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To all gamemaker users, !! Do not use solid objects !!
Guinea |
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6
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| QUOTE (flipiberke @ Jan 6 2007, 10:37 AM) | | Sometimes I actually wonder why the option solid is there. |
Spoilers: | To make it easier for novice users, who don't need mystical walls |
Still, awesome topic. Wouldn't have been able to make a better one. @all: please keep in mind, that you need to experiment a bit, before you can use non-solid blocks effectively! You need to do all the actions in the collision events yourself! If you use non-solid walls, the program WON'T be able to do the "move_contact" and "place_free" function for you, so you need to check in the collision event: does Mario come from above/from below? does he come from left/right? and then you need to place him to a position relative to the wall. You need to manually set the speeds, etc. Don't forget to put in the step event to check for a line below Mario, if there's a collision with a wall, to check for being in mid-air or not. Why the hell should I do this? Simple: If you want to have "mystical floors", this is UNAVOIDABLE. (Only if you don't want any other object than Mario in your game, but who wants that?) So please learn how to use non-solid blocks/walls and you will become a better programmer.
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| QUOTE (MikeL @ Jan 6 2007, 03:03 PM) | Trying to make something more complex than it's supposed to be, eh?
Well, you have my 100% support. Good work.
not sarcasm |
from now on i'm never going to assign backdrops as obstacles, and instead base collisions off of color-coded areas within an overlay
... which is a really awesome idea btw
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