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Got ideas?, Help contribute to SM:SQ 2
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| QUOTE (Jouw @ Dec 2 2006, 01:44 PM) | | Good. I'll probably change the second one around a little, and the names for both. |
That's super. More ideas:
Bowser's Castle: "Road to the Lair" You get the Yoshi suit at the beginning of this level, and you must lick a key and get it to end of the level without touching any enemy or hazard. If you do, you lose the key and hafta start over. This should be the final star before Bowser, if you know what I mean.
Bowser's Castle: "It's the Final Showdown" (If you allow a secret final star) (You can only get this star when you have all the other stars.) You are in top of the castle at beginning. Bowser arrives with his Clown Copter, and stuff happens. You need to beat him by jumping in his head, when he fuels the copter up. When you hit him 20 times, the copter explodes, and Bowser flies into the far horizon. Then some final boss clearing music, secret ending, and then it's done.
So, good or nuts?
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He's adorable, you can't deny it. :<
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New screenshot!  There's still a lot left of the Nipper Field to design. Plus, KtQ needs to be programmed. This area is where you start. I will improve it. And I'll add enemies, too. I need opinions on some things... First, how should health work? Should it be similar to SM64, coins give you one point back and a round power meter is shown when health is below 8? Maybe I should keep the power meter, but add mushrooms that refill your health? Next, do those green bushes in the blue ground look good or should I remove them? And finally, is the background OK?
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