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> Boshi's Island (Preview, ver. 1.1), What happens when you cross...
 
This fangame is...
Awesome [ 6 ]  [37.50%]
Good [ 5 ]  [31.25%]
Regular [ 2 ]  [12.50%]
Bad [ 1 ]  [6.25%]
Horrible [ 2 ]  [12.50%]
Total Votes: 16
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Frosty Chaotix
Posted on Jan 3 2007, 06:15 PM
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What happens when you cross a platformer with a board game?

Well, this fangame is based on Boshi, the blue Yoshi with the black sunglasses and a horn. It's divided in 3 sections: "Field", "Action" and "Battle". Field mode is turn-based, and it's the way you move through the world map.

But you don't control Boshi in the "Field" mode, leaving that task to the "Map Guides". Map guides are partners that help you in Field, Action, and Battle modes, each one having an unique special ability, and attributes such as Attack, Defense, and number of Moves per Turn.

About the Battle mode, it's just like SMB3. You get in the same square your enemy is, and you enter a small level where you need to kill it.

The turn-based style is what differs this game from others. After your turn ends, your opponent (the boss of the world you are in) begins his turn. He can summon enemies, move enemies, or just stay still.

Note: Depending on the number of enemies summoned, the enemy can become a mini-boss.

The Action mode is pretty much "Yoshi's-Island-like", except Boshi has different moves.

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Hmm, credits credits credits... I have a loooooong list (you'll notice sprites from everyone when you open the game), and I'll put everyone's credits. So don't worry ^^

Well, enough talking:

I have a "preview bonus level", so

Arrow Keys - Movement
Z - Jumps
X while stopped - Fire Breath
X while walking - Run
Down + X - Sonic Roll
Down in mid-air - Pound the Ground
X in mid-air - Rocket Impulse
C - Calls Koopoya the Koopa

Download: Click here \o/

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New Screenshots:
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Rocky Plains level download:
Clickie Clickie

NEW UPDATE (13/01/07):
Click Click Poof ^^

This post has been edited by Frosty Chaotix on Jan 13 2007, 02:04 PM


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Fuzzy
Posted on Jan 3 2007, 06:17 PM
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Due to the fact the are YI graphics in this I am attracted to it, I do not want to download it becuase it looks cheesy.


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Nicholas Ainsworth
Posted on Jan 3 2007, 07:43 PM
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cue fanfare
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QUOTE (TFGD @ Jan 3 2007, 06:17 PM)
Due to the fact the are YI graphics in this I am attracted to it, I do not want to download it becuase it looks cheesy.

...What the hell are you talking about? You're contradicting yourself.


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Neopolis
Posted on Jan 3 2007, 07:53 PM
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Abandon ship!
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Wow, this game was pretty confusing... I suppose it takes some getting used to, with the rocket impulse and all. Nice job though.


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Frosty Chaotix
Posted on Jan 3 2007, 07:59 PM
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QUOTE (Neopolis @ Jan 3 2007, 07:53 PM)
Wow, this game was pretty confusing... I suppose it takes some getting used to, with the rocket impulse and all. Nice job though.

I was thinking on adding these abilities as you get through levels... since everyone got confused about the 324692736932 commands and its pros and cons (rocket impulse and sonic roll, mostly)

But, sincerely, i would prefer to put them all in the start, leaving the "learn skills" fun to the Map Guides.

This post has been edited by Frosty Chaotix on Jan 3 2007, 08:00 PM


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Golem
Posted on Jan 3 2007, 09:29 PM
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Really short legs
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The skills were intuitive, IMO. This demo was alright, but I can't wait to see first-hand how the board game aspect plays.


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Pucifur
Posted on Jan 3 2007, 09:51 PM
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This is great. Please finish it! nod.gif


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Frosty Chaotix
Posted on Jan 3 2007, 10:13 PM
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QUOTE (Golem @ Jan 3 2007, 09:29 PM)
The skills were intuitive, IMO. This demo was alright, but I can't wait to see first-hand how the board game aspect plays.

I'm planning to do a "map engine" demonstration to show you all what I want to do.

Waaaaah so many conditions/events/actions/etc, I think my head will explode xD


And thanks for all your comments ! Actually, this is the first game I really intend to finish!!!



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Frogjester
Posted on Jan 4 2007, 04:24 AM
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2 colours are all I need
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the level looked hastily thrown together but the engine and movesets were awesome!


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esteban
Posted on Jan 4 2007, 06:12 AM
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Why do you waste your time reading this?
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I didn't hate it dude, but it aidn't so good neither nope.gif


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feion2
Posted on Jan 4 2007, 06:33 AM
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Mario = Stalin + Some 12 years old kid.


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Hey Chaotix! This game is awesome.

Canīt wait for the full version ( What until 2009 donīt rules)


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Frosty Chaotix
Posted on Jan 4 2007, 10:21 AM
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QUOTE (Frogjester @ Jan 4 2007, 04:24 AM)
the level looked hastily thrown together but the engine and movesets were awesome!

xD this level is more like an engine test, I'll change everything after I finish putting all items, etc.


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Frosty Chaotix
Posted on Jan 6 2007, 02:24 PM
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So... after finally having a normal day and getting outside for a while, hanging out with friends, beach, food, sgdhasgks, etc, I bring another hot update for you \o/ (cheers)

Yeah, that "Fire Crater" was all messed and weirdly thrown together... then I decided to show you the progress of the original 1-1 level (not the bonus but the normal one). I think it's wayyy better than "Fire Crater", but I'll change the fire level anyway. Note: The level is not ready yet ohmy.gif

I also added the life counter, so Boshi is not immortal anymore xD.

Hmm, and yea I know, I forgot to change the message block text =p. I'll make the "?" Blocks CDs invisible too, you can notice red lines above all "?" Blocks.

I would loooove suggestions/critiques/comments/djkasgdjasgda/gshkgadhas okay?

Frosty Chaotix =]


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Golem
Posted on Jan 6 2007, 02:35 PM
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This new level is good, it seems to have a good mix of simplicity and complexity.

Just one thing, would it be possible to have Boshi spit fire and walk? It's annoying when you want to run but you hit the attack key before the arrow key, and also getting stopped when you turn around.


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Frosty Chaotix
Posted on Jan 6 2007, 02:50 PM
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QUOTE (Golem @ Jan 6 2007, 02:35 PM)
This new level is good, it seems to have a good mix of simplicity and complexity.

Just one thing, would it be possible to have Boshi spit fire and walk? It's annoying when you want to run but you hit the attack key before the arrow key, and also getting stopped when you turn around.

Yeah i noticed that. But instead of making it spit fire while walking, I'll make a little delay before you can spit fire, like, you keep the button pressed for 1 second (or less) and Boshi starts spitting fire. Well, if this doesn't work, I'll have him spit fire and walk xD.


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Frogjester
Posted on Jan 6 2007, 03:38 PM
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Awesome but please finish the level. Also more enemies plz.


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feion2
Posted on Jan 7 2007, 06:10 AM
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Mario = Stalin + Some 12 years old kid.


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Wow, this level is much better!

But the fire is really annoying...

(do you remember me frostix?)


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simonmalkom
  Posted on Jan 7 2007, 04:02 PM
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The True Rom Hacking God


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This game looks really intresting. IM A GREAT YI FAN!!! But! can't play it. .rar? sad.gif


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Frosty Chaotix
Posted on Jan 13 2007, 02:06 PM
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err... about the .rar file... I thought everyone had winrar ohmy.gif I'll post zip files from now on, don't worry ^^

Well, after 1 week and 3 pages away xD, I'm back bringing another update.

I changed the sonic roll a little. Now you can jump while rolling, and the only way to stop it (besides just... stopping xD) is pounding the ground. Also, there's a new "special" pound the ground, when you pound the ground after a Full Sonic Roll (sparkle sparkle and that red shadow =])

Added new enemies: Koopa Troopa and Parakoopa

Added more "shadowing"

Now you can roll on the ceiling \o/ (pretty neat and useful)

Added Arrow Clouds to give you an impulse while rolling

Hmm, trying to add slopes and such. I'm having some problems, you can see a triangle slope at the "end" of this level, but it's buggy, I'll try to fix it.

That's all. Hope you like it.

Critiques, Comments, Suggestions, Praises, Flames, Firebolts, Icicles, Storms, are all welcome (err, forget the flaming xDD)

Frosty Chaotix ^^

~


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