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> Got ideas?, Help contribute to SM:SQ 2
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Dude
Posted: Dec 1 2006, 10:52 PM
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I can fly:
Level: Cheese bridge :P
There is a cape or winged cap right? If not sad.gif
Anyways, there is a giant wall blocking a flagpole and castle. At the start of the level if you have a cape or winged cap, you can go into a canon that shoots you into the air. If you don't, you'll get shot to an island mention in the next star. When you are in the air (cape or winged cap) you fly towards the right able to adjust your path (up down left right moves you that direction). There is bubbles and flying enemies in your way. You spin to attack them. If you get hit you fall back down. Bubbles may hold items when you destroy them (coins). When you are at the end there is a flagpole you can grab. You slide down the flagpole and walk towards the castle and enter it like in SMB1. Execpt you come out of the castle with a star.

EDIT:
Island of nowhere:
Level: Cheese bridge
Yeah. Go into cannon without cap or winged cap. You fly onto the island. The star is inside a cave. On entry you are in a maze like area and have to find the star.

This post has been edited by Dude on Dec 1 2006, 10:58 PM


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scouts mom is glados who you will fight in episode 3 but she is really a combine advisor who killed Eli and then almost kills Gordon in Episode 3 but Gordon kills her and the spy is like "**** YOU" And shoots him in the face. suddenly Bill comes up stairs on the boreilas, and the spy is like "SO WE MEET AGAIN AGENT BILLINGTON." And Bill says "BEWMER" And shoots the spy in the face with his medals he won from nam. The end.

also my ref is my wow character back when i was playing wow
nobody cares right
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rabbitears
Posted: Dec 2 2006, 12:31 AM
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Epic battle
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QUOTE (MegaTailzChao @ Dec 1 2006, 06:29 PM)
Mario is still to slow, and the run seems useless, as he only goes, like, a quarter a pixel faster.

You don't seem to like slow Marios cool.gif

Anyway:
Nipper Field:
"The Goomba Who Knew Too Much"
Become Goomba Mario. Talk to a Goomba and he tells you that one of his friends took the star to hide it from you. Interrogate each Goomba and put together their answers to find the culprit. Talk to the culprit and tell him that he's the culprit. He gives in and will give the star to you if you can beat him in a fight. Jump on him and a star will pop out.


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My Reference
People who sprote or drew me: LakiPlant Neopolis(old ref)
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MegaTailzChao
Posted: Dec 2 2006, 01:20 AM
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So long, and thanks for all the fish.
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QUOTE (rabbitears @ Dec 2 2006, 12:31 AM)
You don't seem to like slow Marios cool.gif

No, I can't stand playing games with characters that go to slow. It's to similar to most dreams I have. D:

QUOTE

Anyway:
Nipper Field:
"The Goomba Who Knew Too Much"
        Become Goomba Mario. Talk to a Goomba and he tells you that one of his friends took the star to hide it from you. Interrogate each Goomba and put together their answers to find the culprit. Talk to the culprit and tell him that he's the culprit. He gives in and will give the star to you if you can beat him in a fight. Jump on him and a star will pop out.


That's a pretty damn good idea.


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Frogjester
Posted: Dec 2 2006, 04:56 AM
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2 colours are all I need
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Cheesebridge: Amzing pushover blocks
Push the blocks around to go over spaces or to run over enemies.
Push the block on a huge switch which fills the level with water and goombas turn into cheepcheeps. Push a block into a pipe that makes cheepcheeps and then it blocks them of and one bonks its head of the block and spits out a star. If you make this level I made a block push engine, just make the collisions with right, left sensors.

Attached File ( Number of downloads: 11 )
Attached File  Static_example.mfa


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Treeki
Posted: Dec 2 2006, 05:54 AM
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He's adorable, you can't deny it. :<
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QUOTE (Dude @ Dec 1 2006, 10:52 PM)
I can fly:
Level: Cheese bridge :P
There is a cape or winged cap right? If not sad.gif
Anyways, there is a giant wall blocking a flagpole and castle. At the start of the level if you have a cape or winged cap, you can go into a canon that shoots you into the air. If you don't, you'll get shot to an island mention in the next star. When you are in the air (cape or winged cap) you fly towards the right able to adjust your path (up down left right moves you that direction). There is bubbles and flying enemies in your way. You spin to attack them. If you get hit you fall back down. Bubbles may hold items when you destroy them (coins). When you are at the end there is a flagpole you can grab. You slide down the flagpole and walk towards the castle and enter it like in SMB1. Execpt you come out of the castle with a star.

EDIT:
Island of nowhere:
Level: Cheese bridge
Yeah. Go into cannon without cap or winged cap. You fly onto the island. The star is inside a cave. On entry you are in a maze like area and have to find the star.

I'm not sure what to do with this idea, since it's great, but there's no flying powerup in my game. I want to be a bit more original with the Goomba, Koopa, Bowser and Yoshi suits.
Maybe I can add an object specific to that level (Cheese Bridge is the weird level after all) that lets you fly up in the air in a bubble or something. I really want to use that.

Also, I'm going to add a bonus course available after beating the game. It will include 5 stars. Each of those will put you into a level from the original Super Mario: Star Quest where you must collect all the 5 Silver Stars.


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Frogjester
Posted: Dec 2 2006, 06:20 AM
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2 colours are all I need
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was my idea/boss idea good? sad.gif



QUOTE
Anyway:
Nipper Field:
"The Goomba Who Knew Too Much"
Become Goomba Mario. Talk to a Goomba and he tells you that one of his friends took the star to hide it from you. Interrogate each Goomba and put together their answers to find the culprit. Talk to the culprit and tell him that he's the culprit. He gives in and will give the star to you if you can beat him in a fight. Jump on him and a star will pop out.

What about the goomba asks you something like, Give me a fireflower and you have to equip one touch him then you power down and he tells you.

This post has been edited by Frogjester on Dec 2 2006, 06:23 AM


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Miaxis
Posted: Dec 2 2006, 06:25 AM
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hagan bromas
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Another idea,for Shroom Jungle:(maybe a boss idea)
Name:Shroomers Shroom Show(Shroomer is a big Goomba)
Objective:ShroomerŽs staying on a platform you canŽt reach with a normal jump.He has 5 lives,and if he has full lives,he throws at the start of the stage normal goombas.YouŽll always need a yoshi suit,so better make a "Yoshi Generator" or something like this,if you donŽt make one,the levelŽll be unbeatable.Stomp then the goombas,and if only one Goomba is in the room,platforms appear,you can stay on them,they have an up and down-movement,and you must eat the one goomba,and spit it at Shroomer.Then he loses a live.He doesnŽt take hits by eggs,and you canŽt eat him.With 5 lives he throws goombas one time,with 4 maybe paragoombas,with 3....(make the goombas harder)If he no lives anymore heŽs not dead,then he jumps down the platform to the ground.Then you must stomp him three times(he shrinks every time)and then he explodes to dust.What do you think?


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Treeki
Posted: Dec 2 2006, 07:15 AM
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He's adorable, you can't deny it. :<
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There aren't egs. The only capability Yoshi suit gives Mario is to eat stuff and spit it out.
Frogjester: Both of them are good.


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Frogjester
Posted: Dec 2 2006, 07:24 AM
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2 colours are all I need
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QUOTE (Jouw @ Dec 2 2006, 07:15 AM)
There aren't egs. The only capability Yoshi suit gives Mario is to eat stuff and spit it out.
Frogjester: Both of them are good.

thanks! don't give credit if you use the push block thing it was as easy as **** to make.


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Treeki
Posted: Dec 2 2006, 07:28 AM
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He's adorable, you can't deny it. :<
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I can make my own if I want anyway, I've learnt a lot about this already.
Currently I'm designing the level for Nipper Field.
I use a weird combination - MMF2 for coding, GM for designing levels. When I'm done with a level, I transfer it into MMF2. Why? GM has a way better level designing system.
For example:
to place a tile, instead of finding another instance of it and Ctrl-Dragging it, I just select it from the Tiles window and click where I want to place it. So much easier.


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Frogjester
Posted: Dec 2 2006, 01:20 PM
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2 colours are all I need
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So are my ideas in?


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Treeki
Posted: Dec 2 2006, 01:28 PM
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He's adorable, you can't deny it. :<
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Yeah. Actually, none of them from this topic are "in" yet, technically, as I haven't started programming any, but...


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1-UP
  Posted: Dec 2 2006, 01:30 PM
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Shyguy mountain
"Shyguy Extravaganza!"
Shyguys have became a problem in Shyguy Mountain, so Mario needs to "harvest" these masked fellas! That means, you hafta kill...let's say, 50 shyguys to get the star.

Shyguy mountain BOSS
"You're gonna shy!"
There's a REAL problem now... a GIGANTIC SHYGUY AIRCRAFT!!! You need to get in, destroy the core(boss battle here) and take the star. ZING. Then you are in the hills and the Aircraft is destroyed. (I love video game logic)

So, good or nuts?
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Treeki
Posted: Dec 2 2006, 01:44 PM
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He's adorable, you can't deny it. :<
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Good. I'll probably change the second one around a little, and the names for both.


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GeneralGuy
Posted: Dec 2 2006, 01:53 PM
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ShyGuy Leader
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I mean the actual GeneralGuy.


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Frogjester
Posted: Dec 2 2006, 02:18 PM
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2 colours are all I need
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Nipper field boss: King nippers bad spot.
You climb to the top of a hill when you meet a giant nipper with a crown on, you know on naval pirahna in yoshis island how he has a weak spot with a plaster on it?
Put one on his back. When you meet him he says: Gurr! I've got a really bad spot!
I'm gonna beat you up for a laugh!. He spits out nippers and if you are unequiped
fireflowers. You have to shoot the spot. He gets mad and spits out green slime, it is undogable and if you get hit you powerdown. Repeat 2 more times. When you hit the spot 3 times it burns off, he says: Thanks! That feels good! Here have this star, I must be allergic to it!
Make the spot(Weak spot) a seperate object and make it follow him if you dont know how do do it ask me(Like you don't know how to do it ohmy.gif )


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M. Bison
Posted: Dec 2 2006, 02:43 PM
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Bowser's Castle Star Idea: A pit of lava in some random place contains a Star in its melty rockness. Natuarlly, you'd die, so you must get some water (You decide from where) into the pit. The lava pit will turn to rock, then crumble down, and you are safe to land in the pit and get the Star!

So, will you use this Idea?


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Treeki
Posted: Dec 2 2006, 02:57 PM
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Probably, it sounds good.

Also..
I want to see some people using the ideas for the suits I put out for stars which you can only collect using them!
Remember..
Goomba Suit - make Goombas friendly to you and help you, also you will be invincible to them
Koopa Suit - turn into a Koopa shell and kill enemies with it, and you will be invincible to Koopas (but they won't help you)
Bowser Suit - rare, breath fire which kills any enemy
Yoshi Suit - eat enemies and items and spit them out.
note: with the yoshi suit, you can't make or throw eggs, and you can't flutter jump. the only yoshi capability you get is eating and spitting.


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Frogjester
Posted: Dec 2 2006, 03:16 PM
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Is the nipper idea good?


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MegaTailzChao
Posted: Dec 2 2006, 03:24 PM
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So long, and thanks for all the fish.
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How about on in Shroom Jungle where you need a Bowser Suit. You can see a Star in plain site, but you can't get to it. You have to burn down some vines/a tree/something burnable. Then you can get the star.

This post has been edited by MegaTailzChao on Dec 2 2006, 03:24 PM


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