 PM
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Treeki |
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He's adorable, you can't deny it. :<
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| QUOTE (Hyper Link @ Dec 1 2006, 05:51 PM) | ...How am I the 3rd person? I havn't seen anyone say this suggestion. But anyway, on with the stars!
Bowser's Castle-Wart Strikes Back
When the level starts, you see Wart standing with his back turned. When you approach him, he turns around, startled. He then says that he's going to blow up the castle and steal the throne from Bowser. Only one problem: He's going to do it with Mario in it! When you engage him in combat, he sets the timer on the bomb and throws it somewhere. You won't be able to hurt Wart by jumping on his head or anything like that, and there are NO vegitables this time. You need to stun him by throwing blocks at him, then you need to jump INTO him. He falls on the ground, where you can jump on his stomach and damage him. After you have defeated Wart, you have to go and shut off the bomb by jumping on it. After it is off, it'll break and reveal the Star. Again, it's obvious that you have a time limit. |
That sounds complicated to program, it's a good idea but I might not be able to do it.
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Sorry Mario but the Princess is in another castle: Level: Bowser's Castle The memories of this level. Anyways, plays like a normal level. Would be best to be the star before Bowser. Image link because of longness.Slightly edited. EDIT: | QUOTE (Jouw) | | I need an idea for the first star in the game. It should be easy. Give me a suggestion! |
k Big Nip on the Summit: Level: Nipper field Basically Big bob-omb on the Summit execpt no boss.
This post has been edited by Dude on Dec 1 2006, 06:28 PM
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| CODE | | scouts mom is glados who you will fight in episode 3 but she is really a combine advisor who killed Eli and then almost kills Gordon in Episode 3 but Gordon kills her and the spy is like "**** YOU" And shoots him in the face. suddenly Bill comes up stairs on the boreilas, and the spy is like "SO WE MEET AGAIN AGENT BILLINGTON." And Bill says "BEWMER" And shoots the spy in the face with his medals he won from nam. The end. |
also my ref is my wow character back when i was playing wow nobody cares right
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Treeki |
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He's adorable, you can't deny it. :<
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| QUOTE (MegaTailzChao @ Dec 1 2006, 07:21 PM) | | Just make it so he collides with invivisble objects that make him jump so he can pass pits, climb hills, etc. |
Good idea. I'll probably just use the Platform Movement object for him as well, with invisible triggers. It's great because you can command it ("jump", "walk right", "walk left") so it's easy to work with for cutscenes. Normally, control for Mario for example works like this: player holds right, Platform Movement: player is holding right player holds left, Platform Movement: player is holding left player holds shift and player is standing on ground, PM: player jump player holds shift and player is jumping, PM: player is holding jump in the air so it's easy to use these functions to control AI objects as well.
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